Megabonk
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What Stuff Does and How to Bonk Your Way to Them
由 IcyCyborg 和其他 2 人合作完成
My Educational Guide About Bonk. A guide of the basics of Megabonk with help from friends and comments of other players. Includes (almost all) pictures of Interactables, Powerups, Characters, Weapons, Tomes, Items, and some Enemies. Pictures thanks to Friends, Me, and Quentin Corvus.
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Basics
This guide will mostly be about the different items and stuff you can encounter, and what I have learned so far. There will be spoilers for the characters, weapons, tomes, items, and other sections since I am including pictures of them and what they do. Keep in mind what you unlock for Weapons/Tomes/Items you can only disable once you buy the Toggler (Requires 40 purchased unlocks) so make sure you need them or you'll always have them be able to show up in runs (Examples of this are the items Kevin and Leeching Crystal which can impact your run a lot). I've also linked other guides, dev notes/patches, and YouTubers for relevant information.


I will add a * for each specific Stats, Interactables, Characters, Weapons, Tomes, Items, and Enemies used to unlock quests or required to unlock a character. These specific quests will also be shown in the Grouped up Unlocks section.


Is Rank and Run Count Important

With every run you do the run counter for that character goes up (and the run count for that Tier) and so does their Rank depending on how well the run went (Only impacts character skin quests for each character of reach Rank 100, otherwise it's decorative just to show how well you've done with the character). Seems to go up faster with runs where you are high levels even if you have low runtime or low kill counts.
Any character you use that completes a Tier will be shown as a character icon when looking at the list of Tiers before you start a run. (Image Example)











Useful Controls

The R key, when held, will also quickly restart if you just get a bad start.









The slide (CTRL Key) will help you a lot with some of your slower characters, helping you build up speed downhill. Just make sure you don't speed past what you need, or you have to run back. (Also, if you need to escape while being attacked, sliding increases knockback done to you but don't try this with a glass cannon build.)
If you jump into a slide on a good slope/object you can get very far and fast (going from base 10 SPD up to 35-60 SPD depending on the slope angle and length), especially with Extra Jumps. It is very easy to chain slides in the Desert but the Forest has a lot more dead ends/obstacles resulting in shorter sliding distances if you don't have enough Extra Jumps/Jump Height/Movement Speed.









Accidentally Hitting Space Bar during Level up

Changing input delay can help (according to Chrispy https://psteamcommunity.yuanyoumao.com/app/3405340/discussions/0/598540711282157319/ ) and you can also change settings so number keys can be used to select options if you keep selecting the wrong one (Settings - Controls - General Select Upgrades with Number Keys, doesn't prevent spacebar from selecting when turned on/off).

There are 2 guides on fast movement

This one is about just how to get yourself fast for Megabonk here by sev, and this one is more about B Hopping and the fundamentals/history of it here by Grommet.
(sev mentions in his guide about how you can enable a setting to see speed. Settings - Game - Other - Debug Speed, and how moving diagonally is faster.)

What is Banish/Skip/Refresh/Toggler?

When you unlock Banish, it can be very useful because it will allow you to prevent seeing an upgrade/item again in a run. For example, if you are Calcium, getting an item that helps you when standing still when you are all about movement is useless, so you can banish it so you don't get the item and won't see it for the rest of the run (For Tier 3 runs where you have all your Weapons and Tomes slots filled with low luck it might be best to banish any items you know you won't need anymore). Skip lets you avoid picking the option (you get nothing) but doesn't stop it from being in the run if you run out of Banishes, while Refresh lets you see different options and is commonly used when trying to go for a specific Weapon/Tome on level up.
Also, the Toggler can be pretty good once you unlock it and buy it from the shop. With it, you can enable/disable what you want for runs. You can do this through the Unlocks section, but keep in mind you can't toggle the starting items/weapons/tomes you got without unlocks (V1.0.17 Allowed Silver Tome to be Toggleable. You can still Banish/Skip them during runs though). Helps when you are trying to plan specific runs where certain things might hinder it.

Rarity

Rarity goes in the order of Common (Green), Uncommon (Blue with Weapons/Tomes/Shrine), Rare (Blue for Items/Purple for Weapons/Tomes/Shrine), Epic (Purple for Items/Red for Weapons/Tomes/Shrine), and Legendary (Yellow).
It's best to pick higher Rarity on level up for Weapons/Tomes when you can with them giving way more stats then their lower tier equivalents.

Getting Duplicate Items

Some items that give boosts to stats with a % may be lessened as your stats increase. This has been shown for armor % and evasion %, more then other stats. Items with no % but a set number stat increase will always go up the same, unless unique (Some more unique items have been shown to not stack right and others are hard to test due to RNG).

When (not if cause I will) get something wrong, a patch changes something, or you figure out something useful any and all info in the comments are welcome so I can add further to the guide. I enjoy adding to it and welcome additions unless other guides have included info already/better then I have then I'll just link to them and include them in the "Links and Guides" section.


V1.0.17 Changes

Fog of War map
Options to change opacity of projectiles and particles.Auto opacity enabled by default.

Support for running game in DX12, DX11 recommended.

Silver Tome can be Toggled On/Off from Unlocks with Toggler now.
Charge shrines are now a different color from other shrines.
Fixed Issued with Hero & Corrupted sword, where if size increased, speed of the projectiles didn't scale with size.
Money particles faster during final swarm.

Fox, Birdo, Bush, Megachad, Noelle, Robinette, Dechead, Calcium, and Ogre, passive buffed/changed.
Spaceman has no fall damage now.

Scarf 33% -> 50%.
Brass knuckles changed from additive to flat making scaling stronger and increase size per amount stacked.
Cursed doll can now curse 5 (used to be 1) enemy every time it ticks (every 1 second).

Calcium Theme Extended and twice as awesome.
Leaderboard resets 4 hours earlier every Sunday.
Stats now show changed when you gain multiple levels instantly.

Etc bug fixes.

Will add any further dev posts/update info in the Previous Updates section, and put just the recent update info here.
First Runs








At the start, your main goal is to focus on getting strong enough in your run to be able to get to the boss teleporter and beat the boss before the time limit reaches zero, you get final swarmed, and die very quickly (The final swarm has no end, you live till you die). You will also want to finish quests to unlock cool Characters, Weapons, Tomes, and Items.

Selecting Tiers / Run Size
The Tier you select when starting a run is how many Stages (Areas/Maps you teleport/portal between) you have in your run. Tier 1 is one area, Tier 2 you have 2 areas, and Tier 3 has 3 and Final Boss. Higher Tiers are Harder. Picture example of UI for selecting Tier before starting a run.














What Should You do First

Check Unlocks/Quests (Once Unlocked) to see if you want to do any particular runs to get specific things unlocked.

The main prep you do for beating the boss with your limited time is:

Picking up Xp shards (goes from Blue, Gold, and Purple shards when they combine) to level up to acquire Weapons/Tomes on level up by defeating enemies/pots or magnets to pick them up for you (Can sometimes be good to avoid picking them up if you can increase their value with Xp Gain Stat Increases or find a Magnet to do it for you but be aware they do eventually despawn if you have too many).

Get Gold from enemies, pots, and difficulty shrines so you can get items from chests or shady guys to make your builds have some good stats and other bonuses.

Increasing Difficulty through charge shrines, items, or difficulty shrines. You will need it increased to make more enemies spawn for more Xp and Gold, since enemy spawn count doesn't increase over time normally. If you don't increase it at all enemies might be easy to kill but won't spawn frequent enough to provide you the Gold/Xp to get what you need in time.

Find a balance of difficulty to be with enemies killed in a few seconds without swarms wiping you out, so you can get the best kills per second for Xp/Gold.

Acquiring Items/Stats through rare elite/enemy/boss drops, purchasable/free chests, shrines, and shady guys.

Prepare yourself when Minibosses and Swarms spawn when you least expect them with enough movement to dodge them or enough Weapons, Projectiles, AOE, or Damage to take care of them.

Making sure you have a balanced or/and survivable build to beat Bosses and fight Final Swarm long enough to prepare and get strong enough for the next Stage (If you have them unlocked) to unlock the next Tier or to get to and beat the Final Boss.



What Spawns and When it Happens

The first Mini Boss spawns at 7:00 for Tier 1 & 2, and 6:30 for Tier 3, with the 2nd one spawning at 2:00 for Tier 1 & 2, and 3:00 for Tier 3.
Swarms happen at 6:00 Tier 1 & 2, 5:30 for Tier 3, 4:00 for Tier 3, 3:00 Tier 1 & 2, Final Swarm 0:00, and Black Ghosts at -1:00.

What Things to Look for Besides Interactables

These 3 are worth looking for with Blue Skeletons dropping a guaranteed level up and Gold Skeletons dropping Gold. They will run away and despawn shortly after being hit. (Seems to spawn randomly, but difficulty might increase spawn chance. They do not spawn after Final Swarm starts.)
The crown shows if an enemy is Elite they are stronger but drop better Xp and have a chance to drop free item chests (Free chests do NOT despawn and the exact chance is unknown for free chest drops from Elites. Might only be first Elite of a given type to have guaranteed type but unknown exactly, info thanks to dln385).
Tiers and Teleporters 101
Progressing Through Tiers/Teleporters

To Preface You Can Not Reach Final Boss in Tier 1 or Tier 2. When Starting a Run Select Tier 3 (When unlocked) to be able to Fight the Final Boss with Full Access to Stages of Previous Tiers.

After beating the Stage Boss (All Xp at time of boss death will go to you like you picked up a magnet), the Teleporters only let you get to the next level if you have unlocked and are in that tier.
For example, in Tier 1, you can beat the Stage Boss at the teleporter but not teleport, then eventually die to final swarm.
Playing in Tier 2 you do Tier 1's Stage with its Stage Boss then the teleporter lets you teleport to the next Stage that is visually different, from there you fight in this next area and beat its Stage Boss to unlock Tier 3, but you cannot teleport to the 3rd Stage/Final Boss in Tier 2. (If you beat Tier 3 or Rank 100 (still uncertain) gets you a star on that character, info thanks to Argos)
Playing in Tier 3 you go through Tier 1 & 2's Stages with Stage 2 teleporter now letting you go to Stage 3 once its Stage Boss killed through the teleporter, 3rd Stage is also visually different. When you activate the Stage 3 teleporter it doesn't spawn a boss it teleports to the boss arena and doesn't magnet the Xp to you so don't use the teleporter until you are confident in your level and strength with grinding the Final Swarm safely (Also make sure your Primary weapon is strong enough for the Boss).
If you don't manage to find the teleporter in the time limit endless waves of enemies will begin to spawn, the longer you last the faster, stronger, and more of them will spawn while you get a bonus to silver gain. This can be good for some extra Xp gain before going to the next area as long as you are sure you can survive them long enough and won't get thrown around from the teleporter.

