安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









And of course, thanks bro. :)
The beta charger mod which inspired me to make these mods is nice, but a tad iffy, considering the Pummeler is already here... i should definitely make him able to just stun with charge, since you're not the sole person who has mentioned that beta feature; it is possible to technically make it percentage based too.
About the Swatting + Pummeler, yuhh, i'll release it soon, the entire infrastructure is done for it.
I'm essentially trying to make him into a melee infected, your fast pounding mod + 25 damage pound; with his charge ability only knocking you out of the way (or stunning all survivors nearby but no charge), although the beta mods either crash or don't work well with your mods. With the idea taken from the Big Daddy from Bioshock.
And to follow up on what someone's already said, Swatting + Pummeler combined would be dope. Again, much love for your work, very good stuff.
The charger is pretty cool he is definitely one of my favorites, i always thought that he was a very neglected mutant in the modding community... that's why i wanted to give him attention, mechanically speaking.
Actually answering your question, not necessarily in this workshop as far as i have seen.
He is pretty similarly sized to the tank height-wise, not that much shorter, is just that both are slouched over... Tank is way wider.
About the spawn rarity, yeah you do make a good point about it, but so far i have been focused on finishing any needed tweaks to those mechanics.
I do have been considering on making a SI swapper mechanic, which replaces chargers with other SI as they spawn under probability, so the Charger's spawn is recycled but Charger feels like the spawn less; if you utilize the Meaner then it requires a coordinated enough team to handle vanilla spawning Chargers.
And i have seen some people playing with the vanilla bots, which more so makes it noteworthy that it might be overwhelming for some kinds of players.
Your issue is a local issue, haven't been able to replicate it on my game... you likely stumbled over something that is not compatible with this.