塔罗斯法则:重启

塔罗斯法则:重启

评价数不足
🐐 Darky Shenanigans - Editor Assets 🐐
由 Darky 制作
🐐 Darky Shenanigans - Editor Assets 🐐
v251031-2359

I've data-mined and tested all possible assets from the game so that everyone in the community can use them in their creations!
I've also included wirecrafting work I've done for myself & others.
I'll be adding new stuff upon suggestions from other creators!

Check out guide or Github Gist for imported assets list.

Do it creatively, lady!

Goating about my goat abode 4life! 🐐 🐐 🐐[en.wikipedia.org]

Something lurks above the clouds for those worthy of ascendance...
   
奖励
收藏
已收藏
取消收藏
Links & Credits
Links
Guide: 🐐 Darky Shenanigans - Editor Assets Guide 🐐
Workshop: 🐐 Darky Shenanigans - Editor Assets 🐐
GitHub: Darky Shenanigans Asset List[gist.github.com]
Croteam: The Talos Principle Reawakened Editor Guide[taloseditor.croteam.com]

Discord
- My profile: darky_pl[discord.com]
- Darky Shenanigans on Croteam's Server[discord.com]
- Croteam's Server[discord.gg]
- Croteam #Editor-chat[discord.com]

Special thanks
The Expedition Crew for their support and novelty cravings:
- Mr_Pipicz - Goating about in beauteous Enter the Void
- Shlam - Cheezing villainous Shlam Packed
- Nazario92 - Advanced trickery in Beautiful Glitches, Advanced Tricks and his community work in Useful Assets
- Elyon - New glitchy tricks in Shut up, Elyonhim!

Honorable mentions
- Qoqqi - Pioneering work in Talos .level editor
- KabanFriends - Pioneering work in Unusual Things Playground
- Benzolamps - Pioneering work in SteamWorkshopToolkit. There are lamps named after you :-)
- VIK - Pioneering work with faraway mountains in The Wrong Approach
- Belbeb - Wicked work in The Islands Saga
- fedeLaria - Thx for a headache caused by The Wanderer [■-■-▣-■]
- Goat Simulator 3 - The most realistic simulation of a sinful goat!
Screenshots
How to use those assets
Setup:
Note: Required every time after update so that you have the latest Shenanigans.
  1. Subscribe to Shenanigans in Steam Workshop
  2. In game go to Subscriptions tab and open containing folder of Shenanigans. Make sure you're in a folder named 3598474063
  3. In game go to My Creations tab. Create new episode and press "Open episode on disk" icon.
  4. Copy ALL files to new episode folder
  5. Restart game and Shenanigans should be visible in My Creations tab.

Usage
Note: Requires setup
  1. Go to My Creations tab and open Shenanigans in Editor.

  2. Select & copy (ctrl+c) desired asset by clicking on it or using Actor List as not every asset is clickable.

  3. Open your level in editor and paste (ctrl+v) the chosen asset(s)
Faraway Mountains - VIK's method
Faraway Mountains - Darky's method
Increase the size of editor working area in editor config files :-)
See Editor Config Tweaks below.
Editor Config Tweaks
Useful tweaks that can be found in config file with their default values.
Path: %localappdata%\Talos1\Saved\Config\Windows\GameUserSettings.ini

AccessibleAreaRadius=10000000.000000 - the boundary of the editor
MaxNumGadgets=2000 - number of non static mesh objects that can be placed in a level. Every cube, connector, door and custom import counts toward that.
MaxNumLevelEditorActors=100000 - number of possible objects in a level. Better to leave that alone as it's a lot of objects :-)
Troubleshooting
Imported Assets List
Darky Shenanigans asset naming table with variants to be easily found in actor list.
Usage: <NAME> <VARIANT>
e.g. DestroPine Mini, SnakeTorch x2, Goat Livia, Goat Lilo

Notes:
- x1 variant means the normal sized one and it's not in the name
- I keep the sizes standarized within variants - e.g. Mini, Big, Mega
- Mirrored variants start with 'M' - e.g. Mini & MMini, x2 & Mx2
- Unusable assets were proofed with inviwalls - e.g. ArrangerBlastDoor, MessengerSigil


Volume #1 < IMPORTS >
< LIGHTS >
CastleTorch : Candle Mini x1 Big x2 x4 x6 x8
SnakeTorch : Candle Mini x1 Big x2 x4 x6 x8
Benzolamp : x1 x2 x4 x6

< INTERACTABLES >
Axe
BarrierHello : 1x2 2x2 3x2 4x2 4x4
CRObar
DestroIvy : x1 M Mini Small MMini MSmall
DestroPine : x1 M Mini Small MMini MSmall
GoatalSwitch :Note: Invisible, doesn't rewind
SnapPoint :Note: Invisible
Jetpack
MinecraftSword :Note: Can pass through purple barriers
PaintBucket
SecretButton :Note: Doesn't rewind
TalosClone
Gnaar : Spot FootL FootR LegL LegR Torso Back ArmL ArmR HandL HandR
Leprechaun : Spot LegL LegR Pelvis Belly Torso ArmL ArmR Head Hat

