Stellaris

Stellaris

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[ Broken ] Feature Upgrader
   
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10 月 11 日 上午 10:34
11 月 1 日 上午 5:42
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[ Broken ] Feature Upgrader

描述
Welcome to Feature Upgrader!

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CURRENTLY REWORKING

Mod works in current state but im reworking my mod completely, from the ground up.
Upgrading Features

Ever thought features were lacking slightly and made no significant impact? Well this mod makes a new decision on planets and allows you to change a useless feature that may have come from a unique event/ anomaly and to make it feel ultra special, you can now upgrade it!

After taking one of the few ascension perks, If you have a Rare feature and seem to have weird effects on them that dont seem to line up with your Ecumenopolis, you can now "Upgrade" the feature to make the jobs on said planet more usable! There is functionality to provide you with options, Most will have an Ecumenopolis variant and a Standard Planet variant. However, some of the features may give you some unique Zones, Jobs, Modifiers and even buildings - depending on ETHICS, CIVICS and PLANET CLASSES.

Feature Preserver is a dependency due to how features interact with the Arcology Project and Terraforming.

Take "World Shaper" AP to enable this mods features!
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⚙️ Vanilla File Overrides

This mod overrides the following vanilla files:
- `ap_world_shaper` : World Shaper has been changed.

HIGHLY RECOMMENDED to download A-Sarteks Ascension Perk Merger which will very much help with compatibility.

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📝Load Order

Mod can be loaded anywhere but highly suggested to place 1 space beneath Feature Preserver.

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🛠️ Roadmap

Base normal empire version for each rare deposit and then one for; gestalt/ hive, machine, special empires

Ecu Swaps

Gaia/ Machine/ Hive world swaps

Zones!

Maybe in the far future some events!

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💬 Feedback & Contact

Feel free to share ideas or contact me "redskullsd" on discord for help or information!

Thanks for checking out the mod!
21 条留言
卡尔文迪斯梅特 11 月 18 日 下午 10:47 
I made a new Chinese localization translation is here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3108330591
A-Sartek 11 月 1 日 上午 3:11 
@Red Skull
I just sent you a message with a small report. :crashthumbsup:
Red Skull  [作者] 10 月 31 日 下午 1:41 
Ps: wasnt able to test many of the new deposits, please report bugs
Red Skull  [作者] 10 月 31 日 下午 1:41 
Didnt need an update for 4.1.7

Here have some extra deposits from anomalies, Working on a cool ethic based version of Alien Zoo deposit for Ecus

Also decided to put less stress on myself and focus on normal empires first, then add some extra effects for Machines/ hives.

Also also - Added World Shaper AP as a requirement for *ALL* decisions. So you must take this AP for the mod to do its thing!

For most of my deposits, nothing else really fit - Thats why im going to add a NEW ascension perk for you to take, this could potentially rework the mod for the AP to provide the buffs (x2 on resources or something.) Which would allow me to focus on making each deposit TRULY unique.

Have fun gamers!
A-Sartek 10 月 30 日 上午 7:31 
Remember to take care of yourself first, king! We'd wait patiently for your return. :Blessing:
Red Skull  [作者] 10 月 24 日 上午 4:54 
Update; Ive burnt myself out of modding a little bit. Currently enjoying other aspects of life and working overtime at the moment. So expect to see an update with more stuff added in the future
Red Skull  [作者] 10 月 22 日 下午 2:34 
@Zero i havent played with wilderness so i cant say anything about it, ill look into it :)
Zero 10 月 22 日 下午 1:30 
Been having issues getting any of the features as a Wildnerness Origin Hive (since all the sapient pops tend to go into single digits for biomass). You may want to tweak some requirements for this origin (maybe have it be district number dependent for Wildnerness specifically).
Red Skull  [作者] 10 月 21 日 上午 9:19 
Thanks for 1000 subs, are their any features/ things youd like to see in this mod? Let me know!
Red Skull  [作者] 10 月 20 日 下午 1:19 
Trying to work on more deposits but BF6 has a deathgrip on me, apologies