Keep in mind each Tier is 1 minute less then the last going from 10, 9, and 8 minutes.

If a run is going well you might want to trigger teleporter around 2:15-1:20 mark around the time you are fighting or after fighting the miniboss. If your run isn't going well then just make sure to use shrines/chests before you trigger the boss and fight them while killing enemies for Xp, just keep in mind once the Stage Boss dies you lose your remaining time before final swarm and get a 10 second head start before Final Swarm starts. If you beat the boss after the timer hits 0 (some challenges will just kill you at 0 like the speedrun challenges) you don't get the 10 second grace period but still have enemy Xp magnet to you.

Finding the Teleporter

It may be hard to find sometimes with how large the map is or how easily the terrain in the forest can block the view of it. There are some tricks to make it more easy to find, though.
About roughly half the size diameter your minimap shows, the teleporter also has a ring of some swirling red winds, and a bit above and below the teleporter too. These red swirling winds can be small and disappear as quickly as they appear, so they can be easy to miss sometimes from a distance. (Image example of Red swirling winds around the teleporter)
If you see a teleporter in the distance, make sure to get within map distance of it, and it will stay marked on your map as a red arrow (Bosses will also show as a red arrow outside of minimap range, and they will teleport closer if far away for long enough).
In the Desert, the map can feel larger, but with the lack of elevated areas and trees, it can be a lot more easy to spot.

Map Size and How Long it Takes to Circle/Spiral Around

Keep in mind Forest is a lot Easier to Search then Desert calculation-wise but Desert is more flat so there are more opportunities for it to be seen within your vision. In V1.0.12 it mentions a Map with Fog of War in a future update too making the strat after that arrives to just go to places you haven't.

(Blocks are the general square shaped section of the terrain in the forest)
Tier 1 Forest Stage (Didn't check other tiers size yet) is 15 x 15 blocks (225 blocks total) and the teleporter's red wind has a diameter of 4-5 roughly with your minimap being 5 blocks in diameter. So if you circle the map while keeping 2 blocks away (assuming you get the corners fully incase its in the very corner) from the walls thats 40 blocks to go that full distance which would cover 200 blocks. Just leaving going to the very center covering the remainng 25 blocks. The minimum distance needed to cover the whole map if you started from the center and counting your starting block would be 45 blocks. If you use Sir Oofie and have no obstacles/elevation in the way, do no sliding, diagonal movement boost, jumping speed boost, speed items, or enemies in your way with just base movement speed walking you get 1 block in 7 seconds. If you did 45 blocks with 1 block per 7 seconds it would take 5 minutes and 15 seconds.

Desert Tier 1 Stage (Didn't check other tiers size yet) is roughly 22 x 22 blocks (484 blocks total). So if you do the same method above you would cover 340 blocks just circling 2 blocks from the walls leaving you with 144 in the center (12 x 12 area). If you are doing Megachad with 1 block in 7 seconds speed it would take you 7 minutes to cover 60 blocks going just around the outer edges of the map while being 2 blocks away from the walls (not taking into account any other variables). This sounds bad but keep in mind you can normally double your speed sliding/diagonal moving/jump sliding techniques reducing this to 3 1/2 minutes (I tested and was able to circle the walls in 3 1/2 minutes with Megachad) leaving you with 6 1/2 minutes for the remaining center of 144 blocks. (Keep in mind this is not accounting for if the teleporter was 7 blocks from the wall which would enable you to see its red winds while going through this search area). If you didn't see the red winds touching the border of the area you searched it would be inside a 8 x 8 (64 total) blocks search area in the center.
With vision being roughly 7-8 blocks in length going to the very center and looking around the red winds would be visible, if it isn't those last spots it could be around the middle between your searched walls and the center if the red winds/teleporter were hard to see.

If you're also looking towards the center (with 7 block sight roughly, assuming no sandstorms, no building blocking vision, and not looking for red wind but the teleporter itself) while circling 2 blocks from the walls you can really increase your search area to 480 leaving the center 4 blocks.
If you are looking just from those 4 center blocks (with 7 block sight roughly, assuming no sandstorms, no building blocking vision, you found the rough center, and not looking for red wind but the teleporter itself) you can see a circle (16 block diameter) of around 201 blocks around the map (roughly 41.53 percent of the map).

Where It Might Be More Likely to Spawn

There has been some testing that teleporters may have more chances to spawn at certain parts of the map more then others, this hasn't been fully confirmed so results may very (Info thanks to Zero).
For some testing I've done so far with Forest they tend to spawn on the North side of the map with it ranging between NW, and NE corners then towards the center North side. It still can spawn on SE/S sides but might be more rare.
With testing in the Desert they tend to spawn toward NW corner with it spawning towards W,NW,SW,N, and NE walls. It can spawn towards SE corner but unknown how rare it is for S to SE wall spots.
This might just be how the RNG for teleporters was at the time of testing so unknown if it stays the same.
Minimap/Map Icons and Info

















As of V1.0.17 we now have a map with fog of war to help navigate the map better along with the minimap.
Using TAB lets you see it ingame otherwise you need to pause and hit the MAP button to see it zoomed in.














General Image and Description of What the Icons are and What they Mean
Icon
Description
Elevation shown by difference in shading, dark usually means section below you and light being above. Spots where it slowly transitions from light to dark are ramps/hills where you can climb/descend.
Player Arrow, shows the direction you are facing. Only spins around facing different directions if minimap's rotation is locked otherwise the minimap's cardinal direction symbols show where you are facing.
White Icon showing location of Pots. The difference in size of the icon shows which ones are small or big pots. The icons don't show if they are regular or silver pots.
Orange Icon showing location of Greed Shrines (Difficulty +5% and 30 Gold).
Green Icon showing location of most interactables. Ex. Most Shrines (Challenge, Succ, Bloody, and Moai), Microwaves, and Shady Guys (No longer shows Charge Shrines).
Blue Icon showing location of just charge shrines. (Helps with Charge Shrine related challenges to see how many you have left on the map)
Red Icon showing location of boss teleporters.
Boss Icon showing where the boss and other bosses if Bloody Shrine was used or previous Minibosses still alive are.
Red Arrow showing the direction of either Boss Icon or Teleporter Icon outside minimap range (Only shows teleporter with arrow once you have been within range of it before).
Ready to teleport Teleporter (Make sure to enter before the ghosts start to push/kill you). You won't see it pop up if you are at the last Stage of that tier (For example you'll never see it Tier 1, and only see it once in Tier 2).
Chest Icon showing location of normal or golden chests.
Chest Icon showing location of free chests typically dropped by Boss/Miniboss, Challenge Shrines, or Enemies/Elites.
Icon showing location of dropped quest items like Shotgun and Katana.
Icons for Powerups (look the same as they do on the minimap as they look like on the ground except for circle effect around them)
Multiplayer (It Will be Added Later)
Confirmed in V1.0.12 update log by the dev we will get it, we just got to hold on.
Will add info on it once it is, this is just a placeholder until then and also to inform it's in the works.
Powerups
Powerups
Name
Description
Heart
Restores Health.
Magnet
Same as Shrine of Succ and collects all xp dropped before activation.
Speed Boost
Boosts your speed temporarily.
Purple Lightning
Increases your attack speed temporarily.
Coin
Boosts gold gain temporarily.
Green Shield
Gives invincibility temporarily. Will blink as it starts to run out
Stopwatch
Stops enemies from moving, like time is stopped temporarily, but the timer keeps going.
Nuke
Kills all enemies in the surrounding area.
Interactables
Shrines/Structures
Description
Picture
Pots**
May give money, health, or xp.
Tumbleweed**
Can drop some Xp/Gold (Gold info thanks to Gnorphin) but has a 5% chance to give Katana on Tier 1 Desert and Shotgun on Tier 2 Desert. (Will only drop so you can unlock it.)
Silver Pots
Gives silver. The small one gives 1, the big one gives 2 normally. (V1.0.4, Image thanks to MaxMcSween).
Challenge Shrine
Spawns strong enemies that can drop a free item chest.
Shrine of Succ*
Collects all XP around the map dropped before activation.
Boss Curse* (Bloody Shrine)
Makes 1 more of each boss to spawn when activated. ( Game will only show 6 boss health bars at a time.)
Charge Shrine***
Gives you options between 1 of 3 stats when fully charged.
Golden Charge Shrine
Rare but gives you options between 1 of 3 Legendary stats when fully charged.
Moai Shrine
Gives you the choice to get 1 of 2-3 items.
Greed Shrine
Provides money but increases difficulty by 5% (Higher difficulty means more enemies but stronger, and it's Gold it gives seems to scale on difficulty).
Microwave**
Gives a duplicate of the item you select by using another random item of the same rarity. The color of the Microwave decides the rarity type. Keep in mind you have 3 uses till it explodes and flips over (Less uses as rarity goes up with Legendary (yellow) having 1 use, info thanks to Gnorphin).
Normal Chest
Purchase to open chest and raise cost (Cost to buy current chest shown in top right). Only normal chests you have to purchase increase chest cost, so don't worry about getting those free/golden chests (Amount of chests on map can roughly go from 44-46 roughly).
Free Chest
Just walk into it to get an item, no button input required. Dropped from Bosses, Minibosses, (Boss Curse gives an extra chest per Boss/Miniboss you have to fight) Elite enemies, Challenge Shrine groups, and fightable characters. Doesn't despawn.
Gold Chest
Gives you an item for free.
Chest Cost Per Chest: (Where chest prices increase sharply they are bolded)
30, 72, 115, 159, 206, 256, 309, 366, 427, 495, 569, 952, 1346, 1753, 2175, 2617, 3083, 3577, 4105, 4677, 5301, 6538, 7853, 9262, 10786, 12451, 14288, 16334, 18636, 21249, 24243, 34123, 40037, etc (Cost doesn't seem to impact item rarity but Luck definitely does).
Shady Guy
Gives you the choice to buy 1 of 2-3 items. You can come back to buy from him later if you can't afford an item, but he will disappear after an item purchase. Their hat color shows what minimum rarity items they have (So you can get higher rarity from low rarity hat guys, info thanks to Gnorphin).
Teleporter
Lets you fight the boss and teleport to the next area as long as you are in a run, allowing so (Tier 1 no teleports, Tier 2 gets 1 teleport, and Tier 3 gets 2 teleports (plus final boss teleport)).
Boomboxes*
Once you activate all of them on your map in a run, you unlock the Boombox. A shop item enabling you to select music. (Does not appear again after this.)
Gold Key & Cage*
Key has been confirmed to spawn on the map on its own, it also may drop from enemies (Confirmed by Adeptly Inept), but it is used to open a cage to unlock the Monkey. (Does not appear again after this.)
(Picture from MoistCr1TiKaL's Addicted to Megabonk Video at 34:43.)
Suspicious Bush*
A boss that spawns once you interact with it. If you beat them, you unlock them as a character requiring the sniper unlocked and bought also. Drops free chest on death.
Bandit Statue*
Like the Suspicious Bush, it spawns a boss, unlocking them as a buyable character if you have their weapon Dexecutioner. Drops free chest on death.
Stats (Part 1 of 2)
I included the basic descriptions of stats, but if you want more indepth info/calculations on how it works, like evasion/armor/scaling, and all weapon/tome stats dln385 has this very well-calculated guide.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576905235
Stat
Description
Max Hp*
How much damage you can endure before your run ends. (Goes up by 1 per Level on all characters according to V1.0.17)
Hp Regen
How much your Hp Regens per minute (as per Regen Tome) Example: 60 Hp Regen stat is 1 Hp a Second. Harder to scale up as well compared to Lifesteal.
Overheal
From Chonkplate's description, Overheal lets you have extra health equal to % of your normal Hp (If your Max Hp is 100 and you have Chonkplate's 75% Overheal Bonus you can reach a Max of 175 Hp with Overheal showing as a yellow bar besides health). Doesn't seem to be temporary Hp but hard to tell late game.
Shield
2nd Hp bar that regenerates quickly after 5 seconds without taking damage (timing info from Megabonk Wiki[megabonk.wiki]). Prevents any attacks hurting Hp until it reaches 0, any attacks that would do more than the shield's cap do not damage Hp (Also for my friend who was unsure Armor definitely affects damage dealt to Shield dude.)
Armor
Damage reduction, starts to plateau as you reach 90%sh. The formula for Armor stacking is: (sum of armor modifiers) / (0.75 + sum of armor modifiers), info thanks to dln385, and more info in his guide. With Armor Tome slowing after 2/3rd level up (The Armor Tomes % it says doesn't mean your Armor % will become that exact amount), recommended to pick it when it has high rarity as you raise stat (Info thanks to WarriorZolf). Increases to this stat are additive but with lowered efficiency as they get higher. Some items that increase this will give way less the higher these stats are.
Evasion
Chance to avoid taking damage, starts to plateau as you reach 90%sh (Correction thanks to Tyrant). The formula for Evasion stacking is: (sum of evasion modifiers) / (1 + sum of evasion modifiers), info thanks to dln385, and more info in his guide. Evasion Tome slows also around 2/3rd level up (The Evasion Tomes % it says doesn't mean your Evasion % will become that exact amount . (Info thanks to EAGLEWING)), recommended to pick it when it has high rarity as you raise stat. Increases to this stat are additive but with lowered efficiency as they get higher. Some items that increase this will give way less the higher these stats are. (Ring of Evasion for Example).
Lifesteal*
Chance to give Hp per hit (Including Poison, Kevin, and other sources that count as a "hit") according to Lifesteal Tome. Needs 100% chance for guaranteed 1 Hp on hit, between 101%-199% gives a chance for 2 Hp, 200% makes it guaranteed 2 Hp every hit, and so on (Correction thanks to EdwadR) (Can beat Hp Regen for you Quantity/Cooldown Tome users since getting 600 Hp Regen stat would be 10 Hp/s but Lifesteal can be more inconsistent/unsafe with missed shots or being thrown around during final swarm).
Thorns*
Damage done to enemies upon dealing damage to you. Can scale very easily with Athena and Oofie with Spiky Shield

