Europa Universalis V

Europa Universalis V

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Beyond the Cape
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21.347 MB
11 月 4 日 下午 3:22
11 月 15 日 下午 2:08
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Beyond the Cape

描述
Beyond the Cape is an overhaul mod that changes how exploration and naval gameplay work, making both feel more natural and purposeful. It draws on the real challenges of early sea expeditions, updating how your nation discovers new lands and adding new ship types, mechanics, and strategic choices.

If you want a better Age of Discovery, better naval battles, or more content for exploration-focused nations, Beyond the Cape expands on all of it.



Key Features

Exploration
  • Exploration Maintenance has been removed. Expeditions are now funded upfront with gold, sailors, and supplies.
  • Expeditions can fail, making exploration dangerous but rewarding when successful.
  • Characters exploring will have lower chance of exploration failure based on their administrative ability.
  • Deep Ocean and the new Cape topography require special advances before they can be safely explored.
  • Explorations can only launch from coastal locations that are connected to the capital, share the same market, or contain a lieutenancy or viceroyalty. They can also be sent from Colonial Nation subject locations with a dock building.
  • Steal Maps now costs 100 spy network.

If you wish to use only the above exploration features without the rest, check the relevant associated mod below.

Navy
  • New advance that enables drill for your navies.
  • All ship types and stats have been reorganized and rebalanced.
  • Transports have been renamed to Supply Ships, shifting their role toward logistics and naval support.
  • Fire Ships have been added. They have high firepower, low hull size, and explode on contact. They must be converted from galleys.
  • Bomb Ships have been added. They are poor in direct combat but very effective for coastal bombardment.
  • Middling Ships have been added. They combine the maneuverability of Light Ships with the firepower of Heavy Ships.
  • Massive Ships have been added. They are enlarged versions of Heavy Ships that trade speed for more firepower and hull strength.

If you wish to use only the above navy features without the rest, check the relevant associated mod below.

Additional Content
  • New Sound Tolls have been added at:
    • Storebælt
    • Strait of Messina
    • Bab-el-Mandeb
    • Strait of Malacca
    • Sunda Strait

Upcoming
  • Historical voyages currently impossible due to EUV's area-based system.
  • Expanded content for exploration and colonization powers.

Submods
Nova Lusitania

Associated Mods
Beyond the Cape - Exploration
Beyond the Cape - Navy
Beyond the Cape CN Translation

Community
Join our Discord server for all information about the mod, and leave your feedback.

[discord.gg]
84 条留言
Graf Radetzky 4 小时以前 
Yes I have the same feeling as Damphair. As much as I appreciate this mod improving the experience in some ways, its just not satisfying right now. There needs to be some sort of modifier specific to each region and year. Perhaps techs should also increase the likelyhood of expeditions succeeding.
Damphair 5 小时以前 
I really want to like this mod but just looking at the map and rehiring explorers on the same expeditions constantly is a pain. I'm in the 1490ies and I've researched all relevant tech in age of discovery, it feels like only about 10% of my explorations actually succeed. I have succesfully explored newfoundland and colonized it, but I just can't get much futher inland as the explorers just disappear, many times when they only have a few months left on their exploration, leaving me to wait several more years. I can colonize both in Canada and in the Carribbean but I still havn't explored the azores islands, my explorers just refuse to get that done.
Stami  [作者] 11 月 15 日 下午 2:50 
@MattS I've just released a new patch that should address these issues. Please update the mod, or resubscribe to force the update. Thank you!
MattS 11 月 15 日 下午 2:41 
I am having the same issue as @DanielAir - no matter what I do every exploration fails and the admiral dies after 1 month. 1460 as Portugal and still have not successfully surveyed the Azores or Canaries.
Captain 11 月 15 日 上午 11:43 
I can confirm it is save game compatible. I have just edited the values to ">=150 and fail trigger to 5/95 and weight=0.25 (instead of 100)" it is now only fails if the explorer is too low skills and rarely fails if total skill points are above 150.
Stami  [作者] 11 月 15 日 上午 10:04 
@nexessor Thanks for the heads up. I believe this is an issue with my mod, unrelated to the others you mentioned. I'll take a look into AI behaviour. Thank you!
nexessor 11 月 15 日 上午 10:01 
Just a heads up: In my game it is 1446 the New World institution wont't spawn. Spawn rate is set to dynamic so a country in southern/western europe needs to explore the azores - so me being Norway doesn't count. And it seems Portugal/Spain havent tried/failed all their attempts.

However I am playing with NWIP and Way of the Dodo so it might just be a mod conflict. Just thought I'd mention it in case you hear it from other people as well :)
Stami  [作者] 11 月 15 日 上午 9:20 
That's another thing that I am unable to confirm, which is savegame compatibility. I have asked someone to try it out but did not receive any feedback. Apologies for the inconvenience.
DanielAir 11 月 15 日 上午 9:18 
I did load the save less than one hour ago, ig I can try to resubscribe tho
Stami  [作者] 11 月 15 日 上午 9:17 
@DanielAir Did you resubscribe? Pretty sure it's not an issue anymore with the latest patch.