边缘世界 RimWorld

边缘世界 RimWorld

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Intellectual Matters
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Mod, 1.6
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988.120 KB
9 月 18 日 上午 4:04
9 月 24 日 上午 8:46
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Intellectual Matters

在 LikewiseHH 的 1 个合集中
Likewise Rimworld Mods
24 件物品
描述


[ko-fi.com]

Description
  • This mod makes the intellectual skill scale the global learning factor
  • The higher the intellectual skill, the higher the learning speed
  • The concrete factors can be freely configured in the mod settings for intellectual skill levels 0, 5, 10, 15 and 20
  • Moreover, you can also configure how quickly XP for the intellectual skill can be gained and how quickly it decays (so you can "freeze" the intellectual skill where it is)
  • Newest addition: You can now also make it so whenever you learn another skill (say Plants or Construction) a certain percentage of that XP is applied to Intellectual learning too (default 5%). Of course configurable via slider

Dependencies
Harmony

How to validate the mod behavior
  • Look at the global learning speed stat on the info card of a pawn
  • Notice for yourself that learning is faster or slower depending on the intellectual skill
  • Tweak the settings to your liking

A collection of all my rimworld mods
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3554618789
31 条留言
LikewiseHH  [作者] 9 月 28 日 上午 8:32 
Your right. The latest update introduced a Harmony depencendy. Sorry for that!
vikpr 9 月 28 日 上午 4:29 
Apparently your mod needs Harmony which I didn't have installed (which makes me wonder why it worked a few days ago...), I've installed the Harmony as a dependency for another mod and now yours started working as before.
vikpr 9 月 28 日 上午 4:21 
The mod suddenly stopped working, a few days ago it was fine and now it throws this:

RimWorld 1.6.4566 rev607
Error while instantiating a mod of type IntellectualMatters.ModInit: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not resolve type with token 0100000c from typeref (expected class 'HarmonyLib.Harmony' in assembly '0Harmony, Version=2.3.2.0, Culture=neutral, PublicKeyToken=null')
at IntellectualMatters.ModInit..ctor (Verse.ModContentPack content) [0x0001e] in <542c197e78ed4928bdf0792f48cdb911>:0
at (wrapper managed-to-native)

Yours is the only mod I use for now, and the game wasn't updated since August I believe. Any idea what's causing this?
LikewiseHH  [作者] 9 月 24 日 下午 9:57 
Untested. Give it a shot
Balin 9 月 24 日 下午 2:53 
will work with Vanilla Skills Expanded, Mad Skills+, Alpha Skills?
LikewiseHH  [作者] 9 月 24 日 上午 10:40 
@Anker added the feature as per your idea :-)
LikewiseHH  [作者] 9 月 23 日 下午 9:55 
That would work, yes. Might consider it!
Anker 9 月 23 日 下午 4:06 
I wonder if you also gain some intellectual skill on the side of other skill types, since it governs general learning? So pawns become generally more capable over time, while intellectually gifted pawns are naturally accelerated. Just so long as pawns without intellectual stats *don't* become functionally worthless in comparison...
LikewiseHH  [作者] 9 月 23 日 上午 9:28 
Should be sav-game compatible. The mod just multiplies learning XP with the factors configured in the mod settings.
B4TD4DDY 9 月 23 日 上午 9:20 
Save compat? My Giga-Brain scientist needs this.