Damage
How much damage you deal. Hard to tell what ways best increase it with varying methods being either additive or multiplicative. Good base weapon damage is important but with more weapons you may want more spread out damage upgrades from Damage Tome applying to all weapons (It's usually best to go for whichever level up upgrade is highest rarity unless you have something you need to level up more desperately). Early game it's important to have good base damage from weapons while late game it's good to have good general damage boosts apply to all weapons (Especially with weapon's max levels (40) less then half of tome's max levels (99) so it'll take longer to max out Tomes meaning you have more room to early game level Tomes so you can get more high Rarity Damage Weapon upgrades late game if you increased your Luck).
Crit Chance
Chance to deal critical damage (x2 base). More than 100% Crit Chance let's you Overcrit, dealing even more damage (Info from Precision Tome). Unknown how scaling of Overcrits works as you start to scale up past 200%, if it goes from 2x, 4x, 6x, and 8x or 2x, 4x, 8x, 16x requires testing,.You can also obtain Megacrits to further boost damage on crit but the exacts on how it scales/chance isn't stated for the Giant Fork. Crit Chance can be great for damage but it's important to make a good foundation of basic Damage, Quantity, or Attack speed first for Crit Chance to truly shine, dln385 has gone over in their guide better on how to handle it.
Crit Damage
How much damage Crits do when they land. Some weapons include Crit Damage on level up making it easier for Crit builds. A balance of Crit Chance and Crit Damage can be good with Crit Chance giving great benefits at 100% and every next +100% while Crit Damage can be more slow to build up but still important to improve with it having less sources to upgrade it compared to Crit Chance (1 item increases just Crit Chance, Charge Shrines can boost either stats, and only certain weapons having options to increase either stat on level up).
Attack Speed
Makes weapons attack faster by triggering when they damage enemies or how quick they shoot projectiles. With AOE weapons it makes enemies take damage faster in their area, ranged weapons will shoot out projectiles quicker (Except for weapons like Axes that just sit out floating spinning. Meanwhile I makes Aegis recover shields faster), or swing your blades faster. Only Items, Charge Shrines and Cooldown Tome affect speed there are no Attack Speed stat upgrades on level up (Except for Bandit who increases the stat on level up.
Projectile Count
How many projectiles your stat adds onto your weapons projectile count stat. If you have Quantity Tome/Shrines/Backpack Item these add onto your character's Projectile Count (P.C.). Your characters PC then adds onto each weapon's PC stat. So if your sword has 2.6 PC, flame staff has 1.4 PC, and your character's stat is at 3.4 PC. Your sword should have 6 projectiles and your flame staff 4 projectiles. The stat rounds down so far from what I've seen.
Projectile Bounces
Lets every projectile hit another different enemy equal to remaining bounces since projectile was shot. Not every weapon type can use Projectile Bounce because the only current way for now to acquire it is through level up weapon upgrades for weapons with the stat (Might be an item later for it?) This stat combos very well with Projectile Count for dealing with enemies.
Stats (Part 2 of 2)
Size
Increases the size of attacks. It combos well with AOE/Piercing Weapons the most. Weapon Sizes are multiplicative with other Size modifiers. Exact details covered in dln385's guide.
Projectile Speed
How fast projectiles go. Doesn't influence damage, but how quickly damage gets to them. Most enemies will be close to you, so it is very low-priority stat, and only helps ranged weapons with projectiles.
Duration
How long projectiles/status effects last. Good for poison/freeze/stun (Poison Flask, Frostwalker, Wireless Dagger) builds, making them last longer and keeping weapons/projectiles out longer, like Axes, Chunkers, Dragon's Breath. Flamewalkers, and Black Holes (Duration now has a limit to prevent projectiles from being stuck out too long, making it better for weapons where duration hinders them, like sword, dexecutioner, axes, and etc). Character duration stat scales well with weapons duration. Space Noodle also has duration, but keeps said enemy alive until duration finishes (Could be good for Boss/MiniBoss/Final Boss with how it collects and stores the damage until finished, but terrible for basic enemies if you keep scaling duration).
Damage to Elites
Only affects damage to Elite enemies and not damage to normal enemies. It scales well with damage, but it can still be better to go for damage upgrades unless you really pumped Elite Spawn Increase.
Knockback
How far enemies get pushed back by attacks. Not all weapons push enemies back. Weapons that specify knockback as a stat on level up do knockback, along with some items that do AOE blasts when you take damage.
Movement Speed
How quickly you move around. Each character has different move speed so its scale faster for some characters rather then others.

Extra Jumps
Lets you jump additional times mid air. With no dodge button these are the closest you have to a dodge.
Jump Height
How high you can jump. Can help you get around quicker with Monke jumping off walls, jumping over enemies, or with the increased height going down onto a hill while sliding
Luck
Increases chances to get higher tiers of items/upgrades.
Difficulty*
Increases enemy strength and count. Recommended to increase if you kill them easily with not enough spawning. (Greed Shrine and Curse Tome are easiest way to increase. Chadwell ability is made for it.)

