Stellaris

Stellaris

74 个评价
Feature Preserver
4
2
2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
481.454 KB
7 月 27 日 上午 10:46
10 月 11 日 上午 10:03
18 项改动说明 ( 查看 )

订阅以下载
Feature Preserver

描述
Welcome to Feature Preserver!

This mod does exactly what it says: Preserves your vanilla and modded features/deposits post-Ecumenopolis conversion and terraforming.
______________________________________________________________

Main Features

🌍 Terraforming

- Terraforming into Machine Worlds, Hive Worlds, and Nano Worlds no longer removes rare deposits and features!

🏙️ Arcology Project

- Converting or restoring an Ecumenopolis will also no longer remove rare deposits and features!
- Note: Some deposits (e.g., those spawned on Earth) may not survive transformation. A fix is in the works.
______________________________________________________________

⚙️ Vanilla File Overrides

This mod overrides the following vanilla files:
- `action.68` (Terraforming)
- `02_special_decisions` (Arcology Project / Restore Relic World)

⚠️ Any mod that also changes these files will be incompatible.
(A patch may be required—either from me or others.)

______________________________________________________________

✅ Compatible Mods

This mod is compatible with:
- Ascension Planets Construction Situations (APCS) (Previously ECS)
- Guilli's Planetary Modifiers And Features
- Planetary Wonders
- Relic World Flavour
- Planet Diversity: More Arcologies
- Sparbles Hyperconstructs
- Planetary Mega engineering
- NGS
______________________________________________________________

📝Load Order

This mod must be placed under any mod that will effect the files edited, placing low in the order is highly recommended.
Due to APCS in-built compatibility with this mod, load that mod UNDERNEATH Feature Preserver.

KNOWN ISSUES

- Aquisition Of Technology Habitats wipe features - due to how AOT Habitat functions, building the next tier of habitats will make the features disappear. - This will NOT be fixed.

- Earth features are wiped - One day this will be fixed ;)

🛠️ Roadmap

This mod is now generally in a stable state, and im comfortable with where it is. I will continue to maintain as much as a i can.
New mods in pipeline.
______________________________________________________________


💬 Feedback & Contact

If you notice missing features or deposits,suggest improvements, or you want to make your mod compatible, please ask!

Thanks for checking out the mod!
62 条留言
Red Skull  [作者] 10 月 12 日 下午 1:01 
Update incoming; This mod doesn't have to be touched hopefully.

I released the "beta" to my "Future Upgrader" Mod!

Anybody who downloads both these mods, Please let me know if there's any issues i can correct out!

Thank you!
Mr.Hmm 10 月 11 日 上午 10:57 
Thanks for the update boss.
Red Skull  [作者] 10 月 11 日 上午 10:10 
Update: File restructure to help compatibilty and to reduce error in log, Massive thanks to @A-Sartek for his help, check out his mods!

After a massive break of stellaris modding and gameplay in general, im feeling more motivated to come back to the modding scene. Started some progress on a new mod, which will utilise this mod quite weell. So keep an eye out!
smirkyshadow 10 月 6 日 下午 6:59 
No it turned out to be a different mod, I thought it was because I added it to the pack, but it turns out another mod in our old back updated, and lost compatibility with another mod in our set?
MeniliteZ 10 月 6 日 下午 6:08 
What does "Aquisition Of Technology Habitats" mean? Is that a mod? I didn't think Habitats had any features at all, ever.
Red Skull  [作者] 10 月 6 日 下午 2:28 
@smirkyshadow

Can you give specifics? When you crashed and what you were doing?
smirkyshadow 10 月 6 日 下午 1:34 
I think this mod crashes my game?
A-Sartek 10 月 4 日 上午 4:03 
Sure!
Red Skull  [作者] 10 月 3 日 下午 2:40 
@A-Sartek Hey man, could you DM me on Discord? @faded10101
A-Sartek 10 月 3 日 上午 11:24 
Thanks for the update @Red Skull
Btw, I got this in the error log
[persistent.cpp:43]: Error: "Expected format is "key={", check formatting and verify encoding is UTF8 (no BOM): @high, near line: 9
Expected format is "key={", check formatting and verify encoding is UTF8 (no BOM): 16, near line: 9
" in file: "common/deposits/!!05_starting_deposits.lua" near line: 19

Well, I didn't know .lua files could be read by the game but it is reading 'em with UTF8+BOM, if the file is supposed to be there just saving 'em with regular UTF8 should be sufficient.