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This map reuses many smaller kismet (script) functions.
If i would have only made the UI with lesser blocks I could have released this map in just 1-2 days but i wanted to make sure most glitches are fixed as there were some annoying ones like the placement marker had position issues and UI input improvements when you open and close the menu/edit mode.
Usually the longest part in making this map was setting up all the materials for each block as all blocks use the same texture (wich needed texture coordinates), then setting the actual blocks up, duplicating existing kismet functions, and then assigning the blocks after giving them each the correct sound when destroying them (what didn't take that long actually).
The rest is mainly calculation stuff what did not take that long to make.
Only a little bit of debugging of the inputs and single values then combining every function slowly together.