Dominions 6

Dominions 6

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Huge Classical Ancient Mediterranean
   
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2024 年 12 月 30 日 上午 11:11
9 月 29 日 上午 8:09
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Huge Classical Ancient Mediterranean

在 Vesporium 的 3 个合集中
Vesporium's Ancient Historical Maps
4 件物品
All Maps based on our Earth
15 件物品
All Modnations with a starter in Vesporium's Ancient Historical Maps
54 件物品
描述
634 provinces : 525 land and 109 sea (hidden map)
First map made by Vesporium
Work In Progress

This map is based on classical antiquity (especially from the VIIIth century BC/BCE to Ist century AD/CE) nations, provinces names and lore, including archaic period, classical period, hellenistic period, and roman republic period.

This is a non-wraparoundable map (a flat map), from Britannia, Gaul, Hispania and Ancient Mauretania on west to Indus, Himalayas and Transoxiana on east, and from Rhein, Dacia and Dniepro on north to modern Sudan, Erythrea and Arabia in south, without Sahara.

I made this map in the aim to have a lot of Dominions' nations in their corresponding historical context of classical antiquity, I hope you will enjoy it.
Here you can recreate, in Dominions 6, adventures like Odyssey journey, discovers of ancient's mythological and mythical places like Hyperborea, as epic campaigns of Darius, Alexander, Punic Wars, Caius Iulius Caesar's Gauls War, as entirely reforming many empires : Egyptian, Assyrian, Babylonian, Achaemenid, Carthaginian, Hellenistic, and Roman Republic's empire.

I myself place the locations of each throne on this map as sites, which means that if you want to avoid duplicates, you should set “0 thrones” (thrones placed as sites always appear).
Now I've placed 42 thrones : 17 level 1, 18 level 2 and 7 level 3, so a total of 74 ascent points. Some thrones will be added later.
However, independent defender units have not yet been made, so thrones are not yet especially harder to guard than any other independent province.

This map is designed for the 30-31 following nations (especially EA) : (*= mod nation)
For each era, each lign is designed for one and only one nation, and lists all nations which have a same or a very near capital/spawnpoint/starter. For each era, more canonical nation is listed first.

5 underwater/amphibian nations :
- in Atlantic Ocean : EA Bermunda*, MA Ys, MA Kernou*, LA Atlantis
- Western Mediterranean Greeks/Phoceans : EA Oceania, MA Oceania, LA Oceania*
- South Mediterranean/Cyrenians : EA Pelagia, MA Pelagia, LA Erytheia
- Minoans/Mycenians : EA Therodos
- Pontians : EA Atlantis, MA Atlantis

