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报告翻译问题









You should be able to add/change a point of connection to them with no particular issues otherwise.
Definitely wouldn't work properly with the mod pack but that's not really an issue because it hasn't been ported over yet.
Added three new start positions (now 16 land, 2 water). Two starts will be unused, possibly giving nearby teams an advantage, but with four teams of four, most teams should be close.
Set underwater start positions (provinces 11 and 232) for aquatic nations; rivers and lakes connect for expanded water nation play and new threats to land nations.
Made the moon (province 308) accessible and a unique, isolated start.
Connected the island under the bottle (province 15) to five land provinces by sailing routes, allowing land expansion and amphibious vulnerabilities; verified these land provinces work as cap circle.
These water/moon starts should increase strategic variety for multiplayer. I can share the .map file if interested.
There are some options, but most of them take some fairly basic use of the map editor. You could:
Remove the starting province tag on Province 15 and play with 14 players to guarantee mainland spawns for everyone.
Add connections to the port provinces surrounding the island; probably in a limited capacity to avoid too many valuable connections.
Wait for all players to select their preferred nations, then use a text editor to make a single specific nation start there by using #specstart <nation id> 15, if I'm understanding that option correctly.
Ultimately between the two maps this one will take slightly more setup effort.