颂钟长鸣

颂钟长鸣

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No Gear Research
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标签: Gameplay
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1.258 MB
9 月 15 日 上午 5:51
9 月 21 日 上午 8:35
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No Gear Research

描述
What this mod does, is remove the requirement to research each and every gear item, weapon and armour in the game.
There are some exceptions though, some items, such as the shovel for example have to be unlocked by researching the mud collector.
Same with the hoe being unlocked via the farm.

Items that are tied to a specific tier will unlock automatically when you research and place the Village hall and then the Town hall at Tier 3.

Please let me know if you run into any issues, making this mod was a real pain because of the unstable mod kit haha
8 条留言
AveryValiant  [作者] 11 月 2 日 上午 8:39 
Ah no, mods don't work on the preview branch.
Once the preview branch goes live, then I'm sure this mod will have to be updated, which I Will do.
Dartmorek #JBMNT 11 月 2 日 上午 8:29 
There is any chance that there will be working version of this mod for beta branch?
AveryValiant  [作者] 10 月 17 日 上午 11:27 
Ah very kind, thank you Candy.
CandyR27 10 月 17 日 上午 11:00 
This mod and pretty much all of your others are making my playthrough feel so nice. Thank you for putting them out there for us.
AveryValiant  [作者] 10 月 10 日 上午 2:08 
I did ponder the idea of changing research so instead of items, it uses coins/gold.
That would encourage players to engage in more combat for coin loot and trading with traders.
Colluplino 10 月 5 日 上午 2:56 
I feel like researching needing resources is realist,
but most of these resources should be returned at the end of the research,
only a percentage being destroyed in the process.
It would be super cool for immersion imo to have a clone mode with that difference.
If you find that interesting / enjoyable enough for the work of course. Otherwise, I'll just use this when I get bored of grinding.
AveryValiant  [作者] 9 月 28 日 下午 3:48 
No problem, let me know if you notice anything "off".
Saeb 9 月 28 日 上午 11:46 
Thanks dude!