25-26 land nations :
- Carthaginians : EA Berytos, MA Phaeacia, LA Qadesh*
- Ancient Mauretanians/Numidians/Berberes/Amazight : EA Libwu* (currently not functionnal mod nation), EA Xibalba, MA M'zurah*, MA Abdera*, LA Abysia
- Iberes/Celtiberes/Hispanians : EA Pyrène, MA Pyrène, MA Vantillia* (wisigothic), LA La Mancha* (spanish), LA Tayberon* (spanish)
- Celtic Gauls : EA Marverni, MA Cockaigne*, MA Marignon (french), LA Marignon (french)
- Britannians/Insular Britons : EA Fomoria, MA Man, MA Melangell* (welsh), MA Dalriada* (scottish), LA Dalriada* (scottish), LA Man (anglo-saxon), LA Anglia* (british)
- Belgian Gauls : EA Blodwold*, EA Toxandria*, EA Vanheim (nordic), EA Helheim (nordic), MA Loringia* (frank), MA Tournai* (frank), MA Vanheim (nordic), LA Rotterland, LA Loringia* (frank), LA Midgard (nordic)
- Germanians/Rhetians : EA Ulm, EA Raetovari*, EA Geolland*, EA Alb* (helvetian), MA Ulm, MA Niblungheim*, MA Albenberg* (helvetian), LA Ulm, LA Albstadtt* (helvetian), LA Ulmreich* (nazis)
- Etrurians/North Italians : EA Velscia*, EA Ceichna*, EA Tir na n'Og, MA Trante*, LA Trinaca*, LA Histria*
- Romans : EA Ermor, MA Hagia*, MA Sceleria, LA Mediolania*, LA Lemuria
- Illyrians : EA Agartha, MA Agartha, MA Malgartha*, LA Agartha
- Epirots : EA Mekone, MA Arcoscephale (macedonians), LA Phlegra
- Athenian Greeks/Delian League : EA Arcoscephale, MA Phlegra (spartians), LA Arcoscephale
- Thracians : EA Paionia* (thracians-macedonians) /OR/ Byzantians : MA Pythium, LA Pythium, LA Hagia*
- Dacians : EA Pangaea, MA Pangaea, LA Pangaea, LA Castlevania* (transylvanians)
- Proto-Slavians : EA Rus, MA Vanarus, MA Svarogia*, LA Bogarus
- Sauromatians/Cimmerians/Scythians/Sarmatians : EA Sauromatia, EA Scythania*, MA Androphagia*, MA Nidavangr, LA Sovirus* (soviet)
- Assyrians : EA Abysia, MA Abysia, LA Caelum (armenians)
- Hebrews/Israelites/Philistines/Palestinians/Canaanites : EA Hinnom, MA Ashdod, LA Gath
- Egyptians/Lagids (in Low Egypt) : EA C'tis, MA C'tis, LA C'tis
(- Nubians/Kushites : EA Aaru Ma'at*, EA Sheseba* (blemmyes), EA Machaka, EA Runkuma*, MA Adwa* (currently not functionnal mod nation), MA Machaka, LA Was'set* (upper Egypt))
- D'mt/Aksumites/East Africans : EA D'mt*, MA Ind, MA Nusul*, MA Ubuwanda*, LA Ubuwanda*
- Arabs : EA Ubar, EA Musafir*, MA Na'Ba, MA Al Mada'in*
- Babylonians : EA Ur, EA Shinar*, MA Uruk, LA Warka*
- Achaemenid Persians/Parthians : EA Xsaca*, EA Caelum, MA Caelum, LA Ragha
- Saka/Bactrians/Sogdians : EA Sinkiang*, EA T'ien Ch'i, MA T'ien Ch'i, LA T'ien Ch'i, all chinese mod nations*
- Indians/Indo-Scythians/Mauryans : EA Kailasa, EA Lanka, MA Bandar Log, MA Pankot*, LA Patala

Additional capitals/spawnpoints :
- Tartessians : EA Orbis*, MA Orbis*
- Visigoths : LA Pyrène
- Palmyrians : MA Serjilla*
- Kartvelians/Georgians : LA Kartvelia*
- Tibetans : EA Tufan*
- Hyperboreans or very near : EA Muspelheim, EA Niefelheim, MA Jotunheim

+ A single province for only spectator nations, like Omniscience*

Warning : Some of these modnations are not compatible, but it's partially being worked on.
Nations absent because of conflict ID : EA Tibernia* (romans), LA Kel Imizihit* (ancient mauretanians/numidians/berbere/amazigh), LA Orbis* (tartessians), MA Vanlaw & LA Merseyshire (britannians), LA Kahinda (indo-british)

Credits :
- Concept : Vesporium & L425
- Historical, Geographical, Toponymic and Mythological Searching : Vesporium
- Map Creation : Vesporium
- Conversion from .TGA (without art) to .D6M (with automatic Dom6 art), and other help for the tools map modding : Tlaloc
- Gameplay Councils : L425
热门讨论 查看全部(1)
9
10 月 6 日 上午 4:25
Some feedback
powerfinder
32 条留言
Vesporium  [作者] 10 月 10 日 上午 10:53 
@RunsOnDiesel: Here, on Steam. I placed my maps in collections for being more practical to found all them.
RunsOnDiesel 10 月 9 日 下午 3:16 
You mean the collection of "vesporium's ancient historical maps" like in the files or here on steam?
Vesporium  [作者] 10 月 9 日 上午 7:42 
@RunsOnDiesel: If possible, I will write a guide on Steam for explaining how edit Dom6 maps in general, and maps I publish in particular.
For now you can read some informations in the collection "Vesporium's Ancient Historical Maps",
and more in the 3 last paragraphs of the part titled "Publish new versions for certain settings, in particular to disable placed thrones & How to edit maps yourself" of the 2nd message of the feedback present as discussion of the workshop article of this map HCAM.
RunsOnDiesel 10 月 9 日 上午 7:28 
Is there a way I can delete the start locations for warhammer 3 nations for this Map? that will basically allow the game to place their start locations, spaced out, and randomized, which is fine for me. I tried editing with notepad++ and I think the files are compressed and I cant edit anything. I eagerly await your warhammer map that you are working on! :)
RunsOnDiesel 10 月 6 日 下午 11:33 
@Vesporium I noticed some of all that, so I tried different settings, but it crashed even with special start locations disabled. If you have specific high end questions, Lucid's server on discord is pretty abuzz with the great minds regarding modding. I will try to ask them whether custom and/or vanilla nation special start locations gets redistributed.
Vesporium  [作者] 10 月 5 日 上午 8:53 
@Vesporium: @RunsOnDiesel: My bad, these list was not complete. I should add :
MA Slaanesh = 169 = MA Niblungheim (Sturm) --> Germanic
MA Strigos = 175
So, the same ID conflict exists between Zharr-Nagrund (164) and Slaanesh (169).

