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报告翻译问题
- Roman fort cities have normal road growth, Eastern and Roman farm cities have half (20 max). Romans generally don't have road problems.
- Barbarian road gains get hit very hard (20 for max major or minor cities, 10 for max farm city) and need road granting buildings like markets, resources, or ports to get to tier 3, but it's not impossible.
Feels much better given that farm cities have walls now.
You see, most of the changes in the game are done by mods just to tables. Some have a modified startpos.esf though when map changes are necessary. Startpos mods are a notorious pain in the ass even in Warhammer modding. Your game doesn't assemble all the data from individual starpos files - it uses the one that loads first only. My mod has a modified version of Yenza's startpos with the fertility changes and (formerly) the missing slot fixes. A startpos is actually kind of the same format as a savegame file. There's even a savegame editor that also edits starpos files (EditSF). Once you make a save, your startpos is now locked in as the save file, so if a mod updates the startpos you won't get the update.
Unfortunately the slot fix to the startpos mod is what was causing the crash. I did a test campaign to track it down. All of this is to say the bug is a save killer :(