Dominions 6

Dominions 6

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Dominions Enhanced v2.13
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1 aug @ 15:27
1 dec @ 14:59
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Dominions Enhanced v2.13

Beskrivning
Dominions Enhanced is back. Red edition is over, now is the time of the Blue edition.
For new players, Dominions Enhanced is a massive DLC-sized mod that adds thousands of new spells, items, and monsters, as well as new nations, and overhauls, reworks, or tweaks nearly every aspect of the entire vanilla game. All nations gain a plethora of national spells along with balance tweaks.
The best way to experience DE is typically by jumping in and playing.

For a longer description, external downloads, reporting issues, or keeping up on changes, visit the GitHub repository for the mod here:
https://github.com/BlueFeuer/DominionsEnhanced6

For discussing or playing with the mod in multiplayer I would recommend the Reddit Dominions server:
https://discord.gg/p2Dfctr

DE can be assumed to not be compatible with other mods unless explicitly stated otherwise.
If you notice a bug, make sure you are on the latest version and not running any other mods alongside.
Populära diskussioner Visa alla (1)
0
16 nov @ 3:53
Anyone know does this mod have recuperation that works on inanimate commanders & units?
The Art Of Fury
145 kommentarer
msilbey 2 dec @ 17:54 
Thank you for your hard work on this great mod!
Cat but Scary 29 nov @ 9:08 
LA Houssa seems to have something preventing units from recruiting properly.

Hard to tell exactly what is happening, but *sometimes* I get the units I paid for the following turn, but usually I do not, and they remain in the recruitment bar taking up the same resources. No patterns that I could discern.
Sloop 27 nov @ 10:58 
Unmounted sprite for Feminie's mod hero Avtandil is repeating the mounted sprite (blue_avtandil1/2) instead of using the unmounted verison (un_blue_avtandil1/2).
Sloop 23 nov @ 11:41 
The commands adding growth to LA Aby's cap site and changing their cap to a cave is bugged. #selectsite doesn't have an #end before the #newevent starts, it's down below #newevent's own #end.
worst noob 21 nov @ 19:11 
you should give the 2 basalt blessings different names its confusing to script
worst noob 20 nov @ 7:12 
i find it weird that the shura and ghost general units have salt weakness seems like an over sight considering non of the other ghost units are affected by salt.
PlagueWizard 16 nov @ 0:07 
Question, is it intentional that LA Ulm still have Nature summons and Charm of the Crescent Moon? With fortunetellers no longer being SDNB but SDGB, you either have to get lucky and have the right hero show up or hope one of you Exalted ones rolls for Nature.

It'd be nice if they had some Glamour nationals/items, with the changes made to DE going from 5 to 6, combined with the changes in vanilla to how communions/sabbaths work, LA Ulm feels a lot less effective.
Shovah 11 nov @ 13:49 
LA Abysia lists the Ember Lord in their summons futuresite, but do not have access to the summoning spell for it. Not sure which part is the error.
Vanya0 11 nov @ 6:36 
This is probably the cause with overlapping creature ID's. If you have even two creature modifying mods, you can suddenly start rectruiting Klullus or the Vastness from a fort. The game can't handle multiple mods adding too much ID's
PawnSacrifice 10 nov @ 16:43 
So for LA R'yleh there's an enchantment "One With the Void" that will turn dreamers in the province into void beings, however when it goes off it only summons "Destrier" and when I look it up, it's a horse. I have a couple other mods running but everything else has been working fine, no other nation mods.