Viscera Cleanup Detail

Viscera Cleanup Detail

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Vet
   
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42.640 MB
11 月 15 日 上午 8:36
11 月 29 日 下午 1:13
6 项改动说明 ( 查看 )
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4KANT Map Collection
210 件物品
描述
This medical map was originally created by the Korean Map Maker and disappeared only to be found much later by S.D.U AUS in his map backups.
Vet was probably not the actual name of the map but i can not remember of the original name it had on Steam once.

Things i have improved and fixed:
-Fixed save system and punch-out
-Added preview image and map briefing stuff
-Moved both Incinerators out of the ground
-Improved the water that you find in the basement
-Improved many splats to not cast into other rooms
-Improved some meshes and added a few in some places to make it look better
-Fixed a lot of flickering in some places
-The creator accidentally used pipe meshes from Oil Rig (another custom map) so i had to go the lengths to copy that pipe mesh over
-Fixed panel of the lift being misplaced before it was used and set Hard attach of that to true
-Fixed the inner lift switches do now open the doors of it
-Improved most of the doors being misplaced a little

This map also has a secret that was found using the editor as the editor camera was originally last placed directly where it is.
And if you wonder, you will not be locked into it once you find it.
Not sure but it is possible that the creator originally intended the secret room as a "shortcut" as it makes it easier bringing most of the stuff down.

Map should not use any of the DLCs from the looks of it.
8 条留言
Muleke_Trairao 11 月 29 日 下午 1:34 
Thanks for addressing the incinerator issue, 4KANT!

About the sliding objects: they were sliding even when not close to other objects. I've noticed that issue happening close to the incinerators and inside the big stacking rooms. Also, it seemed that this only happened with specific barrels and crates, so I decided to burn them inside the incinerators just to get rid of them for good.
4KANT  [作者] 11 月 29 日 下午 1:23 
The incinerator trigger volumes were set to 0.1 for the retrigger timeout (should always be 0) what probably caused that when throwing many objects in at once. (This should be fixed now i hope.)

For the sliding objects?
Not sure as this will even happen in original VCD maps if you put objects too close to each other. When saving/loading it also happens sometimes that stacked objects change their position the moment the loading happens (as it loads debris by chunks) what can result in crates and barrels falling around in stacking areas in extactly that moment.
But single objects that move around without any other objects close to them?
If that happens it would be interesting if it happens everywhere or just at a certain area of this map as this should normally not be possible without any other object touching it or something.
Muleke_Trairao 11 月 29 日 上午 4:37 
Yeah, the incinerators are not working correctly. They are not burning a lot of stuff, and some get stuck on the bottom of them, which makes me unable to retrieve them (I tried right-clicking with the mop, but to no avail). The "killnearestmess" and "killnearestnonmess" are your friends here.
Muleke_Trairao 11 月 29 日 上午 3:55 
I experienced two strange bugs that only happen on this map (at least, I haven't ran into them on any other map):

1. The incinerators sometimes stop burning stuff, so you have to take out what's inside and put them back in, in hopes that they will burn correctly this time.
2. Some crates and barrels just keep slowly moving across the floor on their own, as if they are getting absorbed by something else.

I don't know if these are caused by saving and loading, but they are really annoying.
OveWanKenobi 11 月 21 日 下午 2:02 
nice map works great xD:steamhappy:
Herclezz 11 月 21 日 上午 12:46 
awsome:=) Love ure maps
4KANT  [作者] 11 月 20 日 上午 11:15 
The 2 bulletholes were placed too far away from the wall it seems. (This should be fixed now.)
Herclezz 11 月 20 日 上午 9:59 
nice and fun but 2 bulletholes downstairs are bugged