Pickup Range
How far you pickup Xp. You want this around a decent amount otherwise you can try to get Succ Shrines, Magnet Powerup, or the Sucky Magnet that will get Xp across the map for you.
Xp Gain
How much Xp you get per pickup. The higher level you get the more you need this to level up quick. If you plan long runs you need this to be high.
Gold Gain
How much Gold you get from Kills and other sources. Enemies at the start only drop 1 gold, pots giving some, and difficulty shrines giving 30. Needed for Stage 2 when prices of chests start to reach from hundreds to thousands.
Silver Gain
How much Silver you get. Enemies can drop silver but the exacts of when and drop chance is unknown, early in your playtime you will need lots to afford more slots/unlocks/characters. The Silver Tome exists... but honestly it's better to focus on Tomes that help you do better or last longer to get more silver. Pots can also drop 1 to 2 silver.
Elite Spawn Increase
How like enemies are to spawn as Elite. This makes them stronger and tougher but they drop better Xp and have a chance to drop a free chest (exact chance unknown, and chest does NOT despawn).
Powerup Multiplier
How effective the powerup is. Doesn't effect magnet but effects how long they last (How long you get Stopwatches time stop effect or invincibility from the Green Shield) and how much they get you (How much health the health powerup gives you).
Powerup Drop Chance
How likely a powerup is to drop. Enemies and pots can drop powerups but the exact chance is unknown currently. (According to my friend it might affect drop rate of chests from enemies/elites too. I don't know if he heard or experienced it since I've seen it mentioned elsewhere online.)

Weapons Stat Usage
All The Current Stats You Can Get For Weapons On Level Up


























These are all the main stat types you'll see on level up for weapons, with some being less frequent and some only seen on a few weapons, like Crit Chance, Crit Damage, Projectile Bounce, and Knockback.

Keep in mind "less is more" when it comes to having multiple stat types apply for a weapon (unless you got Anvil with weapons with 3-4 stats), the more it has the more spread out the level up stats are for it, same applies to doing runs with less or more slots open to focus on leveling certain weapons/tomes easier (Having 4 or 8 total slots for weapons/tomes with 3 choices on level up makes it easy with 4 but hard with 8 to level specific weapons/tomes for quests or small runs).

Damage is the only stat you will see on all weapon types, so I didn't write it on each of the weapons below.

Weapons Without Duration stat in Order of Least to Most Stats Available on Level Up

Aura just uses Size (And Damage so it has 2 Stats so Anvil does nothing to it BUT this means you have the best odds to have damage increases every level with it compared to other weapons. Projectile Count has no effect on it).

Sniper Rifle has Projectile Count, and Size.
Blood Magic has Projectile Count, and Size.
Dexecutioner has Crit Chance, Projectile Count, and Size.

Firestaff has Projectile Count, Projectile Speed, and Size.
Bananarang has Projectile Count, Projectile Speed, and Size.
Lightning Staff has Projectile Count, Projectile Bounces, and Size.
Slutty Rocket has Crit Chance, Projectile Count, and Projectile Speed.
Sword, Hero Sword, and Corrupted Sword will have Projectile Count, Knockback, and Size. (Need to double check Hero and Corrupted Sword since Hero sword launches projectile slashes, so it also has Projectile Speed.)
Aegis uses Projectile Count, Knockback, and Size (Size impacts the size of its blowback damage, not the size of the shield).

Shotgun has Crit Chance, Projectile Count, Knockback, and Size.
Katana has Crit Chance, Crit Damage, Projectile Count, and Size.
Tornado has Projectile Count, Projectile Speed, Knockback, and Size.
Chunkers has Projectile Count, Projectile Speed, Knocback, and Size.
Bone has Projectile Count, Projectile Bounces, Projectile Speed, and Knockback.

Dice has Crit Chance, Crit Damage, Projectile Count, Projectile Speed, and Size.
Revolver has Crit Chance, Crit Damage, Projectile Bounces, Projectile Count, and Projectile Speed.
Bow has Crit Chance, Crit Damage, Projectile Count, Projectile Speed, and Size (Increases range since it pierces).

Weapons with Duration stat in Order of Least to Most Stats Available on Level Up

Space Noodle has Duration, and Size
Dragon's Breath uses Duration and Size.
Frostwalker uses Duration, and Size (Attack Speed does influence it, but not Projectile Count).

Mines have Duration, Projectile Count, Size.
Axes have Duration, Projectile Count, and Size.
Black Hole has Duration, Projectile Count, and Size.
Flamewalker uses Duration, Projectile Count, and Size.

Poison Flask has Duration, Projectile Count, Projectile Speed, and Size.
Wireless Dagger has Duration, Projectile Count, Projectile Bounces, and Projectile Speed.
(Didn't honestly know it had Duration till I saw it being using in youtuber Shroudy Rowdy's The Game Took Over My Life at 13:07)

What Stats are More Unique on Level Up

Only Dice, Katana, Bow, and Revolver have Crit Chance and Crit Damage (Another weapon might have it too, need to check).
Revolver, Bone, Wireless Dagger, and Lightning Staff are the only ones to use Projectile Bounce (Need to check other weapons, and projectile bounce will make each Projectile bounce to another enemy. Great for Quantity Tome builds).
Only Bone, Tornado, Chunkers, Aegis, Shotgun, and all the Swords have Knockback as a weapon stat on level up.
Characters
*A good starter with rng and AOE damage weapon.
Fox
**The tank build. Especially good with Lifesteal/Armor Tome/Hp Regen. Can feel slow when you first try them, so make sure to plan your path or slide/strafe your way to that teleporter.
Sir Oofie
Calcium*Weapon and Ability
Made for speed (V1.0.17 notes he gains 0.75% damage per level and 0.5% per 1% Speed Multiplier. This damage is applied gradually as he approaches his top speed)CalciumInfoStuff
Weapon and Ability
His flex stops damage once until it recharges. Haven't tested how good his ability is at high levels or the cooldown limit (Assumed it has cap like with Bush's ability at roughly Level 100. V1.0.17 His damage increase per flex might be very OP if it doesn't scale down and synergies very well with Kevin.) Also when your flex is back it shows a glimmer besides you.


OgreWeapon and Ability
1.5% Damage per level. (Used to be 1% before V1.0.17)

Cl4nk**Weapon and Ability
Starts with 50 Shield and the Crit Chance per level can be pretty good even if you don't get Precision tome.
Athena*Weapon and Ability
Can be good for tanky builds where you try to take damage to deal it. (V1.0.4 Gains 2 thorns per level and 150% attack speed increase when there are no shields, according to dev discussion, text isn't updated)

RobinetteWeapon and Ability
Good to focus on Damage and Gold Gain with their Ability encouraging it for builds with them.

MonkeWeapon and Ability
Good for Climbing in the forest but the desert doesn't have many spots you need to climb. Also great for Hp releated builds.

Tony McZoom*Weapon and Ability
Good speed character besides Calcium.
BushWeapon and Ability
Shots pierce with sniper rifle and AOE explosion from ability (Now has cooldown of 5s, its cooldown gets reduced every 10 levels, capped at 1s at Level 100 in runs).


Birdo*Weapon and Ability
Can be good for extra jump builds with their flying ability. Flamewalker is a must with it spawning on the ground from any height. Got Airborne damage per level as of V1.0.17
NoelleWeapon and Ability
Can be a good choice besides Athena for AFK challenge. Their frostwalker does collest Xp so Size builds with them can be good for late game with collecting hard to reach Xp from killed enemies. (Changed from Duration to Size and Frozen Enemies Damage Buff as of V1.0.17)
Amog*Weapon and Ability
Best poison, projectile count/attack speed builds can stem from him, has a whole item made specifically for him.

SpacemanWeapon and Ability
His weapon and ability are all about getting mobs of enemies together to pop for some Xp

BanditWeapon and Ability
Awesome for Attack Speed builds.


NinjaWeapon and Ability
Good character for evasion, just prep for when you do take damage.

Vlad*Weapon and Ability
Made for Lifesteal and Hp Max increase builds.

Sir ChadwellWeapon and Ability
Definitely an Xp build character with his difficulty going up per level.

DiceheadWeapon and Ability
Level Up ability nerfed after level 100, and Dice now only increase Crit Chance of the Dice.
Weapons
(All weapons max levels are 40)
FlamewalkerFlamewalker - Leaves a trail of fire behind you.
Sword***Sword - Slashes through multiple enemies.
Lightning Staff*Lightning Staff - Summons lightning to smite nearby enemies.
Fire StaffFirestaff - Shoots fireballs that explode on impact.
ChunkersChunkers - Summons chunky rocks that orbit around you.
Bone*Bone - Throws bones that bounce off enemies.
Bow*Bow - Shoots arrows that pierce enemies.
Revolver*Revolver - Fires multiple bullets at enemies.
Aegis *Aegis - Blocks incoming attacks and sends out shockwaves.
Doesn't seem to scale with attack speed, it might be the same as the shield cooldown or attack speed increase from V1.0.4 makes it hard to check (Unless it's an Athena only boost).
Bananarang*Bananarang - Throws bananas that return to the owner.
Aura*Aura - Damage enemies in an area around you.
Axe**Axe - Throws Spinning axes that deal area-damage.
Space NoodleSpace Noodle - Attaches to a nearby enemy. Deals damage to enemies in-between. (Seems to keep said attached enemy alive while connected). Good for bosses but bad for swarms.
Sniper Rifle**Sniper rifle - Fires piercing bullets. Can be manually aimed.
Slutty Rocket**Slutty Rocket - Fires homing missiles.
ShotgunShotgun - Fires a spread shot, stronger at close range. Can be manually aimed.
MinesMines - Deploys mines around you that explode when enemies get close.
Wireless Dagger*Wireless Dagger - Throw smart daggers at your enemies. Wireless tech goes crazy these days.
Frostwalker**Frostwalker - Freezes and damages enemies in an area around you.
Tornado**Tornado - Sends out tornadoes, knocking enemies back.
Dexecutioner**Dexecutioner - A piercing blade. Small chance to instantly execute an enemy.
Blood Magic**Blood Magic - Summons blood magic. 5% chance to increase Max HP upon killing enemies.
Black Hole*Black Hole - Shoots a black hole that pulls enemies in.
Poison Flask*Poison Flask - Throws toxic flasks at enemies, dealing area-damage and poisoning them.
Katana*Katana - A sharp blade that targets the closest enemy.
Dragon's BreathDragon's Breath - Fires a fierce dragon's breath in the movement direction.
Dice*Dice - Throw a dice that deals 1-6 damage. Rolling a 6 increases your Crit Chance for Dice permanently.
(Upgrades Crit chance for your dice only as of V 1.0.4)
Hero SwordHero Sword - Slashes through multiple enemies and fires a slashing projectile.
Corrupted Sword*Corrupted Sword - Slashes in both directions. Deals increased damage at low HP.

