边缘世界 RimWorld

边缘世界 RimWorld

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More Mechanoids (Continued)
   
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Mod, 1.5, 1.6
文件大小
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3.540 MB
8 月 28 日 下午 11:14
1 项改动说明 ( 查看 )

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More Mechanoids (Continued)

在 Zaljerem 的 1 个合集中
Zal's Continued Mods
571 件物品
描述
Original mod by Orion, JoeysLucky22, Erdelf
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=846222458
GNU General Public License 3

Github:
https://github.com/Zaljerem/MoreMechanoids

1.5 version provided as a courtesy, not really tested

--

Removed Hugslib requirement.

--

Original mod notes (1.4):

Adds 5 new vanilla style Mechanoid types.

A mechanical threat has risen!
Are you tired of shooting Scythers and Centipedes? This mod extends the Mechanoid arsenal for more variation and new challenges!

Featuring 5 new menacing unit types:
- Crawler
- Skullywag
- Flamebot
- Mammoth
- Assaulter

Is this for you?
- If you're looking for an endgame challenge against the Mechanoids, this mod is for you. The new unit types will keep you on your toes.
- If you find Scythers and Centipedes annoyingly hard to defeat, this mod is for you as well. Some of the units are much easier to kill and more satisfying opponents.

Requirements
This mod can be added to existing save games.

Recommended mods to combine with
- What The Hack!? (Continued): Allows you to hack mechanoids and have them work for you

Incompatible mods [untested in 1.5/1.6]
- Yayo's Combat 3: Makes some mechanoids hard to kill (you need decent armor penetration). Disable "Use Advanced Armor Algorithms" from the mod options if you find it too hard.
- What The Hack?!: Skullywags from mech clusters immediately awake and trigger the cluster
- All door mods have to be loaded before More Mechanoids (can't hold doors open otherwise)

Credits
- Mechanoid graphics by JoeysLucky
- A12 to A17 update by Erdelf
- Korean Translation by NyaamZ
- French Translation by Scribio[discord.gg]
- 1.4 update by mlie

History
More Mechanoids existed before, from A8 to A12, when I discarded it in favour of my Hospitality mod. Together with Erdelf I have now stripped it down to its core and made the new unit types available again.
14 条留言
bing bong 멍청한 병신 10 月 5 日 上午 1:28 
making a crawler in a gestator seems too expensive
a basic subcore essentially costs more to make than the rest of the crawler
would make more sense for it to atleast pop out 2 or 3 crawlers or something
Zaljerem  [作者] 9 月 25 日 下午 5:30 
Correct, mod id is now "zal.moremechanoids".
Santa (unreal) 9 月 25 日 下午 5:27 
This mod doesn't have the same ID or then the CE patch is broke but CE is no go.
TurtleShroom 8 月 29 日 下午 7:06 
FINALLY, MY SKULLYWAG IS BACK!!
Zaljerem  [作者] 8 月 29 日 下午 12:55 
They are Biotech ready!
slurpme 8 月 29 日 下午 12:26 
man i forgor this mod existed ngl
ItsBobu 8 月 29 日 下午 12:25 
I haven't played this mod since before biotech, are these mechanoids gestateable?
BrenTenkage 8 月 29 日 上午 11:15 
the og is back, great to see it
Zaljerem  [作者] 8 月 29 日 上午 5:28 
It should.