塔罗斯法则:重启

塔罗斯法则:重启

评价数不足
Beautiful Glitches
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
2.572 MB
4 月 16 日 上午 8:31
9 月 17 日 上午 5:53
9 项改动说明 ( 查看 )

订阅以下载
Beautiful Glitches

描述
Do you like Talos' glitches and tricks? And do you know them? Test it here!
Objective: 6 stars, 12 tetrominoes, keys and final portal
This episode's focus is to show and let you think about glitches and similar and to have fun with them. QRs and areas' names try to help you the right amount! Check them and a few interesting physics phenomenons in the (commented) walkthrough on https://www.youtube.com/watch?v=72aVC2sYTMs
Execution sometimes is not easy due to the borderline nature of some glitches; generally I think I have set things up so that these can be executed cleanly
Given those particular premises I tried my best to make everything coherent, meaningful, nice and enjoyable; any feedback is appreciated.

Some additional details:
To consider the episode finished get the stars; to consider the episode complete get every collectible: green tetrominoes (medium difficulty) and white tetrominoes (hard difficulty).
If you want an extra challenge aim for the keys and end the game using the portal; plus you can go underground just for fun!
Checkpoints work well, don't worry about leaving the game. Every area you enter re-sets the checkpoint; and from every area you can always go back.
If you have performance issues remember to deactivate the fans when not needed, for that reason I made them active only when necessary or added some switches. If rewind is unavailable let me know that so I could upload a lighter version of the level in addition to this one!
Little parkour is needed and I tested a lot to prevent unintended solutions; if you do something in unintended ways leave me a message so I can fix it!
Glitches in the episode don't involve rewind or camera mode. (Let me know if you think you've found some not intended ways to proceed)
Since it has already happened: If any of the glitches gets fixed or the pshysics gets tweaked I'll rework the level to adjust it!
Let me also know if there's something in particular you liked or you didn't like, I could go in that direction in future puzzles!
Special thanks Game Quickie (The Evaluation), from which I took the skeleton of the map, and Neiser (Bridge of Time) which gave me inspiration for the looks!
10 条留言
Darky 8 月 23 日 下午 1:26 
Very beautiful glitches plentiful in peaches and I love it! :steamhappy:

Just for posterity:
I goated Area1/Extra2 with hexxies 🐐
I got through with jammie from Area3 to Area4 without using the ladder.

PS. Only true goat haters set a traip to imprison a curious goat carelessly strolling throughout a castle... Your comeuppance shall come! 🐐🐐🐐
Nazario92  [作者] 4 月 20 日 上午 9:07 
the "from stuck to stack" glitch can happen even with a single cube, but it's harder to replicate, yes. One easy is to put something on top of a cube(connectors and jammers are fine too) another easy way involves the past-self carrying a platform and your current-self getting stuck into it
a couple of interesting things about it:
-that glitch usually brings you to the last checkpoint you reached but sometimes(and in the past before some patches) it brings you up in the sky (in the past at coordinates x:0,y:100;z: around120, now it happens more rarily so I should check)
-if you are very precise on timing you can pick up an item at the exact moment your position is reset and bring it outside(or to the new position to be more correct). Since this is both "powerful" and very hard to be done I am not considering countermeasures
Nazario92  [作者] 4 月 20 日 上午 9:04 
Regarding cubes losing their hitbox that is a problem I am aware of; it even happens in the official game when you mess up a little with the cubes(if you make a cube collide with another cube, with some mines or in general if there is something partially inside the cube there is this risk of the cube losing its hitbox; you can still place something on top of them but the characher passes through them); if you rewind enough times, even to before the glitch appears, it fixes itself(before some patches that didn't work and you had to restart)
Nazario92  [作者] 4 月 20 日 上午 9:04 
I've done some fixes
Thank you for the video, I didn't get it before, that makes sense! I fixed that. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3467447805
I know you can jump on the wooden bridge from underwater, I left that since I liked the idea you could explore but I changed it a little, I made reaching it harder but added a QR https://images.steamusercontent.com/ugc/28818783660477082/20C834799094BB06A09E760E263B7DDF307722BF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
I've added and expanded plasma barriers next to that area to prevent items passage
https://images.steamusercontent.com/ugc/28818783660481369/723B14168B094675C42C1FDDE18C5EA1CEC15975/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Rickium 4 月 19 日 下午 9:19 
Here is the video of me doing the jump: https://drive.google.com/file/d/10EcGG_nJnCnx6xkqTy1JRsepcwV3YZEA/view?usp=sharing
If you stack the cubes in small jumps on the plasma barrier and get on the walls, you can snag a cube and a jammer (this requires standing on the switch to get both cubes set up without going on the walls since you can only do it once with one cube). I also realized you can jump on the bridge without the key from underwater near the key door lol good luck on your map and any future ones :)
Additional things: Sometimes a cube loses its hitbox and persists through rewinding, which can be a bit annoying, but can be use for puzzles maybe (I'm not sure what triggers this though). I also managed to do the final stuck to stack glitch with a single cube stuck in the statue somehow but couldn't replicate it.
Nazario92  [作者] 4 月 18 日 上午 11:27 
@Rickium I didn't manage to replicate that jump at all even using rewind to try to mess some things up, however in the next update I am lowering the air streams' height to avoid that remote possibility;
Jamming the tower from there is intended but you shouldn't be able to get access to the 4th jammer, my guess is you reached that thanks to a cube(the cube was accessible when on the walls)
In the same way bringing a hexahedron to the button past the gate should not be possible if not with resources obtainable after you went on the walls
Going on the walls that way was not intended but I'm happy you found a way to avoid some struggle!
Thanks again for the report!
Nazario92  [作者] 4 月 18 日 上午 4:36 
Oh thanks a lot for for the feedback and for bringing this up! I will take a look today and fix some things! I feel like the jammer's trick on the triangle is necessary(if not walking on the walls) but I'll tell you better later
Happy you enjoyed the glitches :)
Rickium 4 月 18 日 上午 12:28 
Some things I found: It is possible to jump from "secret jump" to a wall (tricky) and bypass a lot of puzzles (this saved me so much time redoing the 4 jammers.) The "triangle jammer loud door push" is not necessary for anything (I don't think) since it is possible to jam the 4 on the tower from a spot on the stairs in the previous level. This then allows you to do the end sequence with a jammer outside which coincidentally can be used to do all the jamming needed for the sigils missed. With enough timing, it's possible to bring a hexahedron to the button past the gate for the remaining sigil. I actually found this method more enjoyable since doing the jammer push glitch feels really inconsistent. Very fun glitches for the most part, even just following the walkthrough for the more difficult ones :)
Nazario92  [作者] 4 月 17 日 下午 2:25 
Update: since jamming things undergound has been patched I changed the part where that was necessary(now the plasma door to jam is totally above the ground but it is wider so it can be jammed easily)
(it was possible to jam the plasma door even without changes to the level but I didn't like it that way)

Thank for yout feedback! I'm glad you enjoyed the leve!!! (the flight when dropping the cube or the one with some fans?)
Penguin 4 月 17 日 上午 5:39 
:steamthumbsup: I watched a little bit of the walkthrough, what a perversion!:D The flight in the air is unbelievably beautiful:)