How to Unlock Them

*Aegis - Block 500 damage with Armor as Sir Oofie.
*Aura - Don't take any damage for 2 minutes.
**Axe - Kill 2,000 enemies using the sword.
*Bananarang - Find the hidden Banana.
*Revolver - Kill 7,500 enemies.
**Frostwalker - Freeze 1,000 enemies with the Ice Cube.
Mines - Kill 7,500 enemies with Slutty Rocket.
Shotgun - 5% chance to find upon breaking a Tumbleweed on Desert Stage 2 (Tier 2 Required).
***Slutty Rocket - Kill 15,000 enemies as CL4NK.
**Sniper Rifle - Get the Precision Tome to level 10.
Space Noodle - Complete Desert Tier 2 as Tony McZoom.
**Tornado - Charge a Charge Shrine during a Sandstorm in the Desert.
*Wireless Dagger - Get the Lightning Staff to level 15.
**Dexecutioner - Kill 12,500 enemies using the sword.
*Black Hole - Get Knockback Tome to Level 10.
**Blood Magic - Get the Bloody Tome to Level 12.
*Poison Flash - Kill Scorpion Miniboss on Desert 3 Times.
*Katana - 5% Chance to find upon breaking a Tumbleweed on Desert Stage 1.
Dragon's Breath - Kill 1,000 Wisps as Fox in the Desert.
*Dice - Get Luck Tome to Level 12.
Hero Sword - Defeat a Stage Boss without picking up any items, powerups, or using shrines.
*Corrupted Sword - Get Cursed Tome to Level 20 in under 10 minutes.
Tomes
(All Tomes Max Levels are 99)
Agility**Agility Tome - How fast you move.
SizeSize Tome - The size of your attacks, projectiles, explosions, and more.
SilverSilver Tome - Gives you more silver from all sources.
ShieldShield Tome - Shield takes damage instead of losing HP before it breaks. Shield regenerates quickly after not taking damage for a while.
Regen*Regen Tome - The amount of HP you regenerate per minute.
Projectile SpeedProjectile Speed Tome - The speed of your projectiles.
Precision*Precision Tome - Chance to deal critical damage. More than 100% Crit Chance let's you Overcrit, dealing even more damage. Overcrits aren't defined, so it is unknown how exactly it works, but assuming it applies Critical Damage again for every Overcrit.
*Knockback Tome - The distance you push enemies when hitting them (Not all weapons do knockback).
Hp Tome - Max Hp.
Evasion Tome - Evasion is the chance to avoid an attack, taking no damage (Amount the Tome shows it gives is not equal to how much you get).
Golden Tome - Gives you more gold from all sources.
*Damage Tome - Increases damage of your attacks. Works well with all builds with weapons.
**Cooldown Tome - How quickly you shoot projectiles and perform attacks.
Thorns Tome*Thorns Tome - Deal damage to enemies when they attack you.
Quantity Tome - Increase number of attacks/projectiles (Doesn't work with all weapons).
When it gives a partial increase like Projectile Count 1.4 it rounds down the projectile increase (If your Weapon gives 1.5 Projectile Count and Character stat is 1.5 Projectile Count you shoot 3 projectiles for that weapon).
*Bloody Tome - Your chance to heal for 1 when you hit an enemy. Over 100% will guarantee 1 heal, and give a chance to heal for a total of 2.
Bloody Tome gives a 10% increased chance of 1 Hp on hit when first acquired (Info thanks to EdwardR).
Attraction Tome*Attraction Tome - Pickup Range increases the distance from which you pick up xp.
Armor TomeArmor Tome - Armor reduces the damage you take.
Duration TomeDuration Tome - The duration of your attacks and projectiles.
*Luck Tome - Luck increases your chance to get higher tier offers from leveling up, shrines, and more (More might mean item chests).
*Xp Tome - Gives you more xp from all sources (Pairs well with Cursed Tome).
Cursed Tome**Cursed Tome - Difficulty increases enemy quantity, health, speed & strength. Only gamers pick this one.
Chaos TomeChaos Tome - Boost a random stat.
Need to check how random and how many choices it offers.



How to Unlock Them

Armor Tome - Kill 5,000 enemies as Sir Oofie.
Attraction Tome - Use Shrine of Succ 8 times.
Bloody Tome - Kill 12,500 enemies.
Duration Tome - Upgrade Axe to Level 10.
Quantity Tome - Fire 5,000 projectiles.
Thorns Tome - Block 250 attacks with Aegis.
Luck Tome - 0.01% chance to drop when killing an enemy.
Xp Tome - Break 20 pots in a single run.
Cursed Tome - Beat the Stage Boss in under 5 minutes.
(This means getting to teleporter and beating the boss before time is up. So you will need to reach teleporter with 1-3 minutes of time to hopefully beat the boss as you run around trying to get strong enough to kill him OR start the run beside teleporter and have him chase you around as you do damage to him while trying to get stronger during the 5 minutes which is harder if you can't dodge fast enough)
Chaos Tome - Charge all Charge Shrine on a Tier 3 run across all 3 stages without leaving the charge zone (15 Charge Shrines per level and guide on it by Screampy).




Items Common
WIP
If an item bugs out it might be shown as a Golden Ring. So far has just been observed to be a placeholder for if an item bugs out or only partially loads (Unknown if it will have any actual use). First source of it happening I can find is this discussion post. Some people are saying it gives Gold Gain but haven't shown any testing, or how to even guarantee it drops.

(Unknown how certain Unique items stack)
**+40% chance to poison enemies on hit.
(Great for high projectile count/attack speed/AOE but unknown exact duration/scaling of damage/poison over time)
+2% chance to spawn (healing) Borgar upon kiling an enemy
Charge Shrine: Charge 4% faster and get 7.5% increased rewards.
(V 1.0.4 changed from 6.5 to 7.5)
According to some testing it doesn't give exactly 15% unless you are starting at 0. Had a run with 1% evasion and when picking this up my evasion only increased to 14%. So as your evasion increases the amount this item gives is lessened. Later when I acquired a 2nd it went from 17% to 26%, 26% to 34%, and finally 34% to 40%. Best to get these the lower your evasion is.
Equivalent of getting 0.75 hp per sec. (V1.0.4 from 35 to 45)
Unknown how it stacks yet and how less effective it is against bosses. (Can now curse more than 5 enemies every second as of V1.0.17)
Testing shows its scaling doesn't go up linearly, and does not guarantee free chests at 10 keys. (Might be rebalanced with V 1.0.4, unknown) (Testing thanks to Capt.riotson)
Icy CrystalSlowing enemies is always good. (Needed for Unlocked Noelle not Ice Cube, Ice Cube Unlocks Frostwalker Which Lets you Unlock Ice Crystal)
SkulegCactus
How to Unlock

Upgrade Cooldown Tome to Level 5
Defeat a Stage Boss in under 30 seconds
Die 10 Times
Crit 100 times
Purchase 25 chests
Defeat a Miniboss in 25 seconds
Upgrade Agility Tome to Level 5
Kill 100 cactus enemies with thorns damage (desert only, requires Athena and/or Thorns tome to make the thorns damage to kill cactus possible.)
Survival the Final Swarm for 60 seconds
Get 50 kills with Frostwalker
Obtain 40% Difficulty
Items Rare
Great to get early game.
Goes well with Kevin.
Also good with Kevin.
Amount and Duration of movement speed on hit isn't specified.
As it stacks on enemies increase, so does a red tint is displayed on their hp bar, and when their health reaches the red marked zone, they die. (With enough it might help beat Final Boss early) Getting more of the item might increase its range/PROC. (Info thanks to Agent of Avarice)
Good early game when your health is already a low number, but if you are nearly being 1 shot be careful about getting more of these.
Brass KnucklesHow far do they have to be? Does it scale on distance or just check if they are within set distance?
(Changed from additive to flat, which makes scaling stronger, and now increases size per amount stacked. V1.0.17)
Demonic BladeBudget Lifesteal.
100 Hp when maxed, 4x more Hp then Oats if you can wait for it to max out.
Echo ShardUnknown if it % goes up as you get more of this item.
Moldy GlovesIf truly 100% per hit this is is great for swarms of enemies and poison builds (Amog)
Need good movement speed for this to make money quick, and has no downsides for Robinette.
Have to make sure not be nudged.
Leeching Crystal*Only good as long as you never use Hp Regen.
KevinKevin. Good for items/abilities triggered on player taking damage since he does 1 Hp per trigger without killing. With certain run setups you could use him to abuse invincibility frames but that requires good Lifesteal, Quantity/Attack Speed, and makes you very vulnerable the moment you stop hitting enemies.

How to Unlock

Items Epic
Beefy RingBeefy Ring - Increase Damage by +20% per 100 Max Hp. (Damage seems to apply more multiplicatively or other stats/items multiplicatively affect it)
Seems to also provide small health increase (9 maybe unless it scales on something).
Does stack cleanly. Great for Turbo Challenge.
V 1.0.12 Patched so this now stacks.
Changed from 33% to 50% V1.0.17
Slurp Gloves - Cast blood magic upon hitting an enemy, damaging nearby enemies and healing you for 7.5% with a 9s cooldown (If it triggers separately per item stack this can be very good for healing the more you have but needs testing).
Don't know the exact time of invincibility frames yet. Just needs to be timed.
Unknown speed per attack speed except for max.
Slutty Cannon Seems to spawn on hit instead according to clip from this discussion from ZSmiff.
Shattered KnowledgeGreat for when you already have enemies in groups like with black holes.
Quin's MaskCould be helpful with the killing cactus enemies with thorn damage quest if the explosions count as thorns.
Toxic BarrelGreat for poison builds/lifesteal (Anything poison is just good for Amog)
(Used to say Armor and Lifesteal unknown if it still gives Lifesteal or any other changes, Info thanks to Master Chen), Good with either Cooldown/Quantity/AOE Tomes triggering Moldy Cheese/other poison that quick.
Gamer GogglesHard to tell the scaling per health and if it stacks with itself.
Eagle ClawsBetter Scarf, but the knocking into the air can be bad for short-range builds (Assuming it only makes them go up and not away). Unknown if ghosts during the final swarm are always flying/hovering or if their hitbox touches the ground normally for this to trigger against them (Info from John Boltgun).
Requires 1,000 kills for full usage, still good.
Bob (Dead)12 units/s is the average walk speed, so if you used this guy with Calcium, you could get him to continually spawn ghosts that attack one enemy before disappearing. (ProfiFaust has gotten 170 units/s with Bob)
Grandma's Secret TonicGreat for Crit build but do Overcrits retrigger?
Crused GrabbiesPerfect for Amog/AOE/Quantity builds.

