tModLoader

tModLoader

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Looping World
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模组功能: 游戏调整, 地图生成
tModLoader版本: 1.4.4
语言: 英语
文件大小
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更新日期
187.798 KB
8 月 30 日 下午 12:07
10 月 1 日 下午 9:33
26 项改动说明 ( 查看 )

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Looping World

描述
Want a world that loops?
Check out the Looping World mod!

Looping World connects the left and right edges of your Terraria world, so walking to one side brings you to the other similar to Starbound and Blockheads. The transition is seamless, so it really feels like the world just keeps going. There are no invisible walls or dead ends on the left and right sides of the world, and you can even build a house or place structures without it being cut in half.

Recommended to use the "Color" lighting setting for full immersion.

***DISCLAIMER***

This mod is still in development — while the core features work, some bugs may occur and will be fixed in future updates.

Single-player only: Multiplayer support is still in development.

Any builds within roughly 30 blocks of the world’s left or right edges may be deleted. This applies to worlds made before enabling the mod.

Be sure to save a backup of your world in case you don't like how the mod affects it!


v0.1 Initial Release

v0.2.3 Added lighting fix when looping

v0.2.4 Fixed right click recursion

v0.2.5 ModTile support (CALAMITY UPDATE)

v0.2.6 Mirror liquids

v0.2.7 Mirrored liquids flow properly

v0.2.8 Parallax fixed

v0.2.9 Added tick updated tile mirroring

v0.3 Added Block Swap mirroring

v0.3.1 Worlds generate oceans at the same height (doesn't apply to worlds made before enabling the mod)
引用自 tModLoader WorldLoop
Developed By Math!EW! & GPizza
热门讨论 查看全部(2)
1
2 小时以前
Piggy Banks and Safes
Lefvo
3
9 月 28 日 下午 10:57
Bug Reports
MathiEWi
78 条留言
Deon ☣ 2 小时以前 
This mod fixed my other gripe with the game: I always wanted a bigger ocean. Now it makes the ocean larger AND loops!
Deon ☣ 2 小时以前 
Wow, it worked on an existing world perfectly! It did connect unevenly, but nothing a bit of terraforming can't fix.
Deon ☣ 15 小时以前 
This is a fantastic idea, I am going to test it on the next world gen! Thank you for spending your time to develop and share it.
MathiEWi  [作者] 10 月 10 日 上午 12:03 
@Ban
as said in the description, it doesn’t apply to world made before enabling the mod
Ban 10 月 9 日 上午 9:10 
Added it to an existing save (with Calamity Mod installed) and my regular Ocean water balanced out with my Sulphurous Sea so now my regular Ocean has lower sea level, not a major issue but it was fun. Just wanted to let people know!
MathiEWi  [作者] 10 月 8 日 下午 5:03 
@sprecly i will not be doing that as that could be its own mod in itself. with how my mod is coded, it would be compatible with other mods that affect world generation. so someone else can do whatever you’re suggesting.
sprecly 10 月 8 日 上午 9:19 
However, having the oceans on both sides connected would diminish the effect of the Magic Conch and make the oceans seem less imposing. I suggest creating tall cliffs at the junction between the land and the Underworld, with varying elevations on both sides. Additionally, incorporating expansive bodies of liquid, such as vast sea surfaces and lava seas similar to those in the Celebrationseed, would make the transition more natural. This approach would also better align with the setting of the Sulphurous Sea in the Calamity mod, making it more consistent with the overall theme.:steamthumbsup:
The Bard of Hearts 10 月 5 日 下午 5:17 
It's been a whole page since I showed my support so...
:megamanjump::megamanshoot::megamanjump::megamanshoot:
MathiEWi  [作者] 10 月 4 日 上午 11:28 
it does in fact work with calamity
BLACKCOMPANY 10 月 4 日 上午 8:47 
does it work with calamity?