Europa Universalis V

Europa Universalis V

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R.G.O. Level Retention for Mining Cities
   
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17 listopada o 4:36
7 grudnia o 3:26
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R.G.O. Level Retention for Mining Cities

W 1 kolekcji stworzonej przez Mokiia
R.G.O. Level Retention for Mining Cities
Przedmioty: 3
Opis
📜 Description
This mod prevents loss of the +100% Max R.G.O. Size bonus for a Rural Settlement when it is upgraded to a Town or City that has mining raw materials except stones and marbles.

⛏️ List of mining RGOs
  • coal
  • iron
  • copper
  • gold
  • silver
  • tin
  • lead
  • gems
  • saltpeter
  • alum
  • mercury

⚠️ Notice
To apply the mod's effect to Towns and Cities in existing saves, You have to wait until the 1st of next month.

🔗 Compatibility
To use this with Metropolis&Megalopolis Upgrade, subscribe to the compatibility addon too.

📝 Changelogs
  • 2.0.1: Bug fix.
  • 2.0.0: Modified the files to make maintenance easier.
  • 1.3.0: Added logic to handle changes in a location's raw material.
  • 1.2.1: Added compatibility with mod - Metropolis&Megalopolis Upgrade.
  • 1.2.0: Added compatibility with addon - R.G.O. Level Retention for Marbles and Salts.
  • 1.1.0: Added logic for existing save files.
  • 1.0.0: Initial commit.
Komentarzy: 21
Mokiia  [autor] 6 grudnia o 17:10 
@narcika2 @Garodin
I uploaded the compatibility addon for the Metropolis&Megalopolis Upgrade mod.
Mokiia  [autor] 6 grudnia o 15:05 
@Garodin
The addon will not require the mega compatch.
Mokiia  [autor] 6 grudnia o 15:04 
@narcika2 @Garodin
I made a mistake in my earlier explanation. This mod is not fully compatible with Metropolis & Megalopolis Upgrade. An addon for compatibility is currently in development — please wait a little longer.
Garodin 6 grudnia o 10:26 
Should this be loaded before or after Metropolis & Megalopolis Upgrade mod? And is the mega compatch for that mod needed to make this one work?
Mokiia  [autor] 2 grudnia o 12:35 
@narcika2
I’ve updated it to work with the Metropolis & Megalopolis Upgrade mod.
Mokiia  [autor] 2 grudnia o 12:07 
@[Army of Two] AXIS
No, It is not destroyed.
Mokiia  [autor] 2 grudnia o 12:05 
@TeleportBehindYou
The AI will do just like vanilla.
narcika2 1 grudnia o 14:02 
그 혹시 메트로폴리스 모드랑 같이써도 될까요?(Metropolis&Megalopolis Upgrade <- 이거요..)
[Army of Two] AXIS 1 grudnia o 3:46 
what about mercury patio building for +100% silver or gold output? Does it get destroyed if i make a town?
TeleportBehindYou 28 listopada o 15:34 
Yeah i just noticed the AI already build towns and cities on gold mines in base game because they're dumb