Crusader Kings III

Crusader Kings III

评价数不足
The Path of Blood
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
1.249 MB
9 月 26 日 下午 9:57
9 月 30 日 上午 2:33
5 项改动说明 ( 查看 )

订阅以下载
The Path of Blood

描述
Fight battle after battle, and find your character living longer and longer.

Follow the path of blood and become Immortal.

20 grouped/tiered traits, adding health, lifespan, prowess, and eventually full immortality. Great for vanilla and should work with most TCs.

Take a battle tracker mod (like War Veterans, or one of my mods) and then combine it with a god mod, and you got this! The idea of this mod is to make it so that you will definitely have a lot of longer - lived bad ass characters. There are no real complicated scripts or godlike powers, this is almost purely a low-magic/fantasy upgrade on making your character live longer (which I frankly prefer, as most god mods or mods that add ages go too far overboard for my taste). It was made at the request of several players. I am open to suggestions.

I would not recommend currently, without further testing - running this with either war veterans, god of war, or wargod ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3566095784 ). Progenitor's blood ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3565603124 ) is fine (but not yet connected to this mod).


The first trait requires 10 battles won, the final takes 600. Good luck reaching immortality. It will take you a while. Let me know how it goes!

(WIP graphics for the traits).

The first mod in CK3 history that allows you to battle your way to immortality!

Localization:
English
Chinese: 包含自动生成的中文本地化

( Alternative, custom chinese localization by 無壹 - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070 )
30 条留言
Renown  [作者] 10 月 14 日 下午 6:59 
i.e 1= 10, 2=20, and so forth, but as you get up the traits it requires more battles.

I would not be surprised to see multiple characters make it up the lower level #s of traits, if I need to balance it out more. I have a few ideas, but please confirm it's leading to a problem!
Renown  [作者] 10 月 14 日 下午 6:57 
@ironcladpandora

TY for your feedback. I set it so the AI would be able to go up the early levels, but each level is not equal #s of battles.

I personally play my Wargod mod, and that's set to 220 battles max, this is set to 600 to account for longer lasting characters.

If you have experience with multiple characters actually getting to be immortal, please let me know. I'd be surprised that happens tbh. I haven't seen it once in my playtesting.
IroncladPandora 10 月 14 日 下午 6:10 
Just played a game with the mod, came here to give me review.

it's really fun, but also really easy to cheese. At one point a crusade was called by the pope, and I had the genius idea of spawn camping the crusaders. So I took about 2k men at arms, waited outside rome, and when the crusade started killed every army that showed up. I think that alone took me up 2 levels of the trait.

another time I had a norse asatru character take over a christian kingdom, and then when every vassal rebelled I smashed apart their armies over and over. I just went after every single 100 man army the rebels had. That took me up another 3 levels of the trait.

As for things you don't want to do, make sure to turn conquerors off or at least set them low. This is because conquerors, as a result of getting into constant battles, will become immortal very quickly, and eventually the whole map is covered in nothing but conquerors.
Renown  [作者] 10 月 13 日 下午 3:17 
It is something I'm play testing.

I discovered very quickly that AI characters simply will not get into duels enough to help them level up. Seems that on an average of 100 years playing - a player will get into many multiples worth of duels with how the dueling system is set up.

I'm contemplating just doing separate traits for player/ai, but that brings it's own problems. I'm still digging into this.
Razkil 10 月 13 日 下午 1:48 
Considering how difficulty duels could be to engage in, 10 duels might be too much, but if the player dedicates to it.. It's difficult to say how one would balance it. Maybe do a "initial" release? Also could add the ability to customize how many duels, like a difficulty setting for it, if possible.
antuan.wallace 10 月 6 日 下午 4:35 
I find it a good balance for aggressive warfare playstyle, so I like it.
Wadimiru 10 月 4 日 上午 10:13 
I would like to see immortality through duels. D/E by me)
St.Jericho 10 月 3 日 上午 7:51 
@Renown I like the idea of adding duels because they can be far more deadly/dangerous than being a commander in an army. You're more likely to die in a duel so its risky. As far integration versus separate mod, I think adding a game rule (default turned on or off as you like) makes the most sense to me. I don't have a strong preference on how they compare to battles except not making them too powerful in comparison. Choices B, C, D for me.

Can I ask if the trigger is being a commander or knight in a battle? I'm curious to find out how my knights are gaining traits, and whether I should make certain ones commanders if I want to help them stick around a little longer.
Renown  [作者] 10 月 2 日 下午 1:21 
(or would people prefer a version where immortality is decided by duels instead?)
Renown  [作者] 10 月 2 日 下午 1:21 
@Everyone - If Duels were included (which would be fairly easy) what would be the preferred implementation?

Rank 1
A) Ten Battles, 1 Duel
B) Ten Battles, 2 Duels
C) Ten Battles, 3 Duels
D) Ten Battles, 5 Duels
E) Ten Battles, Ten Duels