席德·梅尔的文明VII

席德·梅尔的文明VII

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PorkBean's Yamatai (Antiquity Age Civilization)
   
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Type: Mod
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5.834 MB
8 月 27 日 上午 12:39
9 月 18 日 上午 1:33
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PorkBean's Yamatai (Antiquity Age Civilization)

描述
Launch Japan into the Antiquity Age as the elusive Kingdom of Yamatai, one of the best known statelets of the Yayoi period. This ancient polity was at the heart of a confederation of Japanese chiefdoms, as listed in the records of the Wei dynasty. In Civ 7, Yamatai benefits by maintaining a strong Capital supported by many Towns, and using its Unique Improvement to generate Culture from wide rural areas.

Beneath the watchtowers, the shaman-rulers of Yamatai divine their destiny. Beyond the palisade walls, past the farmers and rice fields, determined diplomats prepare for their journey across the waves. Take hold of the sacred mirror, and see reflected the foundations of the land of Wa.

Yamatai - Antiquity Age Civilization
Attributes
  • Cultural
  • Diplomatic

Unique Ability
  • Shinjū-kyō: Receive 40 Culture (on Standard speed) whenever you support an Endeavor.

Unique Units
  • Hinamori: Unique Infantry Unit. +5 Combat Strength when defending on Rural tiles. May use the 'Lookout' ability.
  • Taifu: Unique Merchant Unit. Gain 5 Influence per Resource acquired when creating a Trade Route.

Unique Infrastructure
  • Burial Jars: +1 Happiness. +1 Culture for each adjacent Rural tile. Yamatai Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on an existing Improvement, and cannot be placed adjacent to another Burial Jars.

Civic Trees
Wet-Rice Cultivation
  • Tier 1: +2 Food on Wet Terrain. Unlocks the Burial Jars Unique Improvement. Unlocks 'Ichidaisotsu' Tradition.
    • Tradition - Ichidaisotsu: Towns produce +50% Food during a Celebration.
  • Tier 2: +1 Happiness on Burial Jars in Towns. Unlocks the Hashihaka Kofun Wonder.

Wei Embassy
  • Tier 1: Unlocks the Taifu Unique Merchant Unit. Unlocks 'Jisai' Tradition.
    • Tradition - Jisai: Receive 50 Gold per Age whenever you support an Endeavor.
  • Tier 2: +1 Movement for Taifu Unique Units. Taifu Unique Units earn 100 Gold (on Standard speed) whenever they establish a Trade Route.

Wakoku Tairan
  • Tier 1: Infantry Units heal 20HP extra on Wet Terrain. Unlocks 'Maruki-yumi' Tradition.
    • Tradition - Maruki-yumi: +5 Combat Strength for Ranged Units attacking an enemy Unit engaged by a Melee Unit. +30% Production towards training Ranged Units.
  • Tier 2: Hinamori Unique Units gain +2 Combat Strength for every Town.


Associated Wonder
  • Hashihaka Kofun: +3 Culture. All Culture Buildings in this City gain +1 Influence Adjacency for Rural tiles. Must be placed on Flat Terrain.



Notes
  • This is a fully functional preview version of this mod. Some artwork is placeholder until art tools are released by Firaxis.
  • Compatible with Gedemon's YnAMP[forums.civfanatics.com].
  • Unlocks Ming and Edo Japan in the Exploration Age.
  • Unlocks Meiji Japan in the Modern Age.
  • Includes seven Narrative Events; six in Antiquity, one Modern.
  • Playable in English and Japanese.
  • If you have feedback, comments, bug reports, or would like to contribute a translation, please let me know!

The main sources for this work are Himiko and Japan's Elusive Chiefdom of Yamatai by J. Edward Kidder, and Treatise on the People of Wa in the Chronicle of the Kingdom of Wei by Saeki Arikiyo. Additional sources are listed in the text files. If you like what I do, and would like to support future modded civs, please consider buying me a coffee![ko-fi.com]
热门讨论 查看全部(1)
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8 月 27 日 下午 10:05
[SPOILER] Narrative Event Activation Conditions
pork bean
10 条留言
pork bean  [作者] 9 月 18 日 上午 1:36 
Just pushed out version 3! This fixes a lot of the conditions for Narrative Events - big thanks to all who reported activation issues. Some of the game text has also changed based on feedback, to better specify the amount of Culture/Gold/etc you get from various abilities. All changes are listed in the change notes.
younes 9 月 15 日 上午 3:02 
I have gotten a narrative event from Yamatai while playing as Isabella and Persia, so there is an issue here?
It was an event which talked about Himiko greeting a princess just born and gave either a cultural attribute point or 2 culture on altars, and I got it after improving a rice tile.
Renouf 9 月 11 日 上午 7:08 
This is a selfish want more than a balance change but man I wish some of the civics and traditions were switched around! The wet tile focus is so unique and fun, I wish I could carry the extra food and healing forward into future eras instead of the more niche stuff like units getting combat strength for a specific setup or towns getting food during celebrations (which is a bit of an odd duck of a card anyway - I found myself just slotting it whenever the game prompts you to switch up cards at the start of a celebration then removing it the rest of the time). Wanting them to be switched around it more of a JNR's Khmer Baray swap type change though where it makes them more fun in future eras but your current approach is definitely more in line with base game balance. VERY FUN MOD though can't wait for those art tools. And looking forward to using that new Rice starting bias for some busted Confucius spawns
pork bean  [作者] 9 月 8 日 上午 1:15 
Version 2 has just been released! This version tones down some of the Influence gain possible from the Hashihaka Kofun and Taifu, based on feedback. It also makes some adjustments to the Hinamori, and adds several new Narrative Events. All changes are listed in the change notes!
YouCanCallMeMarmelade 9 月 7 日 下午 2:41 
hashihaka Kofun is overpowered though. You'd just have to tweak it a little bit, like turn the +1 adjacency bonus into a +0.25, or change it so that its "+1 influence on buildings adjacent to rural improvements" so that it doesn't stack. Every time I get this wonder in antiquity i end up making, like, 60 influence per turn
Shiki 9 月 5 日 下午 9:27 
Lovely mod, it's a shame firaxis still hasn't release the art tools
pork bean  [作者] 8 月 27 日 下午 9:54 
@younes Yes, more are on the way! I'd like to aim for about 6-8 per civilization.
YouCanCallMeMarmelade 8 月 27 日 下午 12:50 
rad
Renouf 8 月 27 日 上午 11:36 
Would love to see their civics / traditions in the description!!
younes 8 月 27 日 上午 4:12 
Looks really fun! You say there are 4 narrative events for the civ currently, are you possibly planning on adding more later?