Dominions 6

Dominions 6

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Huge Classical Ancient Mediterranean (Random Thrones Version)
   
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24 nov @ 19:09
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Huge Classical Ancient Mediterranean (Random Thrones Version)

I 3 samlingar av Vesporium
Vesporium's Ancient Historical Maps
8 artiklar
All Maps based on our Earth
19 artiklar
All Modnations with a starter in Vesporium's Ancient Historical Maps
58 artiklar
Beskrivning
634 provinces : 525 land and 109 sea (hidden map)
First map made by Vesporium
Work In Progress

This map is based on classical antiquity (especially from the VIIIth century BC/BCE to Ist century AD/CE) nations, provinces names and lore, including archaic period, classical period, hellenistic period, and roman republic period.

This is a non-wraparoundable map (a flat map), from Britannia, Gaul, Hispania and Ancient Mauretania on west to Indus, Himalayas and Transoxiana on east, and from Rhein, Dacia and Dniepro on north to modern Sudan, Erythrea and Arabia in south, without Sahara.

I made this map in the aim to have a lot of Dominions' nations in their corresponding historical context of classical antiquity, I hope you will enjoy it.
Here you can recreate, in Dominions 6, adventures like Odyssey journey, discovers of ancient's mythological and mythical places like Hyperborea, as epic campaigns of Darius, Alexander, Punic Wars, Caius Iulius Caesar's Gauls War, as entirely reforming many empires : Egyptian, Assyrian, Babylonian, Achaemenid, Carthaginian, Hellenistic, and Roman Republic's empire.

This map is the version of Huge Classical Ancient Mediterranean WITHOUT preset thrones, now there is 44 provinces where thrones will appear preferentially, but any thrones are placed as sites, so thrones are randomly placed and don't follow any lore or themed logic. Localisation of each throne changes at every game, and their guards too.
The same version of this map but WITH preset thrones, where each throne is constantly placed as the same province to follow lore or themed logic, is available at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3396284594.

This map is designed for the 30-31 following nations (especially EA) : (*= mod nation)
For each era, each lign is designed for one and only one nation, and lists all nations which have a same or a very near capital/spawnpoint/starter. For each era, more canonical nation is listed first.

5 underwater/amphibian nations :
- in Atlantic Ocean : EA Bermunda*, MA Ys, MA Kernou*, LA Atlantis
- Western Mediterranean Greeks/Phoceans : EA Oceania, MA Oceania, LA Oceania*
- South Mediterranean/Cyrenians : EA Pelagia, MA Pelagia, LA Erytheia
- Minoans/Mycenians : EA Therodos
- Pontians : EA Atlantis, MA Atlantis

