Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Conare Mundum Superesse v0.01
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30.432 GB
9 月 21 日 下午 2:19
10 月 28 日 上午 6:07
11 项改动说明 ( 查看 )

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Conare Mundum Superesse v0.01

描述
Conare Mundum Superesse; Try to Survive the World.

EASY/EASY

This mod is still a WIP.

Make sure to credit me if using my Eurasia map for your own mods "Archivist77"

This mod isn’t based off total historicity and has Vanilla, Historical, Fantasy, Mythological, A-historical content.

In Windows Task Manager>"Details" area right click Set Total War: Rome Remastered Application Priority to "High"

Use Pictured In-Game Settings

Use Pictured Launcher Settings

GRAND CAMPAIGN // EURASIA MAP IS NOT PLAYABLE YET

Important!
Mod is made to be played on English version of the game with unit variation ON, and Vibrant color scheme OFF. Advice can be turned on if you want scripted faction intros for Macedon and Sparta.

This mod is an overhaul for Rome Remastered, featuring Kirsi's Bigger Map, new units, new character names, and nearly 259 new factions, 16 of them playable.

Not Just About Conquering the Map

This mod isn’t designed around the idea that you must conquer every last settlement to win.

In fact, 98% chance you will lose without making it to the end date and should shift your conquest and management goals accordingly.

Instead, it offers an experience closer to Europa Universalis IV or Crusader Kings III — a civilization builder, manager, and maintainer that uses the Total War battle system.

Rather than a linear "take every province = victory" approach, the focus is on:

  • Scripted Content & Events – Experience a wide array of dynamic, historical, alternate history, and mythological challenges.
  • Survival & Crisis Management – Endure revolts, hordes, civil unrest, and the rise of emergent, remnant, and re-emergent nations and movements.
  • Scripted Playthrough Recommendations – A event will fire for playable factions giving several goal recommendations and ideas on your playthrough and where you can end.
  • Administration & Building Systems – Develop and maintain your empire through deeper governance mechanics.

The goal is NOT total map domination.
Instead, it’s about navigating the ebb and flow of history, surviving crises, and maintaining your realm amidst a living, reactive world until you lose or have to start over as a remnant.

Credit List
AI Battle Formations 7.0 by Sinuhet
Capital hidden resource and garrison scripts by RTR:IS dev team
Enhanced Sounds by Ganim
Ganim's UI by Ganim (slightly modified to allow advice)
Even Bigger Map by Kirsi (modified with a few additional regions)
Original Loading Screens by Ganim
Danymok's Ptolemaic Egypt
Danymok's Rosters Expanded
Imperial Truth - Name List Extension by Corythus
Tale of Antiquity by EduardoSousa
RTR: Imperium Surrectum 0.67 by RTR:IS Team, Ahowl, Swagger, NakedSpur, AmyClaraRose, Moscaflaca , Apple
Barbarian Empires: Open Beta 2 by Lanjane, Chaz, Skynet Bunker
Imperator Rome: Terra Indomita by T.I Team and World's Smuggiest Detective
Dark UI 2.0 by Dementive
Scourge of God by LyreCryer
AssetEditor[github.com] by donkeyProgramming
RustedPackFileManager[github.com] by Frodo45127
RTW Campaign Tools[github.com] by Sirrianus Dagovax
Celts Remastered: Assets by Vlady the Implaer
Anniversary Germania: Remastered by Vlady the Implaer
LEGENDARY EMPIRES HD: PERSIA by Izuru Alexandros RÆ, Garettich
LEGENDARY EMPIRES HD: GREECE by Izuru Alexandros RÆ, Ness, Garretich
LEGENDARY EMPIRES HD: GREECE 2 by Izuru Alexandros RÆ, Ness, The Bananaborn 🍌, [RÆ]_CthulhuSevero.
LEGENDARY EMPIRES HD: ROME by Izuru Alexandros RÆ, Ness, [RÆ]_CthulhuSevero., Garretich, Summary, Benjin[url]ChadMacedonians - Macedon HD overhaul for DEI by The Bananaborn 🍌
Ado's Units of Troy - UPDATED 30/06/2021 by Ado
Bronze Age: Reborn by Snowlet
Apotheosis: The Hellenistic Age by rickinator9, Elmz, Grathalas, super7700
new music by Tyler Cunningham
Vanilla: Pharaoh: Dynastes, T3K, Rome Total War 2, Attila Total War, and Thrones of Britannia for icons, namelists, and deity art + settlement layout models

NOTE CREDITING ROME 2 MODEL/TEXTURE CREATORS
THESE MODELS AND TEXTURES ARE NOT MINE, NOR DO I CLAIM OWNERSHIP OF THEM, I PORTED THEM TO THIS REMASTERED MOD WILL DETAILED CREDITS AND WILL GLADLY REMOVE THE PORTED HD/LEGENDARY ROME 2 MODELS IMPLEMENTED INTO UNITS IF ASKED - ARCHIVIST

Credits to Gfront55 for base Mundum Vincere
161 条留言
Archivist77  [作者] 2 小时以前 
will update in a month or three taking a minor break to work on EU5 mods
Archivist77  [作者] 11 小时以前 
@Pyrr

Yeah, it seems to be another error than that tbh.

@Neferata Exactly, that is correct. :steamthumbsup:
Archivist77  [作者] 18 小时以前 
Not yet.

I have 4 AOR units on the private branch but tbh I want to wait a while before adding AOR tbh.
Steve The Thompson Gunner 10 月 30 日 下午 2:23 
Is there an Area of Recruitment system for local regional units?
Archivist77  [作者] 10 月 30 日 上午 4:51 
Oh it seems to be the TPY script causing that will fix
Archivist77  [作者] 10 月 30 日 上午 4:48 
@Pyrr

My fault messed up on increasing the construction times for temples.

Will fix asap
Pyrr 10 月 29 日 下午 10:12 
Thanks for this mod and for updating!
I discovered wierd thing abount construction, for example 1 lvl shrine shows as 10 turns tu build, on the next turn it is shown as 4 and the next 3 turns. It wasnt like this in my previous experience, so im curious if it is a bug or feature?
Neferata 10 月 28 日 下午 1:25 
As per description, make sure vibrant unit scheme is off and its set to realistic
mchasse22 10 月 28 日 上午 9:18 
Hi, all of the units had different unit displays in the UI, but the I went to start a new campaign and all the new units look the same (peasants). I'm not sure what happened. Any advice?
Archivist77  [作者] 10 月 28 日 上午 3:18 
updated again