武装突袭3

武装突袭3

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Russo-Ukrainian Conflict
   
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Data Type: Mod
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524.426 KB
9 月 30 日 下午 7:07
10 月 18 日 下午 2:03
18 项改动说明 ( 查看 )

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Russo-Ukrainian Conflict

在 baba ⁧⁧yaga 的 1 个合集中
БАНДА ЯКЫН КУП
149 件物品
描述
The war between Russia and Ukraine is a modern military conflict that began in 2014 and escalated into a full-scale war in 2022. It is characterized by the use of advanced military technology, large troop deployments, and constantly evolving battlefield tactics. It is one of the most significant conflicts in Europe in recent decades.

The mod includes units and GROUPS

Ukrainian Armed Forces
  • Conscripts
  • Ukrainian Army
  • International Legion


Russian Armed Forces

  • Conscripts
  • Russian Army
  • VDV
  • GRU

https://discord.gg/dNtGABE6Mu
75 条留言
baba ⁧⁧yaga  [作者] 10 月 21 日 下午 8:31 
Yes it could be, im not sure since i dont use ace
Felony 10 月 20 日 下午 4:13 
It might be because I was running alongside ACE But everyone seemed to take entire mags to drop even like 5 meters away but again it's probably ace
baba ⁧⁧yaga  [作者] 10 月 19 日 下午 4:38 
@Schrödinger i dont know how to make them supported
baba ⁧⁧yaga  [作者] 10 月 19 日 下午 4:35 
@Spinoza Yes i saw that too, if i see how i can fix it ill do it
Spinoza 10 月 19 日 上午 10:06 
Very good mod but I get an error always first time I load the editor editor:
PRIVATE #
Invalid number in expresion
It doesn't happen in your Chechnya mod
ID 10 月 19 日 上午 4:18 
Привет, как тебе идея добавить этот мод? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3562563212
Raxy 10 月 19 日 上午 3:46 
W mod
Schrödinger 10 月 18 日 下午 8:43 
Do the factions have Antistasi support?
baba ⁧⁧yaga  [作者] 10 月 18 日 下午 2:58 
I will check what you said about Launchers

Randomization will not be like the other mods i saw there, hendrix helmet and vests dont have the clipping problem most mods have, randomization may take some time from what i saw, i did the sql already but i dont know how to make it work in the .cpp where the units are so if someone know DM me in discord throught my server
gatordev 10 月 18 日 上午 9:22 
baba yaga, a reason why RHS probably only has one missile is because the SA-x manpad launchers also require a seeker head that attaches to the launcher. Those seeker heads have a battery for the coolant system and they don't run for very long before they're dead (in the tens of seconds). So you would not only need to pack another missile, but also a new seeker ball, which are about half the size of a soccer ball.

If you're making randomization, is it possible to make it optional through Eden?