I've just tested, and I also have the same error messages, even with the setting "Special start locations are disabled", where all these modnations also spawns in the province of their ID, so unlikely what I've said. I don't understand why this happens, because it's contrary of the principle of the setting "Special start locations are disabled". Maybe this setting only redistributes locations of vanilla nations ?
Vesporium  [作者] 10 月 5 日 上午 6:41 
(5/5) If it is not the only mod activated. Sombre Warhammer has many incompatibilities with other mods, as it is a large modpack with many added elements. In some cases, it replaces certain units/sites/items/etc. from one modnation with those from one or more others activated later in the mod list (which can be seen when choosing the contender just before the start of the game, if it is a nation played by a human). in other cases it affects the possibility of a modnation being played (for example, if all possible contenders for a modnation are affected).
Vesporium  [作者] 10 月 5 日 上午 6:41 
(4/5) However, certain other settings that you select can also cause the map to crash :

If, when you start the game, you leave the assigned locations enabled, and if so, if you leave certain nation locations marked as “random”. Certain nations, even vanilla ones, have the same starter, but I believe this only applies to EA nations (Kailasa and Lanka / Vanheim and Helheim). There are few cases, but the probability of having one is higher if there are many random nations. If we include mod nations, there are many more, and in fact it is not limited to the mod nations marked in the description, as several mod nations from different modders share the same ID (as is the case with Athel Loren and Ulthuan).
Vesporium  [作者] 10 月 5 日 上午 6:39 
(3/4) If you only play with Sombre Warhammer nations, I recommend disabling the assigned locations of the starters, which should solve the problem. Here we can see that Athel Loren (player ID=151) and Ulthuan (player ID=152) share the same location, which is what caused the crash.
Furthermore, the nations do not match up at all. If you want certain nations from Sombre Warhammer to appear in a specific location on the map, you will need to edit the map's .MAP file. I discussed this with Powerfinder in the discussion about his feedback on this map, and I will try to create a guide on Steam on how to do this.

If you're interested, I'm about to finish my own Warhammer Fantasy map (similar in size to HCAM), on which the starters will be adapted primarily and almost exclusively to the nations of Sombre Warhammer.
Vesporium  [作者] 10 月 5 日 上午 6:38 
(2/4) MA Athel Loren = 151 = MA Loringia (Sturm) --> Belgian
MA Ulthuan = 152 = LA Loringia (Sturm) --> Belgian
MA Nehekhara = 153
MA Vampiria = 154
MA Beastlands = 155 = MA Hagia (Sturm) --> Roman
MA Bretonnia = 156 = EA Xsaca (Sturm) --> Persian
MA Tilea = 157 = LA Qadesh (Sturm) --> Carthaginian
MA Skavenblight = 158 = EA Paionia (Sturm) --> Thracian
MA Karaz-a-Karak = 159 = MA Hleysey (Sturm) (future UW)
MA Black Crag = 160 = MA Abdera (Sturm) --> on numidian coast
MA Bone Nose Tribe = 161 = LA Hagia (Sturm) --> Byzantian
MA Norsca = 162
MA Goldtooth Tribe = 163 = MA Al Mada'In (Sturm) --> Arab
MA Zharr-Nagrund = 164 = EA Raetovari (Sturm) --> Germanic
MA Altdorf = 165 = MA Melangell (Sturm) --> Welsh
MA Nuln = 166
MA Middenheim = 167 = EA Shinar (Sturm) --> Babylonian
MA Itza = 168
MA Slaanesh = 169
MA Khorne = 170
MA Kislev = 171
MA Nagashizzar = 172
MA Nurgle = 173 = LA La Mancha (Speleothing) = LA Tayberon (Wild West) --> Spanish
MA Tzeentch = 174
MA Naggarond = 178