Total War: ATTILA

Total War: ATTILA

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Super Nova Attila - 12 TPY Version
   
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标签: mod, Overhaul
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17.764 MB
9 月 1 日 下午 4:05
9 月 15 日 下午 7:05
7 项改动说明 ( 查看 )

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Super Nova Attila - 12 TPY Version

描述
This is a fork of Super Nova Attila - see the mod here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3560490756

This also enables 12 turns per year. I recommend pairing this with the following:

Quadruple Tech Time (Nova Attila is already at double)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=856971486
Dixie Normus' +50% upkeep mod, so you have to develop your economy:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=858083771&searchtext=upkeep

I find that the reduced mobility and increased difficulty in upkeeping armies combined with harsh winters leads to prioritizing recruitment in late winter/early spring and making big moves in the summer and fall. Still, this isn't for everyone so I left it out of the main version of Super Nova Attila.
Just put it in the load order below the graphics mods like Venus but before Nova Attila.

Don't run this and the original Super Nova at the same time, silly! It's one or the other.

Updated 9/11/25 to remove the slot fix as with the main mod.
7 条留言
Rudi Böllert 10 月 4 日 下午 3:34 
So I've been using this for my latest WRE campaign, but sadly no 12TPY - confusingly though, things like the supply system or region trading still work without a problem. I got the Macsen Patch and Macsen installed too. Am I missing something? Load Order is as suggested with some additional texture mods (The ones of the Venus set)
AugustDrake  [作者] 9 月 11 日 下午 9:43 
Helps if I save the changes in SaveParser.
AugustDrake  [作者] 9 月 11 日 下午 6:01 
Updated to remove the slot fixes on the four settlements with missing slots. Working on a better long term solution for now. Yes, this killed saves :(
AugustDrake  [作者] 9 月 9 日 上午 12:20 
Updated Specialized Minor Cities implementation as per the main mod (added walls back to T4 farms, slightly buffed their % income bonus, but removed their passive income entirely)
AugustDrake  [作者] 9 月 7 日 下午 6:18 
Minor tweaks to stop the AI from building siege wagons like they were shock cavalry.
AugustDrake  [作者] 9 月 2 日 下午 5:23 
No, no other changes other than the 12tpy compared to the base of Super Nova Attila. The mods I list here are recommended pairings for a slower paced game. I recommend just going for the short victory as once you get your financial engine going nothing will stop you from snowballing like mad!
Redin5ide 9 月 2 日 上午 9:47 
Did you adapt movements points?