Survivalist: Invisible Strain

Survivalist: Invisible Strain

47 oy
SIS Scavenge Bodies
   
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Etiketler: IsMod
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936.212 KB
11 Eki @ 3:39
30 Kas @ 4:56
9 Değişiklik Notu ( görüntüle )

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SIS Scavenge Bodies

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What is this?
This mod makes NPC's scavenge nearby bodies for loot. They will look for better equipment such as armor, as well as food and medical supplies, or take clothing to make bandages for future situations. You will now notice when an npc has survived longer!

Normally characters will only look for items when they really need them, for example a rag or a bandage when they are hurt. This mod makes them loot bodies regardless, trying to increase the quality of their gear and have bandages / food in advance for future situations. It's trying to ensure that NPC's are ready for future fights. For example, when npc's kill a bandit, they won't just leave the body with all that loot lying around for you to take. They will ltake it for themselves if they need it.

You can configure their behaviour through the settings.

Not tested in co-op or Story mode.

Requires starting a new game, or starting a new map with Hit the Road.

Supports: English, French, German, Italian, Spanish, Japanese, Korean, SimplifiedChinese, Ukrainian, Russian, BrazilianPortuguese.

Settings
The settings file can be found in the mod's folder under "Settings_ScavengeBodies.xml"
  • CanScavengeUnconscious. Whether characters can scavenge unconscious bodies. Will avoid stealing. (default true)
  • CanScavengeKilledByOtherCommunities. Whether characters can scavenge bodies that were killed by another community. If "false", characters will skip these bodies but will loot anyways if the killer community is far from body. (default false)
  • RangeScavengableBodies. The range at which character's can scavenge bodies. (default 10)
  • SpeakAfterScavengingBody. Whether characters speak after scavenging a body. (default true)
  • Speeches. List of speeches that they can say after scavenging a body.
  • ScavengingPolicies. The scavenging policies, explained below.

Scavenging Policies
To control what items NPC's can scavenge, you can change the ScavengePolicies.
  • GOLD.
  • FOOD. Any edibles and drinks.
  • ARMOR. Armor clothing.
  • AMMO. Ammo.
  • MELEE_WEAPON. Melee weapons
  • RANGED_WEAPON. Ammo weapons such as bows and guns.
  • WORN_CLOTHING. Clothing worn. Useful for them to craft bandages afterwards.
  • NON_WORN_CLOTHING. Clothing not worn. Useful for them to craft bandages afterwards.
  • RESOURCES. Items with the "6: Crafting" category.
  • VALUABLES. Items with the "1: Valuables" category.
  • BACKPACK. Backpacks
  • CONTAINER
  • EXPLOSIVE. Explosives such as molotovs and pipe bombs.
  • BOOK. Books.
  • MEDICAL. Medical items such as bandages, rags.

Notes
Please report any issues in the comments section.

Compatibility
No incompatibilities known at the moment.
37 Yorum
OdinHighwind 6 Ara @ 10:13 
Going to try this mod off of the fact I see you're actively adjusting it and providing communication and feedback.

Thank you.
swtcaptn  [yaratıcı] 30 Kas @ 4:57 
Just uploaded the patch! I changed it so this is now the default behaviour, avoiding bodies from characters that were killed by another community. They will ignore this if the killer community is far away, and loot them anyways. The option is "CanScavengeKilledByOtherCommunities" if anyone wants to change it back
dragon_0_0_0 29 Kas @ 16:21 
tatd be great thanks cap
swtcaptn  [yaratıcı] 29 Kas @ 10:18 
Sure, I'll add a setting "CanScavengeKilledByOtherCommunities" which will make them avoid characters that have been killed by other communities, unless the killer community is nowhere nearby (so they can freely loot the dead body)
dragon_0_0_0 29 Kas @ 9:20 
can you add a setting to prevent npcs from rushing in and stealing loot from another communities kill and ad a timer or someting that prevents them from stealing loot for some time i killed a zom and right away some pos refugee came running in to steal my loot drops adventuring 101 do not steal another adventurers loot NOT COOL
MikeyMike 30 Eki @ 22:52 
@sweetCaptn okay thats good then good job
MikeyMike 30 Eki @ 22:51 
@Beef Made ahhh okay that does make it better then...another expansion on something in game then...I take back what I said good job mod creator....seeing communities fight over scraps does sound nice and more immersive
Beef Made 30 Eki @ 15:25 
Yep fixed it for me as well my cooks are finally cooking!
Bragdras 30 Eki @ 14:57 
And (I think) AI communities have also resumed rebuilding their missing walls / gates / structures which is fantastic if that's the case
Bragdras 30 Eki @ 14:17 
Hey checking back in after the update, the characters seem significantly more responsive to roles like lumberjacking, building and maintaining traps (I haven't tried much more than that yet), they do seem a little obsessed with recovering their arrows and other ammos but this is a very significant improvement, thanks for the quick update