< MISCELLANEOUS >
HourGrass :Note: Removes grass from ground
MessageBottle
Telescope
TelescopeKey
WalkieTalkie

< NPC ASSETS >
NPC_Camera
NPC_Column
NPC_Connie
NPC_MiniConnie
NPC_MiniHexxie
NPC_Portal : Mini x1 Big Large UFO
NPC_Receiver

< NPC BOTS >
NPC_BigHead
NPC_BigHeadSitting
NPC_BotGehenna
NPC_Talos
NPC_Holo
NPC_HoloBigHead
NPC_Ghost : Mini x1 Mega
NPC_MiniBot
NPC_Prisoner
NPC_Messenger
NPC_Samsara
NPC_Shepherd


Volume #2 < SCALED >
KeyGate : Mini XSmall Small x1 Wide
Recorder : Tiny Mini x1 Mega Giga
Star : Mini x1 Big Mega Giga
Switch : Tiny Mini x1 Mega Giga
Terminal : Tiny Mini x1 Wide Mega
Tetromino : Mini x1 Big Mega
TetrominoSign
StaticConnie


Volume #3 < DECORATIVE >
< COOL STUFF >
MessengerSigil
UnlockMechanic
NexusLift
NexusLiftEntry
NexusLiftTower
Altar : Rome Egypt Medieval Wood
Bunny : Daddy Livia Lilo
CableHolder
ConnieBall
SecretCodeTab
Fence : x1 x2 x3 x4
FogMist : x1 x2 x3 x4 x5 Mx5 Mx1 Mx2 Mx3 Mx4
Goat : Darky Livia Lilo Doomi
HexFloat : x1 x2 x3 x4 x5
HexPedestal : x1 x2 x3 x4 x5
Snowman : Daddy Livia Lilo Doomi
SnowmanCoal
Storm
TetrominoMap
TombLights
Tombstone
TombstoneFinal
WindowBars

< DOORS >
Arranger
ArrangerBlastDoor
ArrangerBlastDoorHUB
ArrangerBlastDoorRev
ArrangerDome
ArrangerDoor
ArrangerDoorSmall
ArrangerEgypt
ArrangerFence
ArrangerMedieval
ArrangerRome
MessengerDoor
MessengerDoorMedieval
HeavenlyGate
StarLoweringFence

< TERMINALS >
TerminalEndScene
TerminalGehenna
TerminalNexusFloors
TerminalSecret
TerminalSecretGehenna
13 条留言
Darky  [作者] 11 月 16 日 下午 6:36 
@Altbert:
Thanks for spotting the mistake. Fixed now :-)
Darky  [作者] 11 月 16 日 下午 5:37 
Content Update
- Removed all parts of Leprechaun statue due to crashes people had if they had collected that pest in main game
- Removed clone goalkeepers. Now clone and you are goalkeepers :-)

Guide Update
- Added Faraway Mountains - VIK's method
- Added Faraway Mountains - Darky's method
- Added instruction on How to use those assets
- Added Editor Config Tweaks
- Rearranged and grouped into volumes Imported Assets List
Altbert 11 月 16 日 下午 1:24 
In Usage after point 2 you wrote "copy (ctrl-v)" but I think you ment "copy (ctrl-c)", as you mentioned in an earlier version.
Hardy P 11 月 16 日 下午 12:12 
Awesome Darky, thank you for your effort! :qr:
Darky  [作者] 11 月 16 日 上午 11:52 
Added instruction with screenshotw on how to use those assets :-)
Altbert 11 月 16 日 上午 9:10 
Thanks, Darky. It's a start, but I think I will wait till the documentation is finished as I have other things on my mind (a guide to be finished).
Darky  [作者] 11 月 16 日 上午 8:14 
This documentation is still WIP as I work on dividing, testing & adding new assets.

1. Open Darky Shenanigans in your editor
2. Find the asset you need either in Actors List or by clicking on it. Note: Not everything is clickable.
3. Copy (ctrl+c) & paste (ctrl+v) the needed asset (ctrl+c) to your level
Hardy P 11 月 16 日 上午 7:55 
Very intresting stuff, but the section on how to use these assets is blank for me... How do I use them? :taloslol:
Altbert 11 月 7 日 上午 5:33 
Thanks again, Darky. I don't need an island-less template, but others might. A big-island template is welcome, but I first need to know how to import/insert objects of your object list, although I probably have to wait for your new guide.

I'm not yet very familiar with the level editor, so I have some studying to do.
Darky  [作者] 11 月 6 日 下午 6:00 
This editor is not as advanced as Serious Editor, that's why we have to do data-mining to add sth new. There is no scripting, no creating of new mechanics etc. I believe SE for TTP1 was what the devs used.

About the island - you cen set the size of the island in the editor but you can also go over the editor-imposed limits (e.g. remove island, make huge island) using the Talos .level Editor which I also have in my list of links.

If you like I may add island-less or big-island template to Shenanigans.