Squad
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Conquest Gamemode
   
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10 月 3 日 下午 4:31
10 月 3 日 下午 4:56
2 项改动说明 ( 查看 )

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Conquest Gamemode

描述
Proof of concept. Can spawn on capture points. Can cap any point in any order.

The white lines to points are enabled. They can be disabled in the map settings to get rid of them if you want.

Two layers:
Al Basrah Conquest v1 (Small area and infantry focused)
Al Basrah Conquest v2 (Medium Combined arms focused) (Not finished)
Al Basrah Conquest v3 (Entire map with armor)

Goals:
Vehicle Spawns on Points
More layers
"Dynamic" spawns (Spawns are slower when point is contested or the spawns are farther away)
7 条留言
Bites the hand that feeds me 10 月 21 日 下午 4:20 
Should have it so each point captured influences the rate of supply/ammo being generated
Tomhy 10 月 15 日 上午 6:19 
This could be cool. I see one guy say "just play BF6", he must not be that smart
adwian 10 月 13 日 上午 7:11 
just play bf6
ShadowofChernobyl 10 月 10 日 下午 9:48 
We've come full circle from BF2 Project Reality <3
Banana man 10 月 4 日 下午 11:30 
BF in squad:steamhappy:
robot with balls 10 月 4 日 下午 6:10 
Great work
chrisweb89 10 月 4 日 下午 2:21 
Interesting work and something that I think has potential. Decrease the "pain" of logistics and spawn system, but keep the combat and teamwork of Squad, crossed with the casual and faster pace of Battlefield.

Would also be very interested in changing how the other spawn systems work. Possibly bringing some type of spawn on SL system, change rallies/remove their ammo cost and rearm need, buddy rally, make habs/radios simpler and or less tickets, add in MSV(like wpmc) type vehicle for all factions