Crusader Kings III

Crusader Kings III

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Like Pigs at the Trough - Corruption at Court
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9 月 12 日 上午 11:23
9 月 22 日 下午 12:25
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Like Pigs at the Trough - Corruption at Court

描述
TL;DR
A script mod to reduce income and increase costs at extremely rich courts, so that gold doesn't become meaningless during late game.

Description
By the late game most players have an income in the hundreds of gold per month, making gold essentially meaningless for most expenses. Meanwhile, for expenses scaled with income it leads to unrealistic situations like building a university is cheaper than sending your child there.

This mod tries to make gold meaningful for a longer part of the game by introducing income loss and expense growth due to corruption. Since corruption is captured by the base game in some abstract way, the goal of this mod is model what happens when a court gets obscenely rich. Then it becomes much easier for councilors/officials/merchants/etc. to skim off the top, leading to a loss of revenue and an increase in costs. The problem is worsened by incompetent rulers and disloyal councilors, just as in real life.

Note that the mod introduces corruption effects only for very wealthy rulers, so it does not increase early game difficulty.

Effects of Corruption
As the income of a ruler exceeds a threshold, it becomes harder to keep track of expenses, and larger and larger fraction of the remaining income is lost to corruption. Some of the lost revenue is distributed among corrupt councilors and court position holders.

Note that no matter how corrupt a court is, increasing your tax base will always increase your income, but with a diminishing return. At the same time the cost of new holdings and MAA will increase as well as the maintenance costs for the army. These cost increases are capped, so these will never cost more than double their original price.

The level of corruption at court is modified by the following factors:
  • Original monthly income (more income -> higher corruption)
  • Ruler's administrative skill, lifestyle perks and dread
  • Loyalty and administrative competence of councilors
  • Government rank and type (higher rank -> less corruption, small bonuses for administrative and republican governments, theocracies get a small bonus from learning)
  • Cultural era (later era -> less corruption)
  • Corruption severity setting (can be changed via decision)

Examples
To give a better idea of how corruption affects different courts, let's take a look at the following characters:
  • Emperor Mediocrates, a man with middling skills and a neutral council.
  • Count Supérieur, an administrative genius with competent and loyal councilors.
  • King Doofus, an imbecile surrounded by disloyal advisors.


While all of these characters are affected by corruption, the threshold where it takes effect is significantly higher for more competent rulers.


Notes on AI Characters
AI characters in the game generally have a hard time running their economy and are prone to fall into debt spirals that often leads to the breakup of their realm. To avoid making the situation worse, several guardrails have been added. Corruption effects are turned off for AI characters when they are at war or in debt. Corruption income loss is also capped so that it does not cause a deficit. AI characters are notoriously bad at handling army maintenance, so corruption does not increase maintenance costs for them.

Also, to keep the game challenging, conquerors and great khans are not affected by corruption.

Compatibility
Compatible with essentially all mods, it can be put anywhere in the load order.

It is safe to add this mod to an existing game, but I recommend making a backup save. To remove the mod enact the decision to disable the corruption mechanic (see screenshot). The mod can be re-enabled at any time with the same decision.

Localization
The mod is in English, but Chinese translation is available here .

Disclaimer
I have tested this with my mod list and without mods, but there might still be bugs. If you encounter any, please post a comment.
25 条留言
太易 9 月 24 日 上午 10:20 
thanks
neutron_pressure  [作者] 9 月 24 日 上午 8:51 
@太易 I see. 400 gold/month is a very high income, so you will be affected by corruption even if you have very high skills and a lot of lifestyle perks. If you find that the effects are too severe, you could try reducing the corruption level in the settings decision (see the pictures).
Let me know if that helps.
太易 9 月 24 日 上午 7:07 
Thank you for your humility and friendliness. May Buddha bless you!
I am an Augustus of the Roman Empire, deliberately improving my 11 point management skills (along with lifestyle skills and the help of my spouse, totaling 55 points) by believing in the Zabulistan (the Sun Church), and by means of treasure and game rules settings, giving myself up to 14 territories!
But in the end I found a total of 400 gold coins, about 40% of which vanished. This made my finances very difficult.
neutron_pressure  [作者] 9 月 24 日 上午 5:57 
@太易 Sure, I will set up an option to lessen the effects.
In the meantime, could you provide some details on how corruption is too high? What are the income, corruption loss, rank, skills and traits of that character?
太易 9 月 24 日 上午 4:38 
Regrettably, the corruption seems to be too serious. Could a less corrupt version of Hogs be introduced?
neutron_pressure  [作者] 9 月 22 日 下午 12:08 
I have updated the description to make it clear that the mod only affects well-to-do rulers.
neutron_pressure  [作者] 9 月 22 日 上午 7:29 
@Captain Smollett The goal of the mod is to reduce the income of very wealthy rulers, so the mod only affects rulers above an income threshold. In almost all cases these end up being highly skilled player characters or their direct relatives.
So why give more punishment for incompetent rulers?
1) Realism. There are many examples in history of massive corruption under incompetent rulers.
2) Drama. After succession, in almost all cases the new ruler is both less competent and doesn't command as much loyalty as their predecessor. Imagine a situation where the player has an extremely adept ruler, who dies in a battle, leaving a child to inherit the throne. This would cause corruption to dramatically increase. and significantly reduce the heir's ability to fend off another claimant ===> more drama
Captain Smollett 9 月 22 日 上午 5:29 
Balance things right out of the gate: why are we punishing bad rulers even more? Which rulers will the player have - good or bad ones? Rhetorical question, ofc, we all know the answer.
I get that it makes sense, but balance wise if everything "made sense" all the time then snowballing would probably be even worse than it already is.

also granted - i didnt play the mod, i just read the description and looked at the pictures :P
JSJosh 9 月 20 日 下午 6:46 
@neutron_pressure Ahhh I see I see! Yeah it not starting for the first 30 gold of profit, yeah that's good - I was worried this would make playing as a lower rank character even more difficult when I feel the difficulty is appropriate. Appreciate how upfront and open to discussion you've been in here <3
neutron_pressure  [作者] 9 月 20 日 下午 5:44 
@JSJosh That was one of the things I have spent a while thinking about. Historically the courts of higher ranked rulers had more corruption, but they also had vastly more assets to oversee. If a baron suddenly had the domains and vassals that an emperor has, their stewards would be immediately overwhelmed and it would be extremely easy for anyone to skim off from the top. I also get that it is the higher level courts that need the most income reduction in the game.
So, the mod is currently set up so that corruption only hits above an income threshold and that threshold increases with rank. But the basic threshold is high enough, that it would almost never affect low ranking characters (an average skill count would need to be above ~30 gold/month to see any effects, and those would only be relevant above 50, see plots in the description).
If you see any examples in the game where the mod does something weird, please let me know.