25-26 land nations :
- Carthaginians : EA Berytos, MA Phaeacia, LA Qadesh*
- Ancient Mauretanians/Numidians/Berberes/Amazight : EA Libwu* (currently not functionnal mod nation), EA Xibalba, MA M'zurah*, MA Abdera*, LA Abysia
- Iberes/Celtiberes/Hispanians : EA Pyrène, MA Pyrène, MA Vantillia* (wisigothic), MA Quijote* (spanish), LA La Mancha* (spanish), LA Tayberon* (spanish)
- Celtic Gauls : EA Marverni, MA Cockaigne*, MA Marignon (french), LA Marignon (french)
- Britannians/Insular Britons : EA Fomoria, MA Man, MA Melangell* (welsh), MA Dalriada* (scottish), LA Dalriada* (scottish), LA Man (anglo-saxon), LA Anglia* (british)
- Belgian Gauls : EA Blodwold*, EA Toxandria*, EA Vanheim (nordic), EA Helheim (nordic), MA Loringia* (frank), MA Tournai* (frank), MA Vanheim (nordic), LA Rotterland, LA Loringia* (frank), LA Midgard (nordic)
- Germanians/Rhetians : EA Ulm, EA Raetovari*, EA Geolland*, EA Alb* (helvetian), MA Ulm, MA Niblungheim*, MA Albenberg* (helvetian), LA Ulm, LA Albstadtt* (helvetian), LA Ulmreich* (♥♥♥♥♥)
- Etrurians/North Italians : EA Velscia*, EA Ceichna*, EA Tir na n'Og, MA Trante*, LA Trinaca*, LA Histria*
- Romans : EA Ermor, MA Hagia*, MA Sceleria, LA Mediolania*, LA Lemuria
- Illyrians : EA Agartha, MA Agartha, MA Malgartha*, LA Agartha
- Epirots : EA Mekone, MA Arcoscephale (macedonians), LA Phlegra
- Athenian Greeks/Delian League : EA Arcoscephale, MA Phlegra (spartians), LA Arcoscephale
- Thracians : EA Paionia* /OR/ Byzantians : MA Pythium, LA Pythium, LA Hagia*
- Dacians : EA Pangaea, MA Pangaea, LA Pangaea, LA Castlevania* (transylvanians)
- Proto-Slavians : EA Rus, MA Vanarus, MA Svarogia*, LA Bogarus
- Sauromatians/Cimmerians/Scythians/Sarmatians : EA Sauromatia, EA Scythania*, MA Androphagia*, MA Nidavangr, LA Sovirus* (soviet)
- Assyrians : EA Abysia, MA Abysia, LA Caelum (armenians)
- Hebrews/Israelites/Philistines/Palestinians/Canaanites : EA Hinnom, MA Ashdod, LA Gath
- Egyptians/Lagids (in Low Egypt) : EA C'tis, MA C'tis, LA C'tis
(- Nubians/Kushites : EA Aaru Ma'at*, EA Sheseba* (blemmyes), EA Machaka, EA Runkuma*, MA Adwa* (currently not functionnal mod nation), MA Machaka, LA Was'set* (upper Egypt))
- D'mt/Aksumites/East Africans : EA D'mt*, MA Ind, MA Nusul*, MA Ubuwanda*, LA Ubuwanda*
- Arabs : EA Ubar, EA Musafir*, MA Na'Ba, MA Al Mada'in*
- Babylonians : EA Ur, EA Shinar*, MA Uruk, LA Warka*
- Achaemenid Persians/Parthians : EA Xsaca*, EA Caelum, MA Caelum, LA Ragha
- Saka/Bactrians/Sogdians : EA Sinkiang*, EA T'ien Ch'i, MA T'ien Ch'i, LA T'ien Ch'i, all chinese mod nations*
- Indians/Indo-Scythians/Mauryans : EA Kailasa, EA Lanka, MA Bandar Log, MA Pankot*, LA Patala

Additional capitals/spawnpoints :
- Tartessians : EA Orbis*, MA Orbis*
- Visigoths : LA Pyrène
- Palmyrians : MA Serjilla*
- Kartvelians/Georgians : LA Kartvelia*
- Tibetans : EA Tufan*
- Hyperboreans or very near : EA Muspelheim, EA Niefelheim, MA Jotunheim

+ A single province for only spectator nations, like Omniscience*

Warning : Some of these modnations are not compatible, but it's partially being worked on.
Nations absent because of conflict ID : EA Tibernia* (romans), LA Kel Imizihit* (ancient mauretanians/numidians/berbere/amazigh), LA Orbis* (tartessians), LA Ys (atlantic), MA Vanlaw & LA Merseyshire (britannians), LA Kahinda (indo-british), LA Erduela (transylvanians)

Credits :
- Concept : Vesporium & L425
- Historical, Geographical, Toponymic and Mythological Searching : Vesporium
- Map Creation : Vesporium
- Conversion from .TGA (without art) to .D6M (with automatic Dom6 art), and other help for the tools map modding : Tlaloc
- Gameplay Councils : L425
2 kommentarer
Vesporium  [skapare] 26 nov @ 12:38 
It seems that it is not possible to create a mod that disables all elements of the same type, such as all preset thrones.
Having made no progress on the independent guardians either, I finally just published the versions without preset thrones for each of the four maps without thrones, in the form of these four additional maps.
I'm not sure if the versions with mythological otherworlds will be affected if we make and finish the guardians first.
In any case, it shouldn't be that much, as I don't (for the moment) have any specific throne concepts for the other map designs I have. Perhaps these two versions (with a scripted one, and not only the random one) will become a feature specific to the HCAM series (compared to other maps I might make, we'll see).
powerfinder 26 nov @ 7:14 
Thank you very much!