边缘世界 RimWorld

边缘世界 RimWorld

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ReGrowth 2
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
119.654 MB
2020 年 10 月 17 日 上午 4:49
9 月 8 日 上午 7:01
186 项改动说明 ( 查看 )

订阅以下载
ReGrowth 2

在 Helixien 的 2 个合集中
ReGrowth: Biomes of The Rim
6 件物品
Helixiens Creations
14 件物品
描述
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 5.0.8-Mundi-rev2

Note the current mod page does NOT reflect the content of the 1.6 version! It will be updated in time!


Further refinement.
After the recent updates my attention is now on other modules and mods for the time.


What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.





















If you are a modder and want to know how to make use of ReGrowth: Core features in your own mod, please read our Wiki! (ATM the wiki is WIP, more will be added as time goes on!)

[github.com]
For BiomesKit and World Map Beautification Project modders, you can still follow the steps on the old wiki[github.com]. It will work just fine!


These are all the mods we currently support on our end:
  • Vehicle Framework
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded - Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded - Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • RimJobWorld
  • The Joris Experience

These mods have World Map Beautification built in:
  • Medieval Overhaul
  • Outland - Toxic Forest


These mods do not work with ReGrowth: Core, or aren't recommended to be used together.
  • World Map Beautification Project: Core has the same code included. Using both shouldn't break anything, but I can't guarantee it.
  • [FSF] Filth Vanishes With Rain And Time: Core does the same thing.
  • Animated Marshes: Core does the same thing.
  • Herd Migration Revival(revived): Core does the same thing
  • Project Neutrolope: Core does the same thing.
  • Perspective: Ores: Integrated into Core.
  • Perspective: Trees: Integrated into Core.
  • Replantable Special Trees: Core has mod options for the same thing.
  • Set Up Camp by Alias: Maybe it works, maybe it doesn't. Two mods adding the same feature might cause issues, I wouldn't risk it.


Q: Can this mod be added to an existing save?
A: Yes it can be!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier. The biggest change is to the amount of wood you can have, but then again it's wood.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. With 3.5, we no longer support earlier versions. If you still use 1.3 or earlier, grab the legacy version from GitHub!

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by Sir Van, Elseud, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk and erdelf.
  • Thanks to Owlchemist for allowing me to integrate his mods.
  • Thanks to Odeum for allowing me to integrate his mods.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.
  • Planet background was created with ChatGPT.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
热门讨论 查看全部(12)
8
8 月 29 日 上午 6:53
World Map Beautification Project, does not work for me.
WiseCog
1
9 月 14 日 上午 10:51
After loading svae and unpressing pause DL shows this error
veoba
9
8 月 25 日 上午 7:16
Incompatible with Dubs Bad Hygiene
Riddley
2,300 条留言
Camping_Zone 3 小时以前 
Does the bathing area take into account the temperature in the new odyssey hot springs? im getting a -12 numbing cold debuff from pawns bathing on them.
stuka 6 小时以前 
How do I get rid of the cold fog effect in my freezer rooms please
Phooenix 10 月 1 日 上午 3:54 
I think splitting the mod into subparts would be better, i really want the biome things but i can't because everything else is bundled together with small kind of unrelated mods that is incompatible with my current mods. Why not just make one big mod that just adds alot of biomes?
Da Wyrm 9 月 29 日 下午 5:19 
this is so cool ur so cool
TurtleShroom 9 月 29 日 下午 12:35 
What happened to the Hot Springs? I loved seeing those in various Biomes. I even wrote Patches to add it.
Zaire82 9 月 27 日 上午 5:09 
@Northward Bound
There is an option.
It's in mod settings and as a small icon in the bottom-right when in map view.
Northward Bound 9 月 27 日 上午 3:37 
id really like an option to turn off the planet reskin. many other biome mods are incompitable with the new textures. those new biomes are displayed atop your features. you cannot see mountains at all in those biomes for example.
DanZinagri 9 月 26 日 下午 11:49 
@Hugalafutro seeing this as well, tried changing the load order but that didn't work either. tried disabling some of the new textures in regrowth as well but no luck.
And digging around the XML didn't really reveal anything to me that stuck out so i assume it might be something else clashing.
So i guess for now i'm just gonna have to deal with weird purple-x meteor events.
TurtleShroom 9 月 25 日 下午 5:40 
What is the WORKERCLASS for the Biomes made with this Mod?

I tried it with " <workerClass>BiomesKit.UniversalBiomeWorker</workerClass> ," but that caused ALL Biome tile Textures to fail, and then broke World Generation itself.
kingrevolucion12 9 月 24 日 下午 3:24 
Is the pollution biome integrated here or is it separate?