Surviving Mars: Relaunched

Surviving Mars: Relaunched

评价数不足
Go Beyond: Exotic Mineral Wonders
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
217.419 KB
11 月 17 日 下午 2:04
1 项改动说明 ( 查看 )

订阅以下载
Go Beyond: Exotic Mineral Wonders

描述
A simple mod that adds a exotic mineral cost to all above ground wonders, requiring visiting asteroids to build.

The base cost is 50 exotic minerals (25 for the Geoscape Dome) and can be adjusted by the Ministry of IA building.

I am considering additional mods to add exotic mineral costs to other high tier buildings of the base game and some upgrades, though at far lower costs.
热门讨论 查看全部(1)
0
11 月 18 日 下午 1:58
Limit for a follow up mod
Half Phased
4 条留言
Mantastic 11 月 18 日 下午 1:02 
Great mod that makes a lot of sense.
Hebbu10 11 月 18 日 下午 12:38 
Really something that should have been in the relaunched by default to better integrate the DLC to the base game
Half Phased  [作者] 11 月 18 日 上午 12:28 
Yeah, I got to the point in my first playthrough where terraforming was basically done bar rocket expeditions and I had already built 4 of the wonders (I demolished them for the screenshots) without really having to interact with any part of B&B. And realised that I had no reason to interact with it at all, as all of its upgrades were either minor except the drone hub range, which was just a research the tech and you get it upgrade, no mineral cost at all.

My thought is that some other buildings should also have exotic mineral costs, in the 1-5 range, such as the network node, hawking institute, magnetic field generator, core heat convector, sanatorium, cloning vats to name a few, so that there is a slow ramp up in exotic mineral demand, rather than than the cliff in the end game.
Aurarix 11 月 17 日 下午 11:49 
What an interesting idea! It makes sense, given how special the wonders are supposed to be. I am happy to try it out.