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I will say, I don't think an aesthetic glowup was ever going to be enough to make the second half shine, it's a claustrophobic mess which doesn't give you a clear sense of progress or direction. Between the sketchy level design and the narrative redundancy of stuff like the airex core, it's really no wonder this segment got cut. Good effort though, I was kinda getting a Portal 2 vibe from the visuals in there.
Overall this is the best thing I've played on the workshop so far, you did such a good job making it feel like a real place and not just a bunch of generic corridors. I'd love to see your take on other cut environments like the wasteland.
This Mod Is AMAZING!
In Black Mesa during the warehouse, i was frustrated and depressed :((((((
The first bits leading up to it was fun and all, BUT IT WAS RUINED BY THAT WAREHOUSE!!!!
THE ♥♥♥♥♥♥♥ WAREHOUSE OF EXPLOSIVES!!!!!!!!!