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Persistent Battles [65KB] (UE5)
   
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65.740 KB
10 月 17 日 上午 8:49
10 月 19 日 下午 9:27
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Persistent Battles [65KB] (UE5)

在 Jhett 的 2 个合集中
King Of The Hill
11 件物品
ModLoader Suite
13 件物品
描述
Persistent Battles
Tired of spending hours digging, hauling supplies, and fortifying FOBs—only for the round to end?
Persistent Battles keeps your hard work alive between matches by saving deployables, fortifications, and FOB states across rounds.

With full ModLoader integration, servers can persist base layouts per level or per layer, creating evolving battlefields that tell a story over time.

Features
  • ModLoader integration — no custom layers required.
  • Saves deployables, HABs, radios, emplacements, and fortifications between matches.
  • Configurable to decay health, ammo, or supplies over time.
  • Supports both per-level and per-layer persistence modes.
  • Optional JSON config for decay rate
  • Compatible with vanilla and modded layers.

Installation
  • Requires ModLoader or KOTH.
  • Add via ModLoader / KOTH Loader:
    /PersistentBattles/BP_PersistentBattles.BP_PersistentBattles_C
    OR Try NEW Ruleset Loader!!!
    /PersistentBattles/BP_PersistentBattles_Ruleset.BP_PersistentBattles_Ruleset_C
  • On first launch, config will generate at:
    /ModLoader/PersistentBattles/PersistentBattles.json

Configuration
{ "LoadOnly": false, // Does not save state and loads only. useful for pre-saved states for seeding etc "WaitForMatchStart": false, // Waits for the match to start before spawning deployables "LayerMode": true, //Spawns Per-Layer or Per-Level if disabled "FOBs": true, // Saves FOBs "FOBDecayAmount": 0.05, // Health amount to decay between rounds ([0.0-1.0] % of health to remove) "FOBAmmoMultiplier": 0.5, // Multiplier to ammo supplies at end of round "FOBConstructionMultiplier": 0.5, // Multiplier to construction supplies at end of round "Deployables": true, // Saves Deployables "DeployableDecayAmounts": { "Default": 0.1, // ([0.0-1.0] % of health to remove) If not defined below, this is the fallback value used for all deployables. You can add any vanilla or modded deployable below "HAB": 0.05, "Ammo Crate": 0.0.05, "Vehicle Repair Station": 0.05 }, "MinDistanceToSpawner": 100, "MinDistanceToMain": 10000 }

Gameplay
  • At match end, the mod saves all eligible FOBs and deployables.
  • On next load, positions and states are restored automatically.
  • Configurable decay adds realism and balance between rounds.

Notes
This mod is currently WIP and under active development.

🛠 Join Development & Feedback
Get support, suggest features, or test upcoming builds here:
https://discord.gg/KingOfTheHill
3 条留言
Kostet16 10 月 23 日 上午 10:24 
ujhh
Jhett  [作者] 10 月 18 日 上午 8:25 
we running this mod on [KOTH] servers, come check it out!!
Kaös 10 月 18 日 上午 6:15 
I've always dreamed of something like this, hopefully some servers start implementing it asap