How to Unlock

Keep in mind it doesn't specify last so you can use Boss Curse to spawn multiple Stage Bosses to increase you chance of getting it.
Items Legendary
Very good with poisons, freeze, stun, lifesteals, bloodmark, execute, and anything that procs.
*Needed for Unlocking Frostwalker not Noelle, Ice Cube Unlocks Frostwalker Which Lets you Unlock Ice Crystal for Unlocking Noelle.
It isn't specified how much Megacrits do, and unknown when stacked if chance increases and by what amount.
Lightning OrbGood combo with Ice cube for stunning/slowing.
ChonkplateGreat for Tank builds with Overheal (This and Gas Mask are only sources of Overheal) giving you extra health cap and lifesteal.
Sucky MagnetI don't need to explain how great this is
Holy BookBest Item for Hp Max and Hp Regen builds, besides Chonkplate.
Speed BoiCooldown seems to be around 20-30 seconds. Very good with final swarm. Unknown if scales/stacks.
Energy CoreAnvilAnvil - Weapon Upgrades can have +1 stats.
Allows (isn't guaranteed every time) on level up your weapons to give you 3 separate stat upgrades instead of 2. A must have for luck builds especially. (Like getting Size, Damage, and Crit Chance all from 1 level up to your weapon. Confimed to stack thanks to Phobos).
Soul HarvesterSoul Harvester - Killing an enemy summons 2 homing souls.
Joe's DaggerJoe's Dagger - 1% chance to Execute an enemy. Performing Execute increases Damage by 1% (Unknown if its chance adds to Dexecutioners Execute chance or a separate Execute check).
Bloody CleaverBloody Cleaver - Lifesteal now triggers Bloodmark stacks. Also gain 50% chance to apply Bloodmark. (See Unstable Transfusion the Rare Item for Bloodmark explanation and also its good item combo to get together).


How to Unlock Items



Grouped up Unlocks
For all unlocks (if achievements) spread out and their info/tips for the harder unlocks this guide by Wibiz explains/shows them really well.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3579942583/






-Stats

Get Hp Max to 500 - Chonkplate
Defeat Stage Boss with less than 10% Hp left - Gamer Goggles
Get 350 Hp through Lifesteal - Demonic Blade
Kill 100 Cactus Enemies with Thorns damage - Cactus
Get Difficulty to 40% - Skuleg

-Characters

Oofie Block 500 Damage with Armor - Aegis
Oofie 5,000 Kills - Armor Tome
CL4NK 15,000 Kills - Slutty Rocket
CL4NK Teleport to 2nd Stage on Forest Tier 2 - Desert Map
Tony Mczoom Tier 2 Complete - Space Noodle
Fox 1,000 Wisp Kills - Dragon's Breath
Calcium Level 30 - Demonic Soul
Birdo 10,000 Kills - Eagle Claw
Amog 5,000 Kills - Gas Mask
Athena defeats a Stage Boss using Aegis to land the killing blow - Quin's Mask
Vlad Level 50 - Bloody Cleaver

-Weapons

2,000, 5,000, 12,500 Sword Kills - Axe, Brass Knuckles, Dexecutioner
100 Tornado Kills in Tornado - Birdo
5,000, 7,500 Slutty Rocket Kills - Slutty Cannon, Mines
Lightning Staff to Level 15 - Wireless Dagger
Axe to Level 10 - Duration Tome
250 Attacks Blocked with Aegis - Thorns Tome
50 Frostwalker Kills - Ice Crystal
Increase Max Hp with Blood Magic 400 times - Demonic Blood
3,000 Sniper Rifle Kills - Grandma's Secret Tonic
10,000 Dexecutioner Kills - Joe's Dagger
Aegis -Required for Athena
Aura -Required for Megachad
Axe -Required for Ogre
Bananarang -Required for Monke
Revolver -Required for CL4NK
Frostwalker -Required for Noelle
Sniper Rifle -Required for Bush
Tornado - Required for Birdo
Wireless Dagger -Required for TonyMcZoom
Dexecutioner -Required for Bandit
Black Hole -Required for Spaceman
Blood Magic -Required for Vlad
Poison Flask -Required for Amog
Katana -Required for Ninja
Dice -Required for Dicehead
Corrupted Sword -Required for Sir Chadwell

-Tomes

Damage Tome Level 7 - Megachad
Thorns Tome To Level 9 - Athena
Precision Tome to Level 10 - Sniper Rifle
Knockback Tome to Level 10 - Black Hole
Bloody Tome to Level 12 - Blood Magic
Lucky Tome to Level 12 - Dice
Cursed Tome to Level 10 - Cursed Grabbies
Cursed Tome to Level 20 in under 10 minutes (It's fine to trigger boss early and fight final swarm as long as under 10 total minutes.) - Corrupted Sword
Cooldown Tome to Level 5 - Battery
Agility Tome to Level 5 - Turbo Socks
Cooldown and Agility Tome to Level 5 in a run - Turbo Skates
Xp Tome to Level 8 - Echo Shard
Regen Tome to Level 8 - Leeching Crystal
Attraction Tome Level 8 - Shattered Knowledge

-Items

Moldy Cheese Poison 50,000 - Amog
Freeze 1,000 enemies with the Ice Cube - Frostwalker
Obtain 3 Leeching Crystal in a run - Kevin

-Tiers

Forest Tier 1, 2, 3 -CL4NK, Robinette, Chadwell
Desert Tier 1, 2 - Ninja, Vlad

-Interactables

Purchase 25 Chests - Key
Break 20 pots in a single run - Xp Tome
Break 150 pots total - Golden Sneakers
Shrine of Succ used 8 times - Attraction Tome
Charge Shrine during Sandstorm - Tornado
Charge every single Charge Shrine on a map - Sucky Magnet
Charge All Charge Shrines on a Tier 3 run across all 3 stages without leaving the charge zone - Chaos Tome
Complete a stage with at least 2 Boss Curse activated - Speed Boi
Release Monke from Cage - Monke
Use Tumbleweed on Tier 1 with 5% to get Katana, and on Tier 2 with 5% to get Shotgun
Microwave Ice Crystal 3 Times in a row and Moldy Cheese 3 Times in a row - Noelle, Moldy Gloves
Quests
(The quest menu only pops up once you have progressed/done quest(s))




General

Teleport to the 2nd stage on Forest Tier 2 as Cl4nk for the desert map.
25, and 45 Quests for Weapons Slots (Shop items).
35, and 55 Quests for Tome Slots (Shop items).
20 Quests Refresh, 30 Skip, and 40 Banish (Shop items).
Boomboxes in Forst for Boombox (Shop item).
Purchase 40 unlocks for Toggler (Shop item).
Avoid Taking Fall Damage 10 times by hugging walls.
Complete 5, 10, 20, 30 Challenges.

Challenges
All challenges involving killing all bosses but AFK Gaming, since you can't move to the teleporter.
Only 3 Unlocks are locked behind Challenge Count of 2, 3, and 6 for Tony McZoom, Anvil, and Spaceman, otherwise the only reason to complete more is the permanent 1% silver gain per challenge completed (Not that great with the difficulty of some of these).


1.6x Silver
Fragile 1/2 - Die upon taking any damage or enemy contact.
1.5x Silver
Turbo Mode - -96% Chest Price, 5x Enemy Scaling (Easy challenge if you rush buy good items).
Smol Boi - 0.8x Damage, Movement, Size.
Afk Gaming - No moving or jumping, Most RNG based challenge.
Blind - Really thick fog.
Sticks and Stones - No items, but shrines and other interactables are still available.
-Can try Hero Sword's Quest during this challenge if you also avoid powerups and using shrines.
Weird Controls - Flipped mouse and WASD, could technically be flipped in your settings, but may be noticed and prevent challenge completion.
Speedrunner 1 / 2 - 6, then 14 minutes to win.
2x Silver
Speedrunner + 1 / 2 - 4:14, then 12 to win.
Pacifist - No weapons. Tomes and items only. Recommend thorns / tank build.
1.5x Silver
oh no 1 / 2 - 1.25x Enemy Hp, Damage, and Speed.
1.75x Silver
oh s**t 1 / 2 - 1.5x Enemy Hp, Damage, and Speed.
2x Silver
what the f**k 1 / 2 - 2x Enemy Hp, Damage, and Speed. (Forest Tier 1 Challenge is locked behind needing to complete 3 Challenges.)

1.5x Silver
Hyper - 2x Xp Gain, 2x Gold Gain, 4x Enemy Scaling.
The Floor is Lava - Lava will periodically cover most of the map.
Swarm - 2x Enemy Count, 0.75x XP Gain, 1.5x Enemy Speed.
Chonk Mode - 0.85x Enemy Speed, 2x Enemy Size, 2x Enemy Hp, 1.5x Enemy Damage.

(Need to include Tier 3 Challenges)



Skins

The challenges for every character is the same of Kill 15,000 enemies (Black/Alternate Skin), Beat first Stage Boss in under 6 minutes (Light/White Skin), Kill a Final Boss on Tier 3 (Fire Skin), and get to Rank 100 (Gives Gold Skin). They all individually give 4 silver except for the Kill 15,000 enemies which each give 1 Silver.
Amog and Tony Mczoom seem to have 2 bonus Skin challenges of 50k and 100k Kills, unknown if/when other characters will get 2 more bonus skins.
Shop

Usually pops up on your main menu once you can buy things from the shop, unknown if it can just pop up after a specific amount of deaths/runs (Info thanks to Squrl, V1.0.4 says its easier to get... but not how).

