Dominions 6

Dominions 6

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Dominions Enhanced v2.12
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102.865 MB
1 aug @ 15:27
8 okt @ 20:11
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Dominions Enhanced v2.12

Beskrivning
Dominions Enhanced is back. Red edition is over, now is the time of the Blue edition.
For new players, Dominions Enhanced is a massive DLC-sized mod that adds thousands of new spells, items, and monsters, as well as new nations, and overhauls, reworks, or tweaks nearly every aspect of the entire vanilla game. All nations gain a plethora of national spells along with balance tweaks.
The best way to experience DE is typically by jumping in and playing.

For a longer description, external downloads, reporting issues, or keeping up on changes, visit the GitHub repository for the mod here:
https://github.com/BlueFeuer/DominionsEnhanced6

For discussing or playing with the mod in multiplayer I would recommend the Reddit Dominions server:
https://discord.gg/p2Dfctr

DE can be assumed to not be compatible with other mods unless explicitly stated otherwise.
If you notice a bug, make sure you are on the latest version and not running any other mods alongside.
124 kommentarer
The Art Of Fury 17 okt @ 8:51 
EA Mictlan's Obsidian Butterfly, size should be 9 instead of 2, please fix, thanks
The Art Of Fury 14 okt @ 5:09 
Michael the archangel is visually holding a spear but is only equipped with a sword, pls fix inconsistency.
Brownie 13 okt @ 17:09 
MY FAVOURITE MOD IS BACK
machinecode 9 okt @ 17:31 
thanks for the update
Lord Koth 8 okt @ 15:57 
The Reanimation Amulets C'tis gets at Cons 3 for 5 gems seem... excessive. Either a higher research level or more expense seems reasonable if they're kept. Same with a Master Ritualist item for 5.

Regardless of the above balance concerns though, there is an actual issue with them. You've seemingly got them flagged as usable by Cold Blooded units, not C'tis units, as Pale Ones are quite capable of picking them up if dropped. Or equipping them from inventory. Neither of which seems intended given the description.
Black Mamba 7 okt @ 7:33 
Ghoul and Demon units are mostly Undead command, and are affected by banish undead spells, probably the "Ghoul with the sword" is the one bugged one
HappyHead 7 okt @ 7:32 
Bug?
The added ghoul untis for Ubar are considered undead units- but should be considered magic units. They're marked as magic demons properly on the unit info but the game adds them to the commander's undead pool. Maybe something got messed up when the new ghoul zombie units were added? Kinda funny that normal ghoul is magic but ghoul with a sword is undead, but it makes the new zombies less usable

Also, not sure if this is a bug or not, but the Ifrit Pretender ubar uses, son of the first flame, has had its unique skin changed to the standard ifrit sultans? Can that be changed back? I get the sultan skin may fit with the lore a bit better, but the vanilla skin is visually distinct which is nice because the Ubar hero usually has to run with an entourage of ifrit sultan commanders.
Black Mamba 7 okt @ 6:50 
@wartole Yes! But the new nation from the yesterday's update is not updated yet
wartole 7 okt @ 2:59 
does this work with divinutus?
BadCub 6 okt @ 14:38 
Don't know if this has been reported yet, but the ritual for summoning demon knights is called 'Bind Fiends.'