Dominions 6

Dominions 6

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LA_Ys, Return to the Isle
   
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10 月 12 日 上午 9:47
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LA_Ys, Return to the Isle

描述
Adds Ys to the Late Era, as a resurgent empire trying to unify the factions which occupy Eriu in MA. Provides continuity for the Sidhe, Morgen, Fir Bolg, Kurnou and Milesians as a unified faction.

Mechanics:
Ys is a coastal nation, receiving income bonuses for coastal forts. Their roster contains a great deal of Amphibious units, the Merrow of old eras being unlocked through fortifying underwater provinces. Highland tiles provide access to Fir Bolg troops, who are more aggressive and better armed than ever, but have become increasingly unruly with the collapse of the old kingdom. Additionally, their territory is protected by Morgen Glamors, making them harder to keep track of without regular scouting.

Mages:
Ys has good path access to Glamour and Water, with Nature and Earth being secondary. Death and Air are accessible by specific mages, but will require a lucky roll to invest deeper. Most of Ys' powerful mages are spellsingers, now with Chorus access, the Fir Bolg, Kernou and Merrow grant access to other paths without spellsinging.

Sacreds:
The Morvarc'h are gone, rendered to near extinction by past conflicts, and now the Sacred Knights of Ys are Sidhe riding sacred Kelpies. They have access to Coral weaponry, and boast a high defense but light armor. the Kernou have begun a tradition of bladedancing, a merger of old Marverni stylized by Milesian bardic tradition. Bladedancers are fast ambidextrous infantry boasting good defense and above average health, and are unencumbered by armor.

Military:
The Fir Bolg bring good quality light troops in the hard-hitting Falxbearers and stealthy but undisciplined Skirmishers. Fir Bolg Heroes can rein in undisciplined troops, but cause their own problems in provinces they linger in. Fir Bolg Kings are good all-round commanders.

The Kernou have mingled with the Milesians, and now wear better quality chainmail, and have iterated on the Milesian longspears. Milesian Kernlings bring polearms to battle, while the Karlings are similar to the warrior nobles of the prior age.

The Merrow are thinned out with the departure of Ys from the shallows, no longer possessing the warrior elite of prior eras, or the numbers to field cheap militia en-mass.

The Sidhe bring heavier infantry than former eras (though hardly impressive for the late age) with modestly armored line troops in their Guards. Sidhe Captains are adept sailors, and can sail, allowing them to reach distant coasts.