Buyable
Description/Max Purchasable
Silver
Increase Silver Earned (Roughly 2.5% per purchase, Info thanks to dln385), Cost goes X, 11, 18, 25, 32, 40, 49, 59, 70, 82, 97, 113, 133, 156, 184, 217, 258, 307, 368, and 442 (Roughly 2,661 Cost) - Max of 20 (Not Refundable)
Refresh
1st time you refresh is free in game, otherwise it costs gold for your next refresh. Cost in shop cost is 8, 15, 24, 33, 43, and 55. Max of 6 purchases but 7 Max possible (Refundable)
Skip
You give up the options without taking them. Usually used when out of refreshes/banishes if you really don't want the choices shown. Cost in shop cost is 8, 15, 24, 33, 43, and 55. Max of 6 purchases but 7 Max possible. (Refundable)
Banish
You give up on this option for the rest of your run. Good for items/weapons/tomes useless for your run or to make it easier to see the item you want (Can't be used on weapons/tomes you have equipped). Cost in shop cost is 8, 15, 24, 33, 43, and 55. Max of 6 purchases but 7 Max possible (Refundable)
Weapon Slot
Extra Weapon Slot. First purchase is 25 silver, then 125. Max of 2 (Refundable, V1.0.4 made 3, and 4th unlock at 25, and 45 quests done)
Tome Slot
Extra Tome Slot. First purchase is 35 silver, then 135. Max of 2 (Refundable, V1.0.4 made 3, and 4th unlock at 35, and 55 quests done)
Boombox
Manually Select what music to play. Purchase is 5 silver. Max of 1 (Not Refundable)
Toggler
Toggle on and off the use of purchased weapons, tomes, and items (From the Unlock Menu). You can't toggle off the starting ones you got without unlocks. Purchase is 50? (V1.0.4 might have changed price, V1.0.17 Allowed Silver Tome to be Toggleable) silver. Max of 1 (Not Refundable)

Example of Untogglable, Toggled off, and Toggled On (In Unlock Menu).
Good Build Combos
Lifesteal Tome/Hp Regen, Armor Tome, and Xp Tome (With Sir Oofies especially)
Good for surviving when you run out of time, with how many enemies spawn, if you can hit enemies AOE, Projectiles, Projectile Bounces, etc, that trigger lifesteal to outheal the damage. Xp tome could be swapped out if you need more damage or ways to trigger lifesteal. (Chonkplate makes surviving much easier with its 75% boost to Health as Overheal and 20% Lifesteal)

It has been sorta patched, but the item Kevin hits you for 1 damage every time it triggers, and can't kill you. By itself, it dooms your run, but with enough Cooldown/Quantity and Lifesteal Tome, you can trigger it so often you get invincibility from every time Kevin triggers, so you can't get hit. It is recommended to have a shield so it will be easy to test, and in case you are brought to 1 Hp if you can't heal more than Kevin does and die from fall damage or while not triggering invincibility. The downside to this is that it doesn't give invincibility during the Final Boss fight when you have to take down his shield and can't hit the boss to trigger Kevin. It can be hard to get it set up perfectly, but it is very OP once it is.
Otherwise if you go into All into Shield and Low Hp, Kevin helps you stay always at low Hp triggering cursed sword and gamer goggles damage increases. This can be a more dangerous but with proper setup can deal some great damage late game (Info thanks to Unknown Player (that's their name they aren't actually Unknown).

Hp Regen and Armor Tome can be a good combo, but you need to make sure to have enough Hp if your Regen isn't fast enough. If your Hp Regen is quick enough, getting Spikey Shield and Chonkplate can turn your armor to good thorns damage and give you enough health to survive some hits. Just watch out for Leeching Crystal if you unlocked it but haven't gotten Toggler yet, or it will ruin the build. (Hp Regen is recommended instead of Lifesteal when you aren't going for Quantity/Cooldown Tomes since)

Playing as Calcium comboing with Turbo Skates (40% Max Attack speed per stack), Golden Sneakers, Coward's Cloak (For if you get hit), Feathers, and Turbo Socks since you are all about speed. Bob is especially good when you have crazy speed with how many of him you can trigger to spawn (ProfiFaust has tested how crazy he can get when you reach 170 units/s).

Blood Magic can be a good base starting weapon for Tank Builds (5% on kill to increase health) especially if you get Chonkplate later which gives 20% Lifesteal and 75% Overheal (Overheal is Bonus Max Hp but Temporary so 100 Hp Max with 75% Overheal is 175 Total Hp Max if you are constantly healing).

Chunkers, Axes, Bananas, and Aegis can combo together, with them all being close to you and all using Quantity and Size.
Same with Aura, and FrostWalker, all going well with Size tome (But aren't affected by Quantity sadly but are by Attack Speed).
Aegis with Quantity can be a great defensive strategy if you many to get enough so your can focus more on damage and have your Quantity help your defense and offense at the same time for the rest of your build.

Precision Tome, Demonic Blade arean okay combo for healing besides lifesteal tome, but you need high crit chance for it to trigger often, since it's only 25% of the time when you Crit. Unknown if Overcrits double trigger it.

Playing as Amog with Lifesteal can be a great combo due to hit poison damage triggering Lifesteal. Getting him Overpowered lamp, Moldy Gloves, Unstable transfusion, and Moldy Cheese just makes his damage to groups that much better. (Blackhole can help with how it will pull enemies together, then the poison flask with his ability will pop and spread it and Gas Mask is made for him to survive crazy situations with poison granting Armor/Lifesteal).

Cursed and Xp Tome go well together for increase both enemies and xp. Just make sure you are able to handle it as you increase the difficulty.
Xp Tome, Luck Tome, Cursed Tome, and/or the Anvil item can make your run more crazy (With them being the main ones to help with long runs) with Luck Tome and Anvil guaranteeing the level ups you are getting from Xp and Cursed Tome (Helping spawn more enemies) are always giving good rarity and 3 stat modifiers (for weapons from Anvil, effect which can stack). The earlier you get Anvil/Luck Tome (or Credit Card (Green) giving +2 Luck per ANY chest) the better. Just keep in mind Weapons levels max at out 40 and Tomes max out at 99.

Size Tome when using Aura/Chunkers/Sword/Flamewalker/Frostwalker/Banana/Axes can make these go crazy.

Quantity Tome with Flamewalker (Not Frostwalker) (can be crazy, especially with Size Tome), Aegis (Perfect for defense/afk runs), Banana, Arrow, and Slutty Rocket. It's recommended when you have a full build of weapons that can use quantity; otherwise, attack speed could be better.
Attack Speed is best with items that already increase projectile count/attacks like Revolver, Bone, Firestaff, and Flamewalker (For some weapons, it's better to have Cooldown tome over Quantity tome if you are already getting enough Quantity from level ups).

Dicehead with the Dice can be pretty crazy (as you might have seen from the leaderboards) due to his gaining a random stat every level (V1.0.4 nerfed it after level 100) and his Dice weapon having a 1 in 6 chance to increase Crit Chance (Only Crit Chance of the Dice now) every time they are thrown. With Attack Speed and/or quantity, you can get that Crit Chance increase quite a lot.
Extra Boss/Run/Last Achievements Info
Cool First Runs with Droppable Unlocks Tips
On first playthrough of the game as a whole, you can get a free 3rd (or 4/5th if slot unlocked) weapon (Banana/Katana/Shotgun) and 3rd (or 4/5th if slot unlocked) tome (Lucky Tome). Once you die in the run with either/both, you unlock them for purchase, and it might disable you from finding them normally again (Lucky tome isn't possible to get again from drops. It's 0.01% chance per enemy death seems to only drop until you acquire it and get the achievement/quest done.). With this information theoretically you could attempt a crazy run, you could get up to 5 total weapons/tomes in a good run after a lot of playtime after unlocking the weapon/tome slots but getting that far without accidentally getting Lucky Tome/Banana/Katana/Shotgun could be difficulty with how randomly it could drop from an enemy if you try this. Katana and Shotgun can be hard due to their location and tumbleweed restrictions compared to Lucky Tome dropping from any Enemy. My friend and I have pulled it off, and any weapon in the 5th weapon slot won't show on your UI, but will show as an option to upgrade when leveling up.. This is more of a cool idea and very unknown if it is possible and would be extremely hard to test with the RNG of it.
(Image showing it's possible to obtain Shotgun in invisible 5th slot of menu but visible in normal UI)




















Had info from my friend who reached the Tier 3 Boss. Currently the boss fight is very
difficult with plans to be patched later according to a discussion made by the dev
Changed in V1.0.4. The final boss teleports you to a boss arena and disables your other weapons besides your primary, but 1 comes back every phase (Assuming 3 phases). I don't know what my friends exact timing/scaling/difficulty was set at but the boss had 9.1 million health (health for all bosses might be based on total run duration counting final swarm time) so you will need to be good at dodging and/or dealing damage to kill him. Around 75%, 50%, 25% health he pulls up a shield you can only disable by standing next to 3 charge/pylons shrines (Keep in mind he heals while shield is up so be quick) that just disable his shield while avoiding his attacks (V1.0.4 Increase the zone size and heal boss less. His orbs do less damage, less orbs, blue orbs freeze for 1s not 3s now, orbs cooldown is longer, and your weapon range has been increased during the fight) Keep in mind you get 10 minutes for this boss fight.

This guide is all about suggestions and ideas for beating the Final Boss https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3577346252
The Hard and Probably Last Achievements You'll Get

Corrupted Sword this one will annoy you for quite a while due to the time constraint and RNG of leveling a single Tome that many times in a single run. Recommended to plan with less Weapon/Tome slots and good methods for Xp grinding. This guide covers the what to dos best https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576152923
Kevin an item that only really helps for specific builds but can be hard to get the RNG required for getting 3 Leeching Crystals in a run for him. This guide will help you https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3585237423
Chaos Tome this one can take time with you having to find and charge 45 total charge shrines in a single run without leaving the charge zone even for a milisecond. This guide covers it best https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576097811
Cactus not as difficulty but more time consuming with it requiring kills of Cactus enemies with thorns damage only. This guide covers what best loadout will help you through it
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3591584048
or
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576062194
Enemies
Crowns mean they are Elite enemies and the Purple Swords mean they came from the Challenge Shrine. You have a chance to get items from Elites (Exact chance unknown) and a guaranteed item after killing a group of enemies from the Challenge Shrine.

