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Rimpsyche - Disposition
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Rimpsyche - Disposition

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v. 1.0.2
1.0.2 version brings about the first batch of Mod integration. Thoughts from CE, DBH and VE mods have been tagged.
Non colonists no longer leave the map in panic, but just try to hide from enemies. I will return enemies fleeing the map in panic later when I come up with better conditioning. For more info, refer to the update log.

If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request"
For any bugs you encounter, report them in the "Bug report" discussion.




  • Personality influences pawn stats, behaviors, and reactions
  • Adds new gameplay mechanics
  • Performance-friendly implementation
  • Settings to cherry pick contents













Personality Core integrates with traits, allowing them to directly influence a pawn’s personality.
Since the Disposition module makes personality affect behavior, the combined effect of a trait's bonus and its personality adjustment can sometimes over-amplify the same behavior.
To prevent this, the Disposition module balances the effects of traits that adjust personality. This ensures the gameplay remains balanced, while still allowing them to feel meaningful and impactful.





Note
If you find any mistakes or inconsistencies in the report, do let me know so I can report the correct profile. Also, if your own profiling is significantly off, please inform me so I can find what's causing the issue.

Note2
Rimpsyche makes use of prepatcher if you have it in your modlist to make psyche lookup faster. Since Disposition has to lookup psyche value frequently, it can improve Rimpsyche and Disposition's performance. I highly recommend it.







All DLC-related thoughts are tagged for the Individual Thought feature, and stats (esp. from Ideology) are fully integrated.
Currently, Disposition has limited DLC support. This is mainly because I only own Biotech and Odyssey and am not familiar with the full content of other DLCs.
If you think certain aspects of DLCs (especially Royalty or Ideology) would benefit from integration, do recommend it, and I’ll see what I can do.




You can find the list of integrated mods or request mod integration here.







I'm open to feature suggestions. If an idea is reasonable and doesn’t cause significant performance overhead, I’ll consider adding it.
However, please understand that performance comes first. I’d rather avoid adding a cool but niche feature that hurts performance than have people asking for a patch to remove it later.




  • Psychology mod for inspiration and thee starting point of this mod.
  • Figma[www.figma.com] for mod page design
  • ChatGPT[chatgpt.com] and Gemini[gemini.google.com] for help with design management, transpiler patching, refining icon images and English grammar proofreading.

A note on the use of AI
I am not vibe coding. I am not asking AI to make mods. I know the code I use, and I make the mods myself.
I used AI for English (not a native English speaker), doing boring and time consuming stuff like turning my notes into well indented data or writing repetitive base code. And also turning my attempt at art into something more presentable. (Example below)



I’m including generative models as a credit because I don't like how normalized the unacknowledged use of AI has become, not because I relied on it to make my mod. I believe if you used AI as a tool, it should be mentioned.

The source code of this mod is available on Github[github.com]
Go to the documentation google sheet here[docs.google.com] to see more detailed information of how each personality affect gameplay, as well as trait and stat adjustment. Individual thought tags are also available.
Populära diskussioner Visa alla (3)
6
2 timmar sedan
Mod integration
Maux
2
1 okt @ 17:23
Bug Report
Maux
0
12 timmar sedan
Ideas, Feature Request
Maux
35 kommentarer
Maux  [skapare] 2 timmar sedan 
@Ascythian Disposition has no similarity with psychology, as psychology does not have any bearings on stats or behavior as far as I know except for mental breaks. Personality Core is similar in concept, and touches the similar area as they both alters interaction. However how it defines personality, execute it, interact with other game component is too different to draw any comparison and tell you what the difference is. You should read up on the mod description of Personality Core.
Maux  [skapare] 3 timmar sedan 
@Vintage Fruitcake Thanks for reporting. I've unified the flee logic so non colonists too don't get off the map. I'll return enemy fleeing the map when I find better condition detection.
Ascythian 3 timmar sedan 
Im just wondering the difference between Psychology and this?
Vintage Fruitcake 4 timmar sedan 
@Maux
I have non-colonists Fight-or-flight set to true.
It fails the quest when they just walk off the map eventually.
Maux  [skapare] 13 timmar sedan 
@Cyber Witch ~ Should be fine, yes.
Cyber Witch ~ 13 timmar sedan 
can I add this mid-game
Maux  [skapare] 14 timmar sedan 
@Vintage Fruitcake Thanks for reporting. Can I ask some questions? 1) are you playing with Non-colonists Fight-or-flight set to true? Does the pawns fleeing fails the quest or has any interaction with the quest itself?
Vintage Fruitcake 14 timmar sedan 
I think Flee in Panic has an issue where shuttle crash pawns from Empire quests will forget they need to get on the rescue shuttle if they flee while waiting around for it. They walk off the map after they flee.
Maux  [skapare] 15 timmar sedan 
@TemplarSpartan Of course! Hauts' Added Traits has been requested but I didn't have the time to read through the vast amount of traits. If you would be so kind as to create the doc, implementing it is relatively easy. (It is possible that I might tweak your values a little bit for balance purposes) The scope of the integration would fall under Personality Core, so you can interacting with me on the Core's mod page's Mod Integration Discussion. Thank you for offering your help!!
TemplarSpartan 15 timmar sedan 
Bravo! I've really been enjoying the core module so I can't wait to install this one.
Unrelated question - would you be willing to implement deeper integration with Hauts' Added Traits? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3422847391
Their documentation is detailed like yours, which I love. I'd be happy to create a doc of suggestions of how the traits could affect personalities, if you would be interested.
Great work either way!