全面战争:三国

全面战争:三国

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Independent Commanderies (+ unrestricted building slots)
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标签: mod, campaign
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29.481 MB
10 月 30 日 下午 7:13
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Independent Commanderies (+ unrestricted building slots)

描述
OVERVIEW
China is a vast nation. Every settlement on the map, be it minor or major, is separated from the other settlements by many kilometres.

Essentially, Total War decided to use a weird province/region distinction beginning with Rome 2. In most other cases, what is referred to as a "region" is actually a "province". A "region" usually denotes a very large geographic area.

Now, with the size of the map, there should be thousands of settlements in order to portray the real world of this period. However, for logical reasons, only the largest settlement of a province is simulated on the map.

But, as mentioned, these settlements are vast distances away from each other.
Thus, the point of this mod is to re-iterate the province system such that it treats these settlements as actual province capitols and independent commanderies.

INFO
- All regions are now single region provinces.
- Minor settlements have been given extra building slots similar to major settlements and can build the same buildings.

This has been edited for all campaigns.
It should work without major issues, but I haven't tested it thoroughly. Please feel free to report issues.

I have kept the start_pos tables in the mod, such that you may edit them and build your own start_pos if desired.

Compatibility
This is NOT compatible with other mods that edit the start_pos.
So major overhauls are likely not going to work with this mod.
Most other mods should be fine.

ISSUES
This is a minor issue, but since I am not familiar with the geography of ancient China, I have not been able to determine what province names to give to these new settlements.
Right now, each new province shares the same province name as in its former state (where provinces were grouped together). What this means is that several provinces have identical names on the map, which can be confusing when you get notifications about them.

If you have any knowledge about the historical province names, please feel free to share them with me. I will credit such contributions in here in the mod description.
27 条留言
Mr. Tarzan  [作者] 11 月 9 日 上午 6:36 
Yes, that's very possible. It's what I'm testing right now.
The only problem is, it makes the previously minor settlements better than the major settlements due to having special resources, so I think I will have to give every settlement a resource of its own.
Arthas 11 月 8 日 下午 8:50 
It's possible that this mod would be better if all minor settlements were replaced with main cities.
As for the existing resource points, it would be better if they could be placed next to them (like some main cities with attached ports).
El 11 月 8 日 下午 1:37 
Did some testing with WU. Some buildings in "Minor" Commandaries won't go past level 3 in the building chain. Says it's missing a building with a % symbol. It otherwise works well. And no it's not because it's missing a resource, just something is blocking it from going further. And the Commandary itself is at max.
Dein Exfreund 11 月 8 日 上午 5:27 
Great mod, really like it. But currently I never fight in a smalelr settlement where the AI builded buildings that improve the garrisson so I would like to ask;
If I or the AI is building a structure that improves/add units to the garrisson, does the garrisson actually increase?
Mr. Tarzan  [作者] 11 月 6 日 上午 10:49 
No. As stated in both mod descriptions, start_pos mods are not compatible. For these changes to be implemented in any other start_pos mod, the respective mod authors would have to make an entirely separate mod themselves.
Ganon Cannon 11 月 6 日 上午 6:40 
Any chance for a 190 submod? Awesome mod
Mingles 11 月 4 日 下午 4:25 
@ironic this would be a great feature for 190
Mingles 11 月 4 日 下午 4:24 
190 should put this into there mod
Arthas 11 月 4 日 下午 2:57 
:steamthumbsup:
Mr. Tarzan  [作者] 11 月 4 日 上午 11:48 
Ah, I see now. I'm not sure I can change this behaviour, based on my knowledge. But I will keep investigating.