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Very cool mod
However if I can report one major problem that needs to be reworked until I feel like not doing it anymore, is how you set up the models, I recommend set up multiple bodygroups in one model in order and using CBaseAnimating's bodygroup functions to change the models instead of extra precached models to ensure people who don't have this add-on installed will not see errors.
this is an example
If you did and it still didn't work, an alternate option would be to assign the physics prop to a local variable and use NetProps.SetPropInt(entityName, "m_CollisionGroup", 1) to manually set COLLISION_GROUP_DEBRIS on them.