STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

51 个评价
EAW Remake + CWH: Remake REDUX Overhaul
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Game Type: FOC
标签: Singleplayer
文件大小
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更新日期
751.211 MB
10 月 21 日 下午 8:32
12 月 14 日 下午 1:24
11 项改动说明 ( 查看 )

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EAW Remake + CWH: Remake REDUX Overhaul

在 Geara_Doga_Flakes 的 1 个合集中
Geara_Doga_Flakes' Submods
3 件物品
描述
Welcome to the new era of Empire At War Remake.

The Remake REDUX Overhaul expands on the vision of Remake and Clone Wars Holdouts by adding new mechanics and playable factions, streamlining and improving existing ones, and extensively revamping and rebalancing many units - some almost entirely from the ground up - to make the gameplay of Remake significantly more engaging, fresh and fun, all while adhering to the original Star Wars Expanded Universe as closely as possible and leaning into a wackier, more sandbox-y tone.

Playable on all Galactic Conquests, but optimized for the Grand Web-Way (now called STAR WARS: Total War) and Shatterpoint Expanded GC maps.

For the full list of changes, refer to the mod's changelog, which will be updated with every new patch.


Current release version: v1.42 "Guns Of The East."


TO RUN THE SUBMOD, subscribe to it, Remake, and Clone Wars Holdouts on the Workshop, then paste this into your game's launch parameters:
STEAMMOD=3591369465 STEAMMOD=2794270450 STEAMMOD=1770851727

CREDITS:
-SpyLakeWalker for her excellent free-released #2 Warpod model.
-The Phoenix Rising team and Nerteo for generously letting me use their S-1 FireHawke model.
-The Remake team for the original mod.
-EmperorNiko for his model rig and skin edits.
-And finally, CanadaMan7 for the CWH submod, which is the foundation for many of my changes. This mod could not exist without him or Remake!
热门讨论 查看全部(1)
8
12 月 13 日 下午 5:30
置顶: BUG REPORTS
Geara_Doga_Flakes
81 条留言
TimmyTam 6 小时以前 
i don't think i'm good enough at this game to manage to get far enough for the easter egg heroes, but i'm also really curious to find out who they are, is there some place i can spoil myself?
Scooby Jew 12 月 13 日 下午 6:35 
everytime i play EAWR and i am playing conquest, once i reach month 80-90 my game always crashes, does this happen to anyone else, is there a fix?
Geara_Doga_Flakes  [作者] 12 月 10 日 下午 9:50 
I will be taking a short break from modding in order to avoid burnout. I have lots of fun things planned for these next couple of updates however, so stay tuned. :)
Geara_Doga_Flakes  [作者] 12 月 10 日 上午 2:19 
@Seleucus No idea. CWH's custom GCs are not currently officially supported by my submod. Still playable, but they probably need a rework at some point.

@Oscar They should fire, it worked totally fine in my dev build. And they don't have a damage number because I'm lazy.
Oscar 12 月 9 日 下午 8:06 
I built an imperial 2 star destroyer but the octuple barbets don't have a damage number and it didn't fire. why is that
Seleucus I Nicator 12 月 9 日 下午 4:39 
Are the non-playable factions inactive in the Rise of the Empire map? I'm playing on medium and it's turn 45 and none of the factions except the 5 playable are making moves.
Geara_Doga_Flakes  [作者] 12 月 9 日 下午 1:36 
4.0 and its Clone Wars Holdouts submod.
ark3192 12 月 9 日 上午 9:51 
Is this based on the 5.0 or 4.0 mod?
conwrightnie 12 月 8 日 下午 3:09 
What mod do you need to navigate to in order to modify the mandalorian so that you can have unlimited ground forces, Republic ground forces and C.I.S ground forces?
Geara_Doga_Flakes  [作者] 12 月 7 日 下午 8:16 
What faction are you playing as, and in what GC? The Era upgrade objects are available for every player faction in the Total War GC by default, while in the Clone Wars GCs they're disabled to allow for a more purist representation of the late Clone Wars.