Project Zomboid

Project Zomboid

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HydeCo. Automatic Garage Doors!
   
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10 月 26 日 下午 2:14
11 月 3 日 下午 1:23
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HydeCo. Automatic Garage Doors!

描述
HydeCo — Automatic Garage Doors
Open, close, and hack garage doors with a programmable remote. Keybinds, context menus, per‑item HUD, a Garage Manager, and a Bulls & Cows keypad mini‑game.






Features
  • Remote‑controlled doors — Open/close any paired garage door from a distance. Supports multi‑tile garage groups.
  • Programmable pairing — Link doors to a device, unpair, or reassign on the fly; pairing requires being near the target (proximity rules apply).
  • Bulls & Cows hacking mini‑game — Crack 4‑digit keypad codes with logic and deduction; keypad UI shows attempts, bulls/cows feedback, discovered digits, and lockout chance.
  • Keybinds + context menu + vehicle radial — Use hotkeys, right‑click menus, or vehicle radial slices; bind remotes to hotkey slots.
  • Multi‑slot remotes — Assign remotes to Slot 1/2/3 and toggle/lock/unlock per slot via keybinds.
  • Per‑item Remote HUD — Compact/expanded HUD for any remote (battery %, paired code, garage name, Toggle/Lock/Unlock/Pair). Windows are item‑bound, movable, and remember layout.
  • Garage Manager UI — View/manage garages: rename, reorder (drag & drop), add nearby entries, set frequency (after discovery), and see distance/lockout/status.
  • Battery & salvage mechanics — Insert/remove batteries from inventory; battery % is shown on the item/HUD. Disassemble remotes into salvaged components.
  • Sandbox options — Fine‑tune range, pairing distance, keypad behavior, battery drain, manager availability, and more (full list below).
  • Compatibility & safety — Singleplayer supported; works with most building/vehicle mods. If another mod replaces garage door behavior, load order may matter. Generally safe to add to existing saves; back up important worlds.

How to play
  • Get a Remote — Find in garages/sheds/electronics loot or craft one (if crafting enabled). Remotes display battery % in inventory.
  • Insert a Battery — Use the inventory context menu to insert/remove batteries; charge is preserved and displayed.
  • Pair to a Door — Stand near a garage door → Right‑click the remote → Pair with HydeCo Remote (or use the HUD/Manager). Pairing uses a stable UID so large multi‑tile doors behave consistently.
  • Hack Locked Doors (optional) — Play the 4‑digit Bulls & Cows puzzle:
    Bulls = correct digit, correct spot
    Cows = correct digit, wrong spot
    The keypad UI shows recent attempts, bulls/cows hints, discovered slots, and lockout chance after configured attempts.
  • Operate — Use keybinds, context menu, vehicle radial, or the HUD to open/close, lock, or unlock paired doors from range.
  • Manage Garages — Open the Garage Manager (inventory context or keybind) to rename, reorder, add nearby, set discovered frequency, and inspect lockout/coords info.

Controls & keybinds
  • Bind keys in Options → Key Bindings → HydeCo Automatic Garage Doors.
  • Common actions: Toggle paired door, Open, Close, Lock, Unlock, Toggle Remote HUD, Open Garage Manager.
  • Three hotkey slots: assign remotes to Slot 1/2/3 and operate that remote directly via slot keys.
  • Right‑click a remote in inventory for: Open HUD, Manage Garages, Pair (enter code), Unpair, Insert/Remove Battery, Bind to slot, Rename.
  • Vehicle radial integration: quick remote actions when in/near a vehicle and carrying a remote.

Sandbox options
  • RemoteRange — how far remotes can operate (tiles)
  • PairMaxDistance — max distance to pair a door (tiles)
  • GroupSearchRadius — search radius for garage pieces when pairing/discovering
  • BatteryDrainToggle — battery cost per toggle
  • BatteryDrainWrongCode — battery drain for wrong keypad attempts
  • AllowRemoteThroughLocked — allow temporary unlock/relock when operating locked doors
  • KeypadAttemptsShown — cap how many attempts are shown in UIs
  • KeypadHints — enable/disable bulls/cows + discovered digits
  • GarageManagerEnabled — enable/disable the Garage Manager UI
  • HackKeypadElectricityLevel — Electrical level required for hacking
  • HackKeypadHackingLevel — Hacking level required (HackingSkill integration)
  • KeypadLockoutBaseAttempts — attempts before lockout chance begins

Compatibility
  • Singleplayer supported.
  • Works with most building/vehicle mods; if another mod overrides garage doors, adjust load order.
  • Generally safe to add to existing saves, but back up important worlds.
  • Optional integration: HackingSkill mod; Electrician/Burglar professions and Electrical skill gates can affect keypad hacking.

