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tModLoader

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Abyssal Subworld
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模组功能: 新增内容, 地图生成
tModLoader版本: 1.4.4
语言: 英语
文件大小
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2.966 MB
8 月 22 日 下午 6:21
11 月 29 日 上午 11:06
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Abyssal Subworld

描述
--- Abyssal Subworld ---
by GabeHasWon
commissioned by ThatOneMonkey369

Moves the Abyss biome from Homeward Journey into its own subworld, and removes it from the overworld.
You can access the Abyssal Subworld with a Diving Leech, dropped by the Diver boss.

The biome is shaped differently, and is directly exposed to open air.
Aside from some adjustments - a few changes to give it a more natural look - the biome is 1:1 what it is in the base mod.
The biome is also persistent, and will save & load like a normal world.

GitHub: https://github.com/GabeHasWon/HomewardSubworld
引用自 tModLoader HomewardSubworld
Developed By GabeHasWon
63 条留言
Dalek 12 月 2 日 上午 2:06 
Well, Wall of Shadow spawns ores in underground biomes and spawns enemies post-moon lord (fe. ice underground and desert underground, jungle underground). Without making new ores and letting new enemies spawn; post-moon lord doesn't exist.

At least I can't find a way to spawn Wall of Shadow in regular world with Abyssal Subworld; unless you didn't remove Wall of Shadow arena world gen. But since Abyssal Subworld takes away abyss worldgen; it's safe to assume Wall of Shadow is impossible to fight in regular world if generated with Abyssal Subworld mod.
GabeHasWon  [作者] 12 月 1 日 上午 7:30 
Okay, checked, and I do have functionality for that. What is meant to happen after Wall of Shadow? I know little about the mod, so having headway there would help me fix the issue when I have time.
GabeHasWon  [作者] 11 月 30 日 上午 9:38 
Ah, I know the issue. I didn't account for Wall of Shadow being killed in the subworld, the way the subworld works means it has to communicate to the main server that the boss was defeated - I did this for the Diver but not for the Wall of Shadow. Will fix soon.
Dalek 11 月 29 日 下午 10:37 
If that helps; Boss Checklist doesn't even acknowledge Wall of Shadow death even though it was beaten twice in Abyssal Subworld already...
Dalek 11 月 29 日 下午 8:56 
And also a funny bug, but I assume it's not this mod fault; if you use Leech to teleport to subworld, while keeping the chest open; game softlocks and breaks. So be wary of teleporting to a subworld while chest is opened.
Dalek 11 月 29 日 下午 8:54 
I don't know if I am doing something wrong or not, but on multiplayer in Abyssal Subworld - defeating Wall of Shadow doesn't change world in any way, which means post-moonlord doesn't exist. And I don't know if I can summon this boss in original world, since Abyss is supposed to have Wall of Shadow exclusive arena.
AwesomeSavage777 11 月 29 日 下午 4:00 
Ok, so it's likely an overlap with this mod and a mod I happen to be using too. I managed to make a world, so I'm actually playing through the game, thus I will figure out which mod it is later, and report it here when I do.
GabeHasWon  [作者] 11 月 29 日 下午 3:28 
This mod completely replaces the Maze, as the generation is poorly organized and the code for the Maze is in the same step as the Abyss. I may have made a mistake, but I can't replicate the error, and it can't be an overlap with the original mod and this one since I replace most of HWJ's generation.
AwesomeSavage777 11 月 29 日 上午 11:29 
Oddly, the game just freezes and closes on trying to make the maze, with no error. I will try to see if one of my other mods is breaking generation, but I suspected this mod because it modifies the Maze (which I didn't have issues with when I didn't have this mod, but maybe it's an incompatibility between this one and another).
GabeHasWon  [作者] 11 月 29 日 上午 11:07 
@Lylittle Fixed! Whoops.

@AwesomeSavage777 Can't replicate, do you have an error?