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MJO Indominus Rex
   
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Type: Mod
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14.457 MB
11 月 2 日 上午 11:38
11 月 9 日 上午 2:25
4 项改动说明 ( 查看 )

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MJO Indominus Rex

描述
My fellow resolution LOD enjoyers, im pleased to present to you:
The infamous Indominus Rex!

This release, marks the start of the Jurassic conversion mod that im working on!

This mod adds the Indominus Rex to DayZ with multiple difficulty variants, custom AI tuning, proper weightpainting to vanilla bear skeleton for smooth animation, and performance-minded asset setup (clean resolution LODs, efficient firegeometry, great material/texture workflow, no unnecessary 4K textures).
All variants drop edible steaks on skinning.

Variants & Stats

🦴 Indominus Rex (Base Variant)
Health: 800 HP
Melee Type: MeleeDinoSmall
Health Damage: 10
Blood Damage: 20
Shock Damage: 15
Multiplier: ×2
Steaks Dropped: 2

🔥 Indominus Rex A (Medium Variant)
Health: 1,500 HP
Melee Type: MeleeDinoMid
Health Damage: 10
Blood Damage: 20
Shock Damage: 15
Multiplier: ×3
Steaks Dropped: 3

💀 Indominus Rex B (Advanced Variant)
Health: 3,000 HP
Melee Type: MeleeDinoMidPlus
Health Damage: 10
Blood Damage: 20
Shock Damage: 15
Multiplier: ×4
Steaks Dropped: 4

👑 Indominus Rex C (Apex Variant)
Health: 30,000 HP
Melee Type: MeleeDinoBig
Health Damage: 10
Blood Damage: 20
Shock Damage: 15
Multiplier: ×5
Steaks Dropped: 6
Unique Feature: When disturbed or actively hunting, this variant’s skin tone dynamically shifts to a green hue, mimicking the Indominus Rex’s camouflage behavior from the Jurassic World films.

Additional Info:
All variants share a custom predator AI template for immersive, aggressive, and natural interactions with players and other creatures.

Repacking:
Due to the nature of that mod (jurassic conversion mod), i do not allow repacking, we are just getting started.
It is safe to say that theres alot more content coming out for it over the next few months.

Classnames:
Animal_MJO_Dino_IndominusRex
Animal_MJO_Dino_IndominusRexA
Animal_MJO_Dino_IndominusRexB
Animal_MJO_Dino_IndominusRexC
MJO_Dino_Steak_IndominusRex

You are of course allowed to look into the mod and learn from it!

Credits (link to each steam profile in the "credits" folder, the ones i found atleast):
RAG Tyson, HunterZ, Swade, TheAdmiral, [DSH]LowTonez and the DayZ Modders Discord

Join my discord for support of my mods - DISCORD[discord.gg]
I also share teasers from time to time :)

Thank you very much and much love <3
56 条留言
Not CHEATING at ALL  [作者] 16 小时以前 
Bossman Chicago, thank you very much! If you are in my discord, feel free to share files youve made in it :)
Chicago Faucet 11 月 17 日 上午 7:34 
@Mercury, below should work for you. Create the types.xml entries by copying and pasting existing entries, and then just copy and paste each of the classnames above over the existing names of the types entries. Put the nominal, minimum, and maximum all as zero (this is necessary as you will be spawning in these rexes through an event - not the loot economy).

Then, in the events.xml, paste this event somewhere:
Chicago Faucet 11 月 17 日 上午 7:33 
<event name="InfectedIndominusRex">
<nominal>2</nominal>
<min>1</min>
<max>3</max>
<lifetime>3600</lifetime>
<restock>3600</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_MJO_Dino_IndominusRex"/>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_MJO_Dino_IndominusRexA"/>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_MJO_Dino_IndominusRexB"/>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_MJO_Dino_IndominusRexC"/>
</children>
</event>
Chicago Faucet 11 月 17 日 上午 7:33 
The "infected" part means that the rexes will spawn in like a zombie rather than an animal. It just works better this way. The "player" part means that every so often, a rex will appear, in relation to a player's position - which includes AI also triggering that spawning. The "child" part means that it will choose one of the rex entries in the list of children below it to spawn. If you want more rexes to spawn, then increase the nominal, minimum, and maximum, as well as change the "child" to "parent", and then also change the minimum and maximum numbers for each child entry.

While I have not been on my server long enough to see a rex yet, I am also not getting any error messages. I also have the chimpanzee mod on my server, and this method works for them. So, I am assuming that it will work for the rexes too. On my server, I just want the rexes to be a rare surprise for the players - not a regular thing.
Not CHEATING at ALL  [作者] 11 月 15 日 上午 8:46 
@mercury
Ok no problem!
You habe to add the indominus and the Steak to the types yes, just copy the bear types and paste it 4 times then replace with the indominus classnames, same for the Steak. And yes, for now, you habe to either spawn them with the bear in Events.xml or setup a new territory like with the Tigers (if youve done that) :)
Mercury 11 月 14 日 上午 7:09 
No im being genuine. Its the same for Lile tigers? Like do I have to add the Raptors to the types.xml? And if so what Tags do I use? Im genuinely asking man Im lost
Not CHEATING at ALL  [作者] 11 月 13 日 上午 12:06 
I cant tell if @Mercury is sarcastic or not xD
Not CHEATING at ALL  [作者] 11 月 13 日 上午 12:06 
Guys dont do it xD
Mercury 11 月 12 日 下午 2:58 
It is a Great Mod. But can you Please Include the files we need to copy and Paste into our server files because we are not all as smart as you please.
Pavlo 11 月 12 日 下午 12:21 
Great mod, But theres one issue, not everyone is a json coder and can setup the jsons properly, please include them for your owns sake :humansteak: (Satire)