FAQ
Q: How far can I operate doors?
A: Typically driveway length — controlled by the RemoteRange sandbox option. Pairing requires being closer (PairMaxDistance).

Q: Can I re‑pair a door to a different remote?
A: Yes. Unpair, then pair again from the context menu, Remote HUD, or keypad UI.

Q: What’s the Bulls & Cows mini‑game?
A: A 4‑digit logic puzzle. Each guess returns Bulls (right digit, right place) and Cows (right digit, wrong place). Use the keypad’s attempts list and hints to deduce the code.

Q: How do batteries work?
A: Remotes store battery percent (0–100). Insert/remove via inventory context. Battery drains on use and (optionally) on wrong keypad attempts.

Q: What is the Garage Manager?
A: A UI to view/manage known garages: rename, reorder, add nearby entries, set a discovered frequency, and see lockout/proximity info (can be disabled in Sandbox options).

Roadmap
  • Gate Automation is priority
  • Custom icons, models, and textures
  • v1, v2, v3 style remotes with more range and features
  • shared/networked behavior (multiplayer considerations)
Suggestions welcome — post them in the comments!

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Workshop ID: 3594285774
Mod ID: hydecoautomaticgaragedoors
59 条留言
HydeTheBooty98  [作者] 5 小时以前 
I found a backup file on my laptop and was able to restore a HUGE chunk of code I lost! great news. just have to go over it and patch up various things. :steamhappy:
HydeTheBooty98  [作者] 8 小时以前 
I broke literally all of the perfect features I had coming and could not for the life of me locate the bug. I had to back up so far and lost a TON of progress... I'm trying in all my free time to bring it back to an acceptable version. I was literally SO close but I tried messing around with new features I didn't fully understand and got lost in the sauce. I apologize for the delay. :steamsad:
scheribold 12 月 9 日 下午 10:42 
Did you get it to work. I really look forward to the next update. Great mod.
HydeTheBooty98  [作者] 12 月 7 日 下午 3:48 
im fighting a nasty bug in my new gate automation code before i can publish the most recent update. but i will look into the lockout state and keypad context menus/Ui not appearing after a lockout. thanks for the tip
BitsBytes 12 月 7 日 上午 2:26 
mod softlocks after being locked out, cant interact with keypad to open door
LeakproofPuma7 11 月 28 日 下午 10:25 
Hype, gate/door remote mods ive been missing for b42, was a main qol for me in b41. Thanks for making the mod.
HydeTheBooty98  [作者] 11 月 26 日 下午 5:37 
@asasas, i figure out a way to dynamically check if a doors code/frequency is already discovered. and a new option will replace the current pair door option it wont force walk you or open the keypad. it simply says "quick pair" and pairs to the nearest known door! When i push the update i hope this is much better than how it was. ALSO i really hope all my fudging around in the code doesnt super mess up peoples games. I've tried to ensure that saved doors and frequencys do not get scrambled.. in the case that does happen, yall might need to clear door entries in the manager and start re-pairing doors. hopefully pushing an update soon! :steamhappy:
HydeTheBooty98  [作者] 11 月 25 日 下午 5:05 
I'm actually going to add a single button that will open a sub menu for the vehicle radial menu. to de-congest but maintain the option to use the remote. Also in the process of making an "easy pairing mode" that if enabled in sandbox settings will disable the need to use the keypad mini game and simply pair a remote to a nearby garage. (require testing still on my end) not sure if i can even get it to work correctly yet.
HydeTheBooty98  [作者] 11 月 19 日 下午 5:03 
I will make options to disable the mini game and radial menu options, I get wifi installed in my new house Friday morning so until then I can't do anything :steamsad:
Euzio 11 月 19 日 上午 1:39 
Another thing, is it possible to just turn off the vehicle radial menu for this? It makes the radial menu while driving vehicles too conjested really.