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Starburst Maple32 Augment Patch
   
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11 月 4 日 上午 12:49
11 月 10 日 下午 6:29
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Starburst Maple32 Augment Patch

描述
Patches Maple32 augments for Starburst Rework! In particular:
- Moves them all to the hazard table
- Removes the recipe for the Maple32 radiation augment, as it's functionally identical to the Starburst one, which now requires verdinoct bars like the Maple32 one
- The air capacity augment is treated as the minor version of the oxygen augment, which now takes it as an ingredient and is moved to the second crafting station tier. Also the recipe now includes living root to fit with the others
- Updated some item descriptions to be more consistent
6 条留言
Palladium346 11 月 11 日 上午 1:53 
@auhrorae Are you running with base Starbound or OpenStarbound? Because OpenStarbound alone is much more optimized. (Note: "Optimization" mods for Starbound don't do ♥♥♥♥♥♥♥♥♥ most the time.)
auhrorae 11 月 11 日 上午 12:36 
I'll keep an eye out for that. I did have Project Ancient Cosmos as an extra content mod but I removed it to lobotomize optimize my modpack for machines under 4 GB RAM.

:midair:
Bug  [作者] 11 月 11 日 上午 12:34 
I'm also making a patch for Project Ancient Cosmos and one adding the lower tier augments to the recipes of higher tiers (as seen in the screenshot because I forgot I still had it on), mostly balanced around reusable augments
auhrorae 11 月 11 日 上午 12:26 
Thank you very much. I really needed this to do a balancing fix and the whole 'Air Capacity Augment' thing is what I needed.
Palladium346 11 月 5 日 下午 12:58 
May want to set requirements for both Starburst Rework and Maple32
LiverFox 11 月 4 日 下午 6:21 
Love this! Thank you