Conquest of Elysium 5

Conquest of Elysium 5

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Terracotta Emperor - Tien'Chi Class
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9 月 2 日 下午 2:58
10 月 2 日 下午 2:17
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Terracotta Emperor - Tien'Chi Class

在 HSmasher 的 1 个合集中
HSmasher's Conquest of Elysium 5 Mods
10 件物品
描述
About The Mod
In an age long past the people of the Celestial Empire reigned unmatched in Elysium - however a great conflict culminating in an unforeseen cataclysm forced them to flee this land - embarking to worlds unknown upon mystic sea routes. Now, millennia later, the Imperial Scions have returned to reclaim their ancient homeland and unseal the tomb of the First Emperor, uncovering the secrets of immortality. Once more shall Elysium tremble at the march of the Terracotta Warriors, awakened from their timeless slumber - the Terracotta Emperor shall be restored to his rightful place, with peace and harmony brought to this land of eternal turmoil.

The Terracotta Emperor is a class loosely based on Tien'Chi from Dominions. Begin the game with small coastal colonial efforts, slowly expanding your influence in the land while struggling to survive against the harsh environment. Your army is unreliable - reinforcements from the homeland arrive sparsely and mercenaries do not come cheaply, but as you expand your blossoming trade network you will uncover ancient tombs left by the ancestors, filled with armies of Terracotta Warriors ready to fulfill their duty once more in your service. Your true goal is to locate the tomb of the First Emperor, awaken him from his ancient slumber and crush those who stand in your way.


The mod has been extensively tested almost exclusively on the following settings and is intended to be played on them as a baseline:

Map Size: Enormous
Era: Any [preferably one with more ports]
# of AI: 8-16 (teams of 1-3)
AI Difficulty: Knight
Wilder: Enabled
Multiplayer: Co-op (optional/encouraged) [Never Tested in Versus, YMMV]

(The Unit Descriptions for this mod were graciously written by Glacier, who has done an excellent job conveying the tone of the class to the players.)

Content

Summary

70+ Units
- Imperial Reinforcements sent from the Homeland to assist your efforts
- A relatively cheap naval force
- Numerous mercenaries from other classes
- Terracotta Warriors & Sculptures
- Celestial Beings
- Explorers, Ministers, Eunuchs & other Bureaucrats
- A wide variety of mages, from Alchemists & Geomancers to Masters of the Five Elements & Terracotta Craftsmen
- Pretender God level end game summons

Robust Event Systems:
- Tribute & Objectives
- Yearly Reinforcements
- Random Events

45+ Rituals
- Expanding Trade Network & Colonial Ports
- Tribute & Objectives
- Discover Tombs & Craft Terracotta Armies
- Summon Celestial Beings
- Divine Ascension & Four Cardinal Beasts
- Mandate of Heaven - endgame global enchantment


Tribute, Objective & Imperial Reinforcement System - [semi-coop mechanic]
The central mechanic of the class is Tribute. As the Imperial Scions expand their colonial efforts along the coastline you must exploit the natural resources of Elysium, often sending the various goods available to you as Tribute to the Imperial Bureaucracy. The more Tribute you send the greater level of support you will receive each year, providing you with much needed armies and reinforcements to your beleaguered forces.

Akin to classes like the Voice of El, every Imperial Scion player on the map, whether friend or competitor, contributes to the global Tribute Level through sending Tribute & completing Objectives - the more successful and prosperous the Scions collectively become the greater the size & frequency of support from the homeland will be.

Silk Road & Great Wall
You expand your trade network in Elysium by establishing Silk Road Nodes. These nodes will be administrated by the Imperial Ministry and will grow slowly over time from minor trading outposts into massive trade hubs. Later in the game Trade will be vital to your efforts of restoring your once grand empire. After discovering the Imperial Tomb and awakening the Terracotta armies in earnest, Terracotta Generals will be able to begin work constructing the Great Wall in the vicinity of your Silk Road nodes. Patrolled & garrisoned by Terracotta Warriors, the Great Wall can grow to become a continent-spanning defensive network.

Archeology & The Imperial Tomb
As your trade network grows and you push further inland your priorities will shift to discovering more of the Ancestral Tombs scattered across Elysium. Within the resting places of your forebears awaits legions of Terracotta Warriors with which to supplement your forces as you continue your search for the Imperial Tomb, resting place of the First Emperor. The Imperial Scion who claims the Imperial Tomb will receive the secrets of immortality & the means to craft new armies of Terracotta Warriors.

