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Believe it or not, it is a vanilla bug in 1.6. You can check the same bug exists on turrets and mortars, even without my mod.
But I also encountered it, and it wasn't... ideal.
It's already reported as a bug, so hopefully will be fixed by RimWorld soon. Meanwhile I updated the mod and released my own fix. Should work as intended now.
In the new unstable Devs implemented the same change for vac barriers I did, and now they work everywhere again. This mod will stay as a vacdoors
I'm also trying to add a blue-glow to the upgraded doors, similar to the vacbarrier, but it prooves to be hard, especially with support for other mods in mind.
Steam not loading stuff as usual.
I doubt Tynan still develops the game, but yes, it is a controversial change. Maybe they will revert it when it goes live on a stable version.
Yes, it works on any 1.6 version.
Technically it is considered a fueling. I decided to use it as it's the least intrusive way to simulate "Upgrade" of the building. All I have to do is ensure that fuel is never consumed and check if its fully 'fueled' to activate the integrated Vacbarrier feature.