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That said, it crashes if you try to do anything weird, like conquer India as Rome. Unfortunate, but such is life.
;; mineable resources need a seperate tooltip for when they're being mined
"mining tooltip": "TMT_GOLD_MINE_TOOLTIP",
;;the model to use for this resource's mine
"mine model": "data/models_strat/resource_mine.CAS",
makes sense. If any issues. follow the same as gold and silver, but the EDB file is good.
I love people and how they share info. Not trying to be the wiseguy here, but just part of the community. Anyhow, I was really annoyed with not being to mine other metals. Less money than Gold and Silver, but still something to keep things spicy. So, I discovered the desc_sm_resources.txt and edited things like this:
Example: "iron"
by default it was "none", so I changed it to "mineable". Sample:
"subtype": "mineable",
Also, the export_descr_buildings.txt needs to modded. My choices:
mines requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold or resource marble or resource lead or resource iron or resource amber or resource copper