席德·梅尔的文明VII

席德·梅尔的文明VII

57 个评价
Rosetta - Dynamic City Names
4
2
   
奖励
收藏
已收藏
取消收藏
Type: Mod
文件大小
发表于
更新日期
31.149 MB
8 月 21 日 下午 7:12
10 月 9 日 下午 12:30
2 项改动说明 ( 查看 )

订阅以下载
Rosetta - Dynamic City Names

描述
Now your cities' names can evolve as your civ does!

Adding over 350,000 names for over 10,000 cities, Rosetta changes your settlements' names - settled and conquered - to match your civilization's (or leader's!) language, allowing for a sense of cohesion and immersion as you chart your people's journey through three eras of history!

Rosetta is completely modular and should work no matter what mods or DLCs you have enabled.

New to the Civ 7 edition of Rosetta are names and languages that change over the course of an era - as the Normans you'll start the Exploration Age with Norman and Old French names, before eventually transitioning to Middle English! Names may also change after certain dates, when conquered by certain civs or leaders, or even when their owner changes governments!

Important Note: Renaming a settlement manually will prevent the mod from overwriting that name!



If you'd like to help support my modding work, please consider rating this item, leaving a comment, or Buying Me a Coffee[buymeacoffee.com]!
28 条留言
Peechez 10 月 22 日 上午 8:59 
Would it be possible to get a mode where all of your settlements simply get assigned a name from from your new civs city list?
CovalianKing 10 月 19 日 下午 3:24 
Noice a classic
SeelingCat  [作者] 10 月 11 日 上午 10:11 
@sweendogz - the name lists (i.e. what cities are assigned to what civs, how many there are, and the order in which cities appear) are unchanged by this mod, so if that's what you want to change you'd have adjust the base-game files. Otherwise, you could just go in adjust the text files for whatever name you want to tweak (Keep in mind this could get overwritten by future updates!) - the mod files are kept in a folder like Program Files\Steam\steamapps\workshop\content\1295660. Each mod has its own sub-folder - I think this one's is 3553557949.
sweendogz 10 月 10 日 上午 7:26 
Can we modify the names lists?
MeatballSub1205 9 月 14 日 下午 3:35 
Littéralement le meilleur !:steamhappy:
Switch 9 月 6 日 上午 4:51 
oh, seems like I didn't understand true purpose of your mod, sorry. Then seems like I'm looking for different mod :D. I'm looking for mod that changes all Settlements names to new Civ names on Age Transition. Reason for this mod was that I don't see a lot of Modern Age settlement names, because you don't much settle in Modern Age, so there is no Modern Age Settlement names. And I don't like idea that you have old settlement names from previous age, I think it would be cool to have only your civ names on each age.
Switch 9 月 6 日 上午 4:00 
Why some names are not accurate like "Rim"?:D Is there're mod option to make it as original as "Rome"?
I think this one is ruining my history knowledge of city names lol. And in some day I also gonna call "Rome" as "Rim" lol. And some names like Sankt-Peterburg might be correct for locals spelling, but worldwide its spelled differently. Maybe if possible option of names like "worldwide" and "local" would be cool
SeelingCat  [作者] 8 月 30 日 上午 9:07 
@bellls-worth - thanks for the report! Someone else reported this and it seems like a bug somehow with how the base game handles localization. I'll get it fixed in the next update, but please let me know if you see anything else like this!
bellls-worth 8 月 30 日 上午 12:42 
One weird thing: when this mod is active on my computer, it translates 'Lenses' after clicking on lens toggles in the bottom left corner of the screen to 'Gorna Dzoumaya.' Not sure why this is, but after disabling this mod it goes back to lenses.
pcloadleter 8 月 29 日 下午 6:26 
PEAK. LET ME TELL YOU HOW MUCH I'VE COME TO LOVE YOUR POST SINCE I SAW IT. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD PEAK WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE BILLIONTH OF THE PEAK YOU COOKED AT THIS MICRO-INSTANT.