边缘世界 RimWorld

边缘世界 RimWorld

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ReGrowth: Extinct Animals (Continued)
   
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Mod, 1.6
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8.140 MB
11 月 9 日 下午 1:21
11 月 11 日 下午 12:09
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ReGrowth: Extinct Animals (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
974 件物品
描述

Update of Helixiens mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2266685892
with permission.

- Some of the animals in this mod has been included in ReGrowth 2. If that mod is loaded, its version of these animals will be used instead.



[discord.gg]
[github.com]






You can see all changes in the changelog tab!

Current mod version: 2.1b-Scrat-rev7



Nothing right now, minor bug fixes will come tho.



What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

This module adds 11 new extinct animals to Rimworld, brought back to life with the wonders of genetic engineering. It is quite that simple actually. All of them fit perfectly into vanilla Rimworld and will spawn in their respective biomes, but are rarer than normal vanilla animals!
Interesting fact, dinosaur worlds are actually in Rimworlds lore! There is a planet called "Zoutera" that is classified as a Dino-world.

All of these lovely animals have been made as a commission by Erin, who is quite literally the queen of making Rimworld animals. Her work is amazing! Luizi gave some of them a slight touch up for the remastered version.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.

















These are all the mods we currently support from our end:

  • ReGrowth: Aspen





Q: Can this mod be added to an existing save?
A: Yes it can, but be aware some content like new terrain might require a new save to fully work.

Q: Can this mod be removed from a save?
A: It depends. Technically it can be, but I will not provide support if you do.

Q: Can all of them be tamed?
A: Yes, of course!

Q: Can I disable some of the animals?
A: Yes, you find a section called "Animal Toggles" in the mod settings. There you can disable any animal you want.

Q: Can I use this and "Megafauna"?
A: Yes, both mods work alongside each other just fine.



  • Graphics are made by Erin and Luis.
  • Preview images are created by Oskar Potocki.
  • XML and patches are done by me.
  • C# Code done by Taranchuk. Thanks to erdelf for his help with the weather overlays.
  • Woolly Stego is based on the amazing concept art from Shaun Keenan.
  • Sounds are made by Dendroid.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: vanilla friendly, biomes
24 条留言
Mlie  [作者] 11 月 11 日 下午 9:56 
@st.rusik If you do not have regrowth 2 active, all animals will show. When they add them into their mod at the end of the month they will use the same defnames so if you add their mod then, it will just use their definitions for them instead. If that works without issues I cannot say. I am not involved in their mod at all, this is just based on their info.
st.rusik 11 月 11 日 下午 3:09 
I would also like to ask: if I make it so that animals disabled due to the presence of ReGrowth 2 reappear in the game, will it break anything? It's just that I want to have a stegosaurus in my game right now, without waiting for the ReGrowth 2 update, which seems like it will be released in a long time
Mlie  [作者] 11 月 11 日 下午 12:10 
@st.rusik Should be fixed now
VitaKaninen 11 月 10 日 下午 2:31 
No, I did not see that. I saw what was posted up above, and it made it sound like everything was complete.

"Some of the animals in this mod has been included in ReGrowth 2. If that mod is loaded, its version of these animals will be used instead."

If they are coming later on in Regrowth, then that explains why they are not in here. Thanks
Mlie  [作者] 11 月 10 日 下午 2:28 
@VitaKaninen Did you read Helixoens comment at all?
Ill attach it here for your convenience:

For anyone wonder, the update that adds some of them to ReGrowth 2 is currently being made! 🙂 I expect it to be public by the end of the month.
VitaKaninen 11 月 10 日 下午 2:25 
What is the replacement for the Velociraptor, Arctic Drak, Wooly Rhino, Stegosaurus, etc? Regrowth only includes 3 animals. The Kiwi, Hemolope, and Neutrolope.
VitaKaninen 11 月 10 日 下午 2:13 
I see that, but those animals are not in either mod.
Mlie  [作者] 11 月 10 日 下午 1:48 
@VitaKaninen Yes, as mentioned by both me and the original author, if you use Regrowth 2, it will use their animal definitions for the animals they will integrate into the regrowth mod.
st.rusik 11 月 10 日 下午 1:18 
I think this is because there is no patch in the mod that takes into account the presence of Odyssey in the game, and the game tries to apply the code for the base game to it, which has a completely different parent class, since in the new version of VFE, when Odyssey is present, the fishing system works through the one already built into the game, and not through its own
st.rusik 11 月 10 日 下午 1:07 
Hello, it appears that there is an incompatibility with Vanilla Fishing Expanded. When generating a map, a red error occurs, preventing you from creating the map