Mandate of Heaven
The ancients possessed the means to commune with and call upon the aid of the beings of the celestial realms. With the awakening of the Terracotta Emperor, and return to his rightful place as ruler of Elysium, these lost arts can be renewed, and the armies of the celestial sphere able to march upon Elysium once more. With his eyes set on greater things than mere immortality, if the Terracotta Emperor is to ascend to divinity he must seek out and gain the aid of the Four Cardinal Beasts. Upon ascension he may muster the forces of the heavenly realms in full, raising hosts of celestial soldiers, bureaucrats, dragons & other lesser deities throughout his realm as they descend from the heavens.

Mod Compatibility
This mod uses an excessive number of Terrains, Terrain Groups & Event Variables - while it is compatible with my other mods, of all of them it is the one most likely to conflict with other peoples' mods. The most likely conflicts will be custom terrain numbers. Use with caution.

If there is a compatibility issue it is probably related to conflicting numbers being used, if that is the case simply find the conflicting numbers and alter them in the c5m of this or the other mod. The following are the relevant numbers used in the mod:

Custom Terrains 880 to 898
Terrain Groups -1095 to -1104 & -1063/-1055
Variables 7790 to 7881

Also note that this mod is quite old, I began making it years ago not long after publishing the Ashen Emperor & Raise the Levies, it is much more rough around the edges under the hood in terms of coding than my more recent mods, please report any issues you encounter.

Support Me
Join My Discord[discord.gg] - I've set up a discord where you can get info & updates on my current & upcoming projects, this is also the easiest way to get in touch with me. I plan on expanding into modding Dominions & other games in the future, I hope you'll look forward to playing those as I am.

If you like what I do and want to throw a few bucks my way I've opened a ko-fi account: https://ko-fi.com/hsmasher.

I take mod commissions - if you've got a mod you'd like me to make for you, or you'd like an extra pair of hands for your own, get in touch, if I like it and feel it's something within my ability to make I'd be happy to do so.
82 条留言
Riceisnice 10 月 20 日 上午 10:56 
PS: Glad to hear/read, it went better than expecterd on your side
Riceisnice 10 月 20 日 上午 10:33 
@avoraciopoctules @HSmasher you two did a nice job! trying my third approach to dig it deep ^^

Skaven, Warhammer/wesnoth sprite crossover, adventure guild were less intensive :)
Captain Tofu 10 月 19 日 上午 3:55 
Wow. Wow! This is an impressive mod. Very solid and one of the few not overpowered class mods.

Summary of the mod
Slow to start but gets traction. If playing without the specialists mod (which lets you construct vanilla sites), they will struggle in agriculture and ealier due to their dependence on ports and villages+. This class uses a big tech tree so to speak.
Not having regular recruitments (only very expensive mercenaries) and the complexity in general gives the AI a hard time playing this class.

I would like the Eunuchs and ceremonial masters to be easier to tell apart from each other.
avoraciopoctules 10 月 18 日 下午 10:26 
Glacier here! Helping out with this project was a really delightful experience, glad folks dug the writing. If you want more stuff inspired by chinese literature, Ramc did a fantastic mod pack for Dominions here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3282531883

You may also be seeing some other fun CoE stuff in the nebulous future...
HSmasher  [作者] 10 月 18 日 上午 8:47 
I'm glad you enjoyed it - the descriptions were written by Glacier and were indeed for the most part based on historical chinese literature; a few are actual edited quotes.

The unfinished descriptions will all be added in the next patch soon, I haven't quite had time to work on it and it will be a save-breaking update, but it should be done sometime this coming week.
Tea Time 10 月 18 日 上午 7:03 
Great mod! Loved the whole gameplay loop, but I didn’t get a chance to use great wall (didn’t need it cuz of map layout). Descriptions were cool too even tho some were unfinished. Did you draw inspiration from real Chinese literature?
Maybe JFK's head just did that? 10 月 4 日 上午 7:08 
Understandable, good luck w/ whatever you got going on.
HSmasher  [作者] 10 月 4 日 上午 6:21 
Yeah I was thinking something along those lines; I'm too busy to do it now but I'll come up with something when I can.
Maybe JFK's head just did that? 10 月 4 日 上午 6:16 
@HSmasher
Perhaps you could make the lesser celestial summons available as soon as you uncover an ancient tomb or reach a certain tribute level? I don't think it'd be too against the lore since you get to start with a celestial unit if you pick the gardener starting option.
HSmasher  [作者] 10 月 4 日 上午 6:12 
Playing Markus Wulfhart is partially what inspired this mod's design, so very on point. :lunar2019laughingpig:

I actually agree that there should be access to the weaker celestial units a bit earlier in the game - the celestial stuff in general is just there as bonus though, unless you're playing on extremely high difficulty or a particularly large map it's just bonus end game content, kind of like exploring planes in vanilla.