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Didn't you miss Attack Speed in your equation for DPS though?
How does general Crit Chance and weapon specific Crit Chance interact also good to know.
Regarding "nash equilibrium", perhaps one way to somewhat simplify is to use log-derivative on your DPS (which should be extended aDPS (optimal area Damage (capacity) per sec) if you also add Size) formula. I've used log derivative for some other games but am too lazy atm to do it for megabonk.
Also, do you have a hunch that each item contribute to the stats (say, crit chance, effective damage amp, etc.) multiplicatively?
- Rewrote commentary for clarity
- Corrected information on stat stacking
- Added new Stat Formulas section! It turns out that stats aren't as simple or consistent as one might imagine. Tons of testing and logging went into figuring out the equations.