Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Can I ask if the trigger is being a commander or knight in a battle? I'm curious to find out how my knights are gaining traits, and whether I should make certain ones commanders if I want to help them stick around a little longer.
Rank 1
A) Ten Battles, 1 Duel
B) Ten Battles, 2 Duels
C) Ten Battles, 3 Duels
D) Ten Battles, 5 Duels
E) Ten Battles, Ten Duels
What? At that point those mods are basically just cheat mods and I hate cheat mods.
I try to keep to the general vanilla experience because this game can NOT HANDLE OP trait mods everywhere. As it is, I worry about some of the trait bonuses for some of my mods.
It is possible duels or war centric activities could be used. I'd have to dig into it. Honestly I wanted to make a mod that was dependent on wars over battles, but the in-game triggers are fairly limiting and require work arounds which I'm still figuring out both in my head and in game.