武装突袭3

武装突袭3

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Pinned Down Surrender
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Data Type: Mod
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895.111 KB
10 月 3 日 上午 8:39
10 月 10 日 上午 8:11
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Pinned Down Surrender

在 Mikey74 的 1 个合集中
Pinned Down series
3 件物品
描述
Pinned Down Surrender
    Outnumbered AI that actually gives up so your missions end clean.
    If PDS cleaned up your mission end, please hit 👍 and ⭐ — it really helps.



What it does
  • Smart trigger. Listens for a group entering Fleeing, then runs an outnumbered check using enemies vs allies. Optional line of sight and minimum enemy distance keep it sane.
  • Full surrender flow. Units stop, switch to safe behavior, drop their primary and secondary weapons and magazines onto the ground, then play a hands-up gesture and become captive.
  • Built-in side swap. On surrender, units automatically switch to Civilian for mission logic and wave triggers.
  • Zombie aware. Zombie classes are ignored by surrender logic.
  • Vehicle handling. Choose to force crews out when immobilized and can’t fire, force out when immobilized only, or ignore vehicles.




Player actions
  • Secure Prisoner. Restrains the unit.
  • Search Prisoner. Opens the surrendered unit’s inventory for looting.
  • Ship Off Prisoner. Safely deletes the unit for mission cleanup.

Performance
  • Server-side PFH checks in bursts with cooldowns to avoid thrashing.
  • Optional auto-cleanup removes surrendered units after a set time if no players are nearby.

Requirements & Compatibility
  • Requires:
  • CBA A3
  • Multiplayer: Owner-safe remoteExec. Tested on dedicated.
  • Signatures: Mod is signed. .bikey included.
  • Works with: Ace, Antistasi, and most Mods and missions.
  • Not recommended to use with PDS: CQB Interactions
  • Regarding your PIR compatibility , I've been noticing some odd behaviors from AI running both together, such as their torsos being upright with hands raised, while their lower body is rolling around on the ground, legs facing the wrong way from the upper body. In testing, this seems to occur when a unit gets put into a PIR downed state at the same time it is surrendering, causing the lower half to use PIR animations, and the upper half to use yours. Perhaps something can be added to exclude units currently in a PIR animation from being affected by the mod. Brought to my attention by CzechsMix357

CBA settings you’ll care about
  • Scan radius & tick cadence
  • Outnumber rule
  • Require line of sight & minimum enemy distance
  • Vehicle handling rule
  • Autocleanup seconds & distance
  • Player-near requirement for “observed” surrenders

Notes for mission makers
  • Since units auto-swap to Civilian, most “alive enemy” counters and wave systems resolve cleanly. If your mission logic keys off faction or side, account for the swap.
  • If a pose ever sticks after restraint is removed, test with only CBA and this mod to rule out an animation conflict.

Install / Server
  • Local Subscribe on Steam and load with CBA.

  • Dedicated example (Windows) -mod="@CBA_A3;@PinnedDownSurrender"
Known limitations
  • Animation overhaul mods can interfere with the hands-up exit. Test with only PDS and the suspect mod, then report.
  • If your mission counts factions, note that surrendered units can swap to Civilian. Scripts that rely on side may conflict.
  • Some HVT scenarios still require the target to be killed for completion.
  • CQB Interactions may conflict.

Special Thanks
  • Octopuss for sharp eyes, tough feedback, solid push back when I thank I cant do better.
  • 7th_moon for sharp eyes, tough tests, solid feedback.
  • All the unnamed testers who hammered builds, found edge cases, and kept me honest.

potential to do's
  • Enemies unsecured that rally and arm back up.
  • AI securing prisoners.

Potential candidates on our Roadmap
  • Pinned Down Surrender - released
  • Pinned Down Medical - WIP alpha next features test then create addon to test.
  • Pinned Down Artillery - concept script WIP
  • Pinned Down SQUIRE squad orders - concept theory started
  • Pinned Down Unit Cover and Cohesion -concept script WIP
***Comment below of ideas that may be related and needed. If I can do it and its not overly complicated I may add it to the Pinned down series.***

Works great with

⚠️ AI Disclosure
Disclaimer: AI technology is used to edit and refine my written content, including script polishing and logo design. These tools help me communicate more clearly and professionally.
If you're not comfortable with AI-assisted content creation, this might not be for you.


Thanks for your understanding!
热门讨论 查看全部(1)
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10 月 5 日 下午 4:40
Thumbs-down club: enlist here
Mikey74
91 条留言
Mikey74  [作者] 10 月 26 日 上午 10:34 
@nicholas.bell.59 Thanks so much for the awesome feedback. I am glad you're enjoying pds.
nicholas.bell.59 10 月 25 日 下午 8:49 
Just want to say thanks for this excellent mod. It works quite well in DUWS-X.
Mikey74  [作者] 10 月 25 日 下午 12:08 
neretropazanchic no its already built into game.
neretropazanchic 10 月 25 日 上午 9:52 
Could you make a module where you can adjust the soldiers' courage? For example, if the unit was weak and surrendered quickly, or if it was fanatical.
Mikey74  [作者] 10 月 24 日 下午 7:49 
"is the player also able to free captured friendly soldiers?" Not yet. This will be added hopefully in the future. I am currently working on a book, family and a few other things. So I cant promise this as an absolute or a very soon thing. But yes the plan is to add this and to add units picking there weapons back up if not secured. Thanks for the understanding, but right now. My book is very important and needs to be finished. I've put it off way to long now.
minecraft with gadget 10 月 24 日 上午 9:58 
Love this, adds a ton of immersion. I was wondering though: if you allow the player's side to surrender, is the player also able to free captured friendly soldiers?
Mikey74  [作者] 10 月 22 日 上午 4:30 
unit setSkill ["courage", 1]; https://community.bistudio.com/wiki/setSkill IS what I would use. This is not set by my mod. This is monitored by my mod.
neretropazanchic 10 月 22 日 上午 2:21 
Where to regulate morale?
Mikey74  [作者] 10 月 21 日 下午 8:30 
Yes morale/courage does make a difference.
neretropazanchic 10 月 21 日 下午 1:05 
Does it make a difference if I set a squad to high morale in the 3den mod?