When Swarms and Bosses Spawn

The first Mini Boss spawns at 7:00 for Tier 1 & 2, and 6:30 for Tier 3, with the 2nd one spawning at 2:00 for Tier 1 & 2, and 3:00 for Tier 3.
Swarms happen at 6:00 Tier 1 & 2, 5:30 for Tier 3, 4:00 for Tier 3, 3:00 Tier 1 & 2, Final Swarm 0:00, and Black Ghosts at -1:00.


Forest

Picture
Description
Simple Goblin.... these pecans.
Explodes shortly after touching you. You'll hate them or try to use them to launch around. (V1.0.4 Nerfed them, so they have less damage & hp)
The slime, the classic RPG enemy.
Skeleton*. Blue gives Xp (Enough for Level Up) and Gold gives... Gold. (Special ones run away and disappear shortly after being hit.)
Quick but can be avoided with walls or obstacles.
Flying Bee, he sadly doesn't know any spells.
Golem, Stone Golems' little brothers.
Big Ogre
Chunkham The Terrible (Miniboss)
Stone Golem (Miniboss)
Lil Bark. He is all bark and will bite. Spawns from the Tier 1 teleporter. He has 2 brothers Chadbark and Bark Vader.


Desert


Picture
Description
Your mom
Grandmummy
Skeleton, he makes sure to get some Calcium in the scorching heat.
A little prick-ly fellow*... (A group of them is called an -WARNING YOU ARE IN RANGE OF ENEMY ARTILLERY)
A red wisp*, hard to encounter in Tier 1 but will sometimes pop up, best way to encounter them is when you get a swarm popup of just them. (Kill 1,000 as Fox in any Tier of Desert for Dragons Breath)
Scorpion (Can and will poison you)
Rolling Metal Mech (Calcium is sorta a Metal, Okay), are quick and hard to avoid in the desert (Rolly Bones are now slower V1.0.12).
Sand Golem (Miniboss)
Scorpionquestionablnamessy* (Miniboss)(A pic of a group of them)
Mr Anubi
A is for Anubis/Anubruh/Juge Anubis, B is for Boss, C is for Cease Existing when he sees you.

Final Swarm Ghosts

The normal ghost that spawns when out of time.
The ghost that tries to kill you after a minute.
The purple ghosts that have a killing license spawn after 6 minutes.
The red ghosts who will kill you after 12 minutes (Can't be executed (killable just not instead death executable) according to BB Smooth from his video which the new update notes mention).
Previous Updates
Previous and current updates/discussions
(Can be found either in discussions or events for Megabonk)
Discussion plans on update.
V 1.0.4 & V1.0.7
Update V1.0.12
Current Update V1.0.17

V1.0.12 Changes

Leadboards are fixed again.
(All leadboards button removed till more are implemented)
Cheaters banned globally once caught on leaderboards.
Final Swarms have new stuff to prevent long runs. (Need to check out)
-New ghosts, dificulty increase, executes/black holes nerfed for final swarm in some way against new ghosts (Unknown how)
Fixed (Not 100% confirmed) bug where Alt+F4/crashes corrupts save files. (So be careful Alt F4ing)

Megachad Theme
Optimized FPS with Dexecutioner and Black Hole
Spacemans Passive Xp increase per level fixed
Fixed Black Holes' hitbox, making it not 10x bigger than it was supposed to be. (Also decreased by 20% default size)
Fixed Spiky Shield stacking.
Added a limit to the duration of weapons so they don't stop shooting once the projectile limit is hit. (Example given sword projectile was being affected by duration, even though it's only ever active for 1 seconds. But too much duration made it active for much longer, which means the cap was being filled with empty projectiles. Basically: Weapons like Dexecutioner, Axe, Sword, etc are working properly and shooting their projectiles now, even with high duration. This is a buff for pretty much all weapons.)

Chaos Tome gives 50% better rewards
Rolly Bones slower
Black Hole proc reduced, Bush's passive markman has cooldown reduced per 10 levels starting at 5s and capped at 1s at level 100, Joe's Dagger as a max damage increase cap, and Xp Tome nerfed going from 9% to 7%.

Future Updates

-Opacity for particles/projectiles
-Full-sized map with fog of war so you can see where you've been
-More info when hovering, like weapon stats, etc
-Pinning / Tracking quests in-game when paused

When most common feedback has been addressed
-Multiplayer
-New maps, characters, weapons, and items


V1.0.7 Changes

Kevin nerfed to prevent immortal/invincibility builds.
Leaderboard reset, and there will soon be stability for it.

Dice and its upgrade description fix.
FPS issue late game with: Bananas, Chunkers, Axe, Flamewalker, Bloodmagic, Poison Flask, Black Hole, Frostwalker, Katana, and a bunch of items.
Shield recharge being interrupted by Kevin or Leeching Crystal.
Volume slider for Xp and Gold sfx.
Bush's passive buffed, and fixed issue where it gave crit chance instead of crit damage.

Energy core is now not loud.
Final stage teleporter fixed to give rank xp for character. (Had bug info noted earlier in guide, thanks to PUFF)
Space Noodle no longer stunlocks boss if stolen.
Pressing escape while hovering skin now hides the menu properly.
Hopefully bug fixed where Speedboi could slow down time forever.
You no longer take damage with Aegis used during Shield Powerup active.


V1.0.4 Changes

Game setting to choose projectile aiming mode, chest prices on Hud, Silver pots, final boss changes, Setting to lock minimap, Sandstorm shorter, Tornado shouldn't abduct now, Quin's Mask, Shop in Menu unlocks easier (unknown how), Zoom settings, Crit Damage Mult Displays properly, Refresh/Skip/Banish cheaper early game, Nerfed Exploding spiders, Athena buffed, all characters 10% quicker, Ogre character small buff, Dicehead nerf, Calcium buff, Bush buff, Chunkers buff, Dice nerf (Its crit was affecting other weapons when it shouldn't), Cactus enemy nerf, Clover buffed slightly, shotgun range increase, microwaves cheaper, and new item Quin's Mask.
Links and Guides from Sections Above
List of all links to other guides, youtubers, and posts listed above, posted here to make them easy to find

Guides

Various stats, evasion/defense, weapon stat usage info, and general help.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576905235

Detailed explanations of movement and getting around quickly, and about B Hopping.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3580446535
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3575226808

Very good list of how to get achievements for unlocks, better sorted and spread then my "Grouped up Unlocks" section.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3579942583

Guides about getting specific achievement/unlocks.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576152923
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3585237423
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576097811
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3591584048
or
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576062194
This guide is all about suggestions and ideas for beating the Final Boss https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3577346252

A guide giving info about a website ( https://bonkbuilds.com/ ) being made for posting and seeing other's builds.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3582559976


The main Wiki for Megabonk. Good place to see other info.
Megabonk Wiki[megabonk.wiki]

Youtubers

If you need some good run ideas this youtuber covers cool runs, DexTag.

Video that helped me learn Wireless Dagger had duration, Shroudy Rowdy's The Game Took Over My Life at 13:07)

Boombox and Gold Key with Cage pictures from MoistCr1TiKaL's Addicted to Megabonk Video at 34:43.

Goes over some info and updates for Megabonk, BB Smooth.

Funny reaction of remembering Kevin, video commented by EdwardR.

Discussion Posts

Discussion with clip from ZSmiff showing slutty cannon fires missiles on hit, not on kill.
https://psteamcommunity.yuanyoumao.com/app/3405340/discussions/0/598541076225213798/

First post I could find about Golden Ring and it just being a bugged icon, this discussion post by Zefar. (For some reason, guides online said it gave gold gain and had pictures of Robinette sliding... for some reason...?)
(Image from their post)
Addendum
145 条留言
IcyCyborg  [作者] 10 月 22 日 下午 7:06 
@Gnorphin Thanks for the info! Will add it to the guide : ) and your guide also.
Gnorphin 10 月 22 日 上午 7:41 
Cactus item unlock guide I just wrote, better method than existing guide on here:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3591584048
Gnorphin 10 月 22 日 上午 7:15 
Also, the cactus item guide is outdated and inefficient. Im on mobile but will write a guide later on PC and link it in this comment. Basically thorns applies to the cactus missiles as well, so you just need to take only melee, Thorns tome and HP items/tomes as Athena and stand still far away from a group of cacti, they will barrage on you and thorns will get them
Gnorphin 10 月 22 日 上午 7:06 
This is a very helpful guide, here are some things I noticed that need fixing:

Tumbleweed can also drop gold like pots can

Higher tier microwaves provide less uses. Legendary (yellow) microwave is single use

The hat merchants hat color is minimum rarity, not guaranteed. So you can get a legendary from a black hat merchant, or a purple from a blue hat merchant, but never lower than the hat color

Evasion is chance to avoid damage, you said "chance to not avoid damage"

Its is possessive, it's is a contraction of "it is" (minor grammatical error)
IcyCyborg  [作者] 10 月 9 日 下午 11:34 
Adding that to the guide, cause that's hilarious XD
[KoF] EdwardReynolds 10 月 9 日 下午 11:32 
IcyCyborg  [作者] 10 月 9 日 下午 11:26 
@EdwardR Exactly why I wanted to make my guide, to make it more easy to know if it's worth doing weird unlock/quests for an something you might not like or use. Like with the difficulty getting Chadwell with his weapon or getting Kevin before getting Toggler unlocked.
[KoF] EdwardReynolds 10 月 9 日 下午 11:22 
Real helpful mate, i dont care bout spoilers etc - play a heap of mental ass games like Path of Exile so I just want to know how everything interacts and this thingy youve slapped down for us means now i can plan for what I want to unlock purposefully instead of flailing about unlocking stuff to find out what it does zzzzzzzzzzz boring! I just need B O N K
IcyCyborg  [作者] 10 月 9 日 下午 11:06 
@Edward Thanks for the info! Will correct that now, I didn't think enough about the wording for that part. Glad you liked the guide : )
[KoF] EdwardReynolds 10 月 9 日 下午 10:51 
Need to update Lifesteal tome.

The way you have writ it states that just getting life steal adds +1hp per hit, and implies further increases can give you +2% at 100% life steal but this is incorrect.

Getting the tome will give you a 10% chance to get +1hp.
Once you get to 100% life steal you will NOW get 1hp per hit.
Above 100% you will get the guaranteed 1hp per hit, and a chance for it to be 2hp and so on.

TY for writing the guide bruz!