The Riftbreaker 银河破裂者

The Riftbreaker 银河破裂者

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Max all Weapons
   
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319.387 KB
10 月 1 日 下午 9:42
10 月 22 日 下午 2:45
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Max all Weapons

描述
This mod set all existing weapon stats to max value

works with any mod

Entity Patcher
[Max all Weapons] Entities [176] | Changes: 3060/3060
11 条留言
Chara 21 小时以前 
Turn out the EP version was outdated haha. It works like a charm now.
Thank you for your help.:steamhappy:
Claus  [作者] 10 月 23 日 上午 11:46 
@Chara
I just replicated the bug

EP mod.io / max steam
lua/max_weapons_autoexec.lua
lua/max_weapons_autoexec.lua:90: attempt to index field 't' (a nil value)
stack traceback:

The mod.io not doing auto updates for some reason. Yesterday I updated the EP mod to version 0.7.1, and before that was 0.7.0, but the version I had was 0.6.0 a month ago.


do this:
Unsub and resub on mod.io does not auto update, have to select the mod in game and click on remove, this force delete the folder of the mod, then you sub, and it downloads the latest version. (0.7.1)
or use steam version

You can also check in your logs version of the mod:
(['5238356'] mounting external content: 'Entity Patcher' - '0.7.1.

Let me know if worked for you
Chara 10 月 23 日 上午 8:01 
and the game crash right after that too
Chara 10 月 23 日 上午 7:59 
This POP-UP displayed every time I try to start please check
https://postimg.cc/Ff9G945Q
Claus  [作者] 10 月 8 日 上午 9:45 
No, the randomization is exclusive for loot now
Exgene 10 月 7 日 下午 9:15 
Is there a way to have a similar mod, but bring back the randomization of stats on build? I'd love to be able to reroll stuff again. (armor and stuff too...)
Claus  [作者] 10 月 7 日 下午 7:04 
looks like the script runs after the loot system has already read the blueprints

I found that crafted weapons and starting weapons are working with the changes, but dropped weapons aren't

But this is only true on the first load (1st map/1st evt)

Hack (save, main menu, reload), the loot gets the max stats
rain 10 月 7 日 下午 2:19 
Oh,the same problem happened to DAMAGE_OVER_TIME.And it's the same solution.
rain 10 月 7 日 下午 1:47 
It's somewhat related.The weapon mods only work on entries with stars(other than damage mods.I found it's work wrong when min value is equal to the max value.So I opened your files and addad a function.The max_value + 0.001 after min_value = max_value.It's used to deal with DAMAGE_PENETRATION,AMMO_ANGLE_SPEED,DAMAGE_LIFESTEAL,AMMO_STUN,AMMO_AUTOAIM,AMMO_CLUSTER.Now it works well.
Claus  [作者] 10 月 7 日 下午 1:01 
no. is it related to :krstar: in the weapon stat? and what is your solution ?