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报告翻译问题










I have a game going as Karaz-a-karak currently, but I'll probably do Norsca again soon, and not worrying about that little province catching me off guard again is nice, lol.
Basically, it might be slightly OP, but since I at least am just paying singleplayer with the map, I'd be a little sad if the distance were cut.
I haven't actually tested turning off special starts, but for now I've alleviated the issue by turning off the "Disable MA nations" submod that just shows the Warhammer factions, and plonked in 5 or 6 thematically appropriate base game nations, especially including the ones you have custom starts for.
#saildist <1-10>
Sets the maximum sail distance in sea provinces. A commander with the sailing ability will be able to pass this many sea provinces. It default to 2, but if seas are very large or strategically important it might be good to reduce this to 1.
Given the scale and content of this series of maps (in the absence of the High Elves, at least), as well as the nations with starter positions, do you think it would be better if I reduced it to 1? Obviously, in that case, there would probably be a few adjustments to make, such as connecting Tobaro to the Tilean Sea.
That said, even if that weren't the case, as I mentioned to Povilus in this comment section, I set all the specific spawn provinces of each nation as starter positions (there is also one starter with no specific nation), but this time it's something that can be easily changed. For now, nations should not appear “roughly equidistant.”
I tried to make the map as balanced as possible and consistent with the lore and distances. Feel free to share any suggestions you may have on this subject, either here or in the discussion area for longer feedback or discussion.
However, I also intentionally set certain provinces as cave walls on this map (a few in World's Edge Mountains, 1 in Great Desert of Araby, 1 in Mountains of Mourn, 1 as Eastern Chaos Wastes). I could theoretically remove them, but in any case, I use the “cave wall” feature extensively to create my submaps. I'll have to see if the problem stems from the fact that it is tagged as a “cave wall” without also being a “cave”, or if it is due to its connection with habitable provinces. I have left this type of connection on my submaps because I thought it made the maps easier for players to edit and that it didn't pose a problem on randomly generated maps, where the cave plane is full of them so that the player can see the walls in the cave plane (although I haven't put any in the cave plane of these Warhammer maps ; in fact, I would eventually like to transform the image of the cave plane into the game's automatic D6M art).
Thank you very much for your comment, it raises an issue that I hadn't anticipated.
I just checked, and it turns out that I had mistakenly set the province in question, (470) Grovod Forest, as a “cave wall”. Since the error is on this map, all of its submaps are affected, and I will update them all tomorrow to fix this.
I mainly need the place names from that era (especially High Elves) to replace a large part of the provinces, and to repaint the graphics